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gl_disk_shader_cache: Log total shader entries count on game load
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@ -335,6 +335,10 @@ void ShaderCacheOpenGL::LoadDiskCache(u64 title_id, const std::atomic_bool& stop
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const VideoCore::DiskResourceLoadCallback& callback) {
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disk_cache.BindTitleID(title_id);
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const std::optional transferable = disk_cache.LoadTransferable();
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LOG_INFO(Render_OpenGL, "Total Shader Count: {}",
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transferable.has_value() ? transferable->size() : 0);
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if (!transferable) {
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return;
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}
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