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gl_state: Make references const where applicable in Apply()
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@ -206,8 +206,9 @@ void OpenGLState::Apply() const {
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// Constbuffers
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// Constbuffers
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for (std::size_t stage = 0; stage < draw.const_buffers.size(); ++stage) {
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for (std::size_t stage = 0; stage < draw.const_buffers.size(); ++stage) {
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for (std::size_t buffer_id = 0; buffer_id < draw.const_buffers[stage].size(); ++buffer_id) {
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for (std::size_t buffer_id = 0; buffer_id < draw.const_buffers[stage].size(); ++buffer_id) {
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auto& current = cur_state.draw.const_buffers[stage][buffer_id];
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const auto& current = cur_state.draw.const_buffers[stage][buffer_id];
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auto& new_state = draw.const_buffers[stage][buffer_id];
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const auto& new_state = draw.const_buffers[stage][buffer_id];
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if (current.enabled != new_state.enabled || current.bindpoint != new_state.bindpoint ||
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if (current.enabled != new_state.enabled || current.bindpoint != new_state.bindpoint ||
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current.ssbo != new_state.ssbo) {
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current.ssbo != new_state.ssbo) {
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if (new_state.enabled) {
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if (new_state.enabled) {
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