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Maxwell3D: Correct marking dirtiness on CB upload
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@ -568,6 +568,7 @@ void Maxwell3D::FinishCBData() {
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const u32 id = cb_data_state.id;
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const u32 id = cb_data_state.id;
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memory_manager.WriteBlock(address, cb_data_state.buff[id].data(), size);
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memory_manager.WriteBlock(address, cb_data_state.buff[id].data(), size);
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dirty.ResetVertexArrays();
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cb_data_state.id = null_cb_data;
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cb_data_state.id = null_cb_data;
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cb_data_state.current = null_cb_data;
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cb_data_state.current = null_cb_data;
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