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shader: Simplify MergeDualVertexPrograms
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@ -174,14 +174,12 @@ IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b
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Optimization::VertexATransformPass(vertex_a);
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Optimization::VertexBTransformPass(vertex_b);
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for (const auto& term : vertex_a.syntax_list) {
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if (term.type == IR::AbstractSyntaxNode::Type::Return) {
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continue;
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if (term.type != IR::AbstractSyntaxNode::Type::Return) {
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result.syntax_list.push_back(term);
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}
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result.syntax_list.push_back(term);
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}
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for (const auto& term : vertex_b.syntax_list) {
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result.syntax_list.push_back(term);
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}
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result.syntax_list.insert(result.syntax_list.end(), vertex_b.syntax_list.begin(),
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vertex_b.syntax_list.end());
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result.blocks = GenerateBlocks(result.syntax_list);
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result.post_order_blocks = vertex_b.post_order_blocks;
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for (const auto& block : vertex_a.post_order_blocks) {
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