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shader: Increase the maximum number of storage buffers
Compute shaders spill uniform buffers on storage buffers, increasing the expected number.
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@ -107,7 +107,7 @@ using ImageDescriptors = boost::container::small_vector<ImageDescriptor, 4>;
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struct Info {
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static constexpr size_t MAX_CBUFS{18};
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static constexpr size_t MAX_SSBOS{16};
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static constexpr size_t MAX_SSBOS{32};
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bool uses_workgroup_id{};
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bool uses_local_invocation_id{};
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