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yuzu/configuration/configure_per_general: Specify string conversions explicitly
Allows the per-game configuration to be successfully built with implicit string conversions disabled.
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3039211c20
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@ -88,15 +88,15 @@ void ConfigurePerGameGeneral::loadFromFile(FileSys::VirtualFile file) {
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}
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void ConfigurePerGameGeneral::loadConfiguration() {
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if (file == nullptr)
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if (file == nullptr) {
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return;
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}
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const auto loader = Loader::GetLoader(file);
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ui->display_title_id->setText(fmt::format("{:016X}", title_id).c_str());
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ui->display_title_id->setText(QString::fromStdString(fmt::format("{:016X}", title_id)));
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FileSys::PatchManager pm{title_id};
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const auto control = pm.GetControlMetadata();
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const auto loader = Loader::GetLoader(file);
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if (control.first != nullptr) {
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ui->display_version->setText(QString::fromStdString(control.first->GetVersionString()));
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@ -142,8 +142,10 @@ void ConfigurePerGameGeneral::loadConfiguration() {
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const auto& disabled = Settings::values.disabled_addons[title_id];
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for (const auto& patch : pm.GetPatchVersionNames(update_raw)) {
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QStandardItem* first_item = new QStandardItem;
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const auto name = QString::fromStdString(patch.first).replace("[D] ", "");
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const auto name =
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QString::fromStdString(patch.first).replace(QStringLiteral("[D] "), QString{});
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auto* const first_item = new QStandardItem;
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first_item->setText(name);
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first_item->setCheckable(true);
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