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shader_environment: Add shader_local_memory_crs_size to local memory size
Fixes DOOM 2016 missing local memory
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@ -230,8 +230,8 @@ struct ProgramHeader {
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};
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[[nodiscard]] u64 LocalMemorySize() const noexcept {
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return (common1.shader_local_memory_low_size |
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(common2.shader_local_memory_high_size << 24));
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return static_cast<u64>(common1.shader_local_memory_low_size) |
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(static_cast<u64>(common2.shader_local_memory_high_size) << 24);
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}
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};
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static_assert(sizeof(ProgramHeader) == 0x50, "Incorrect structure size");
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@ -69,7 +69,7 @@ u32 GenericEnvironment::TextureBoundBuffer() const {
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}
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u32 GenericEnvironment::LocalMemorySize() const {
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return local_memory_size;
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return local_memory_size + sph.common3.shader_local_memory_crs_size;
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}
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u32 GenericEnvironment::SharedMemorySize() const {
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