mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-28 02:34:15 +01:00
Merge pull request #2121 from FernandoS27/texception2
Improve the Accuracy of the Rasterizer Cache through a Texception Pass
This commit is contained in:
commit
1f5d6a8fed
@ -129,6 +129,15 @@ protected:
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return ++modified_ticks;
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return ++modified_ticks;
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}
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}
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/// Flushes the specified object, updating appropriate cache state as needed
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void FlushObject(const T& object) {
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if (!object->IsDirty()) {
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return;
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}
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object->Flush();
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object->MarkAsModified(false, *this);
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}
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private:
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private:
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/// Returns a list of cached objects from the specified memory region, ordered by access time
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/// Returns a list of cached objects from the specified memory region, ordered by access time
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std::vector<T> GetSortedObjectsFromRegion(VAddr addr, u64 size) {
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std::vector<T> GetSortedObjectsFromRegion(VAddr addr, u64 size) {
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@ -154,15 +163,6 @@ private:
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return objects;
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return objects;
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}
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}
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/// Flushes the specified object, updating appropriate cache state as needed
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void FlushObject(const T& object) {
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if (!object->IsDirty()) {
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return;
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}
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object->Flush();
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object->MarkAsModified(false, *this);
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}
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using ObjectSet = std::set<T>;
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using ObjectSet = std::set<T>;
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using ObjectCache = std::unordered_map<VAddr, T>;
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using ObjectCache = std::unordered_map<VAddr, T>;
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using IntervalCache = boost::icl::interval_map<VAddr, ObjectSet>;
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using IntervalCache = boost::icl::interval_map<VAddr, ObjectSet>;
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@ -738,9 +738,13 @@ void RasterizerOpenGL::DrawArrays() {
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shader_program_manager->ApplyTo(state);
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shader_program_manager->ApplyTo(state);
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state.Apply();
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state.Apply();
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res_cache.SignalPreDrawCall();
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// Execute draw call
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// Execute draw call
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params.DispatchDraw();
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params.DispatchDraw();
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res_cache.SignalPostDrawCall();
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// Disable scissor test
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// Disable scissor test
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state.viewports[0].scissor.enabled = false;
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state.viewports[0].scissor.enabled = false;
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <algorithm>
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#include <optional>
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#include <glad/glad.h>
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#include <glad/glad.h>
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#include "common/alignment.h"
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#include "common/alignment.h"
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@ -549,6 +550,8 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
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// alternatives. This signals a bug on those functions.
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// alternatives. This signals a bug on those functions.
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const auto width = static_cast<GLsizei>(params.MipWidth(0));
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const auto width = static_cast<GLsizei>(params.MipWidth(0));
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const auto height = static_cast<GLsizei>(params.MipHeight(0));
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const auto height = static_cast<GLsizei>(params.MipHeight(0));
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memory_size = params.MemorySize();
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reinterpreted = false;
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const auto& format_tuple = GetFormatTuple(params.pixel_format, params.component_type);
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const auto& format_tuple = GetFormatTuple(params.pixel_format, params.component_type);
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gl_internal_format = format_tuple.internal_format;
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gl_internal_format = format_tuple.internal_format;
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@ -970,22 +973,23 @@ Surface RasterizerCacheOpenGL::GetColorBufferSurface(std::size_t index, bool pre
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ASSERT(index < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets);
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ASSERT(index < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets);
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if (index >= regs.rt_control.count) {
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if (index >= regs.rt_control.count) {
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return last_color_buffers[index] = {};
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return current_color_buffers[index] = {};
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}
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}
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if (regs.rt[index].Address() == 0 || regs.rt[index].format == Tegra::RenderTargetFormat::NONE) {
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if (regs.rt[index].Address() == 0 || regs.rt[index].format == Tegra::RenderTargetFormat::NONE) {
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return last_color_buffers[index] = {};
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return current_color_buffers[index] = {};
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}
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}
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const SurfaceParams color_params{SurfaceParams::CreateForFramebuffer(index)};
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const SurfaceParams color_params{SurfaceParams::CreateForFramebuffer(index)};
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return last_color_buffers[index] = GetSurface(color_params, preserve_contents);
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return current_color_buffers[index] = GetSurface(color_params, preserve_contents);
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}
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}
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void RasterizerCacheOpenGL::LoadSurface(const Surface& surface) {
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void RasterizerCacheOpenGL::LoadSurface(const Surface& surface) {
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surface->LoadGLBuffer();
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surface->LoadGLBuffer();
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surface->UploadGLTexture(read_framebuffer.handle, draw_framebuffer.handle);
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surface->UploadGLTexture(read_framebuffer.handle, draw_framebuffer.handle);
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surface->MarkAsModified(false, *this);
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surface->MarkAsModified(false, *this);
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surface->MarkForReload(false);
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}
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}
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Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool preserve_contents) {
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Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool preserve_contents) {
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@ -997,18 +1001,23 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool pres
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Surface surface{TryGet(params.addr)};
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Surface surface{TryGet(params.addr)};
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if (surface) {
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if (surface) {
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if (surface->GetSurfaceParams().IsCompatibleSurface(params)) {
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if (surface->GetSurfaceParams().IsCompatibleSurface(params)) {
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// Use the cached surface as-is
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// Use the cached surface as-is unless it's not synced with memory
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if (surface->MustReload())
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LoadSurface(surface);
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return surface;
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return surface;
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} else if (preserve_contents) {
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} else if (preserve_contents) {
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// If surface parameters changed and we care about keeping the previous data, recreate
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// If surface parameters changed and we care about keeping the previous data, recreate
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// the surface from the old one
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// the surface from the old one
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Surface new_surface{RecreateSurface(surface, params)};
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Surface new_surface{RecreateSurface(surface, params)};
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Unregister(surface);
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UnregisterSurface(surface);
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Register(new_surface);
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Register(new_surface);
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if (new_surface->IsUploaded()) {
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RegisterReinterpretSurface(new_surface);
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}
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return new_surface;
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return new_surface;
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} else {
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} else {
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// Delete the old surface before creating a new one to prevent collisions.
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// Delete the old surface before creating a new one to prevent collisions.
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Unregister(surface);
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UnregisterSurface(surface);
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}
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}
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}
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}
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@ -1290,4 +1299,107 @@ Surface RasterizerCacheOpenGL::TryGetReservedSurface(const SurfaceParams& params
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return {};
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return {};
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}
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}
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static std::optional<u32> TryFindBestMipMap(std::size_t memory, const SurfaceParams params,
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u32 height) {
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for (u32 i = 0; i < params.max_mip_level; i++) {
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if (memory == params.GetMipmapSingleSize(i) && params.MipHeight(i) == height) {
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return {i};
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}
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}
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return {};
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}
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static std::optional<u32> TryFindBestLayer(VAddr addr, const SurfaceParams params, u32 mipmap) {
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const std::size_t size = params.LayerMemorySize();
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VAddr start = params.addr + params.GetMipmapLevelOffset(mipmap);
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for (u32 i = 0; i < params.depth; i++) {
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if (start == addr) {
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return {i};
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}
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start += size;
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}
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return {};
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}
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static bool LayerFitReinterpretSurface(RasterizerCacheOpenGL& cache, const Surface render_surface,
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const Surface blitted_surface) {
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const auto& dst_params = blitted_surface->GetSurfaceParams();
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const auto& src_params = render_surface->GetSurfaceParams();
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const std::size_t src_memory_size = src_params.size_in_bytes;
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const std::optional<u32> level =
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TryFindBestMipMap(src_memory_size, dst_params, src_params.height);
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if (level.has_value()) {
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if (src_params.width == dst_params.MipWidthGobAligned(*level) &&
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src_params.height == dst_params.MipHeight(*level) &&
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src_params.block_height >= dst_params.MipBlockHeight(*level)) {
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const std::optional<u32> slot =
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TryFindBestLayer(render_surface->GetAddr(), dst_params, *level);
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if (slot.has_value()) {
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glCopyImageSubData(render_surface->Texture().handle,
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SurfaceTargetToGL(src_params.target), 0, 0, 0, 0,
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blitted_surface->Texture().handle,
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SurfaceTargetToGL(dst_params.target), *level, 0, 0, *slot,
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dst_params.MipWidth(*level), dst_params.MipHeight(*level), 1);
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blitted_surface->MarkAsModified(true, cache);
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return true;
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}
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}
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}
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return false;
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}
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static bool IsReinterpretInvalid(const Surface render_surface, const Surface blitted_surface) {
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const VAddr bound1 = blitted_surface->GetAddr() + blitted_surface->GetMemorySize();
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const VAddr bound2 = render_surface->GetAddr() + render_surface->GetMemorySize();
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if (bound2 > bound1)
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return true;
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const auto& dst_params = blitted_surface->GetSurfaceParams();
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const auto& src_params = render_surface->GetSurfaceParams();
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return (dst_params.component_type != src_params.component_type);
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}
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static bool IsReinterpretInvalidSecond(const Surface render_surface,
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const Surface blitted_surface) {
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const auto& dst_params = blitted_surface->GetSurfaceParams();
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const auto& src_params = render_surface->GetSurfaceParams();
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return (dst_params.height > src_params.height && dst_params.width > src_params.width);
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}
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bool RasterizerCacheOpenGL::PartialReinterpretSurface(Surface triggering_surface,
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Surface intersect) {
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if (IsReinterpretInvalid(triggering_surface, intersect)) {
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UnregisterSurface(intersect);
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return false;
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}
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if (!LayerFitReinterpretSurface(*this, triggering_surface, intersect)) {
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if (IsReinterpretInvalidSecond(triggering_surface, intersect)) {
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UnregisterSurface(intersect);
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return false;
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}
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FlushObject(intersect);
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FlushObject(triggering_surface);
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intersect->MarkForReload(true);
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}
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return true;
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}
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void RasterizerCacheOpenGL::SignalPreDrawCall() {
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if (texception && GLAD_GL_ARB_texture_barrier) {
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glTextureBarrier();
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}
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texception = false;
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}
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void RasterizerCacheOpenGL::SignalPostDrawCall() {
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for (u32 i = 0; i < Maxwell::NumRenderTargets; i++) {
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if (current_color_buffers[i] != nullptr) {
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Surface intersect = CollideOnReinterpretedSurface(current_color_buffers[i]->GetAddr());
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if (intersect != nullptr) {
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PartialReinterpretSurface(current_color_buffers[i], intersect);
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texception = true;
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}
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}
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}
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}
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} // namespace OpenGL
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} // namespace OpenGL
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@ -34,6 +34,7 @@ using SurfaceTarget = VideoCore::Surface::SurfaceTarget;
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using SurfaceType = VideoCore::Surface::SurfaceType;
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using SurfaceType = VideoCore::Surface::SurfaceType;
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using PixelFormat = VideoCore::Surface::PixelFormat;
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using PixelFormat = VideoCore::Surface::PixelFormat;
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using ComponentType = VideoCore::Surface::ComponentType;
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using ComponentType = VideoCore::Surface::ComponentType;
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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struct SurfaceParams {
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struct SurfaceParams {
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enum class SurfaceClass {
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enum class SurfaceClass {
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@ -140,10 +141,18 @@ struct SurfaceParams {
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return offset;
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return offset;
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}
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}
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std::size_t GetMipmapSingleSize(u32 mip_level) const {
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return InnerMipmapMemorySize(mip_level, false, is_layered);
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}
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u32 MipWidth(u32 mip_level) const {
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u32 MipWidth(u32 mip_level) const {
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return std::max(1U, width >> mip_level);
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return std::max(1U, width >> mip_level);
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}
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}
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u32 MipWidthGobAligned(u32 mip_level) const {
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return Common::AlignUp(std::max(1U, width >> mip_level), 64U * 8U / GetFormatBpp());
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}
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u32 MipHeight(u32 mip_level) const {
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u32 MipHeight(u32 mip_level) const {
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return std::max(1U, height >> mip_level);
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return std::max(1U, height >> mip_level);
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}
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}
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@ -346,6 +355,10 @@ public:
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return cached_size_in_bytes;
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return cached_size_in_bytes;
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}
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}
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std::size_t GetMemorySize() const {
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return memory_size;
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}
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void Flush() override {
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void Flush() override {
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FlushGLBuffer();
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FlushGLBuffer();
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}
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}
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@ -395,6 +408,26 @@ public:
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Tegra::Texture::SwizzleSource swizzle_z,
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Tegra::Texture::SwizzleSource swizzle_z,
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Tegra::Texture::SwizzleSource swizzle_w);
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Tegra::Texture::SwizzleSource swizzle_w);
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void MarkReinterpreted() {
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reinterpreted = true;
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}
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bool IsReinterpreted() const {
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return reinterpreted;
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}
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void MarkForReload(bool reload) {
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must_reload = reload;
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}
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bool MustReload() const {
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return must_reload;
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}
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bool IsUploaded() const {
|
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return params.identity == SurfaceParams::SurfaceClass::Uploaded;
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|
}
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|
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private:
|
private:
|
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void UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle, GLuint draw_fb_handle);
|
void UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle, GLuint draw_fb_handle);
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|
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@ -408,6 +441,9 @@ private:
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GLenum gl_internal_format{};
|
GLenum gl_internal_format{};
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std::size_t cached_size_in_bytes{};
|
std::size_t cached_size_in_bytes{};
|
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std::array<GLenum, 4> swizzle{GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA};
|
std::array<GLenum, 4> swizzle{GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA};
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std::size_t memory_size;
|
||||||
|
bool reinterpreted = false;
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|
bool must_reload = false;
|
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};
|
};
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|
|
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class RasterizerCacheOpenGL final : public RasterizerCache<Surface> {
|
class RasterizerCacheOpenGL final : public RasterizerCache<Surface> {
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@ -433,6 +469,9 @@ public:
|
|||||||
const Common::Rectangle<u32>& src_rect,
|
const Common::Rectangle<u32>& src_rect,
|
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const Common::Rectangle<u32>& dst_rect);
|
const Common::Rectangle<u32>& dst_rect);
|
||||||
|
|
||||||
|
void SignalPreDrawCall();
|
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|
void SignalPostDrawCall();
|
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|
|
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private:
|
private:
|
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void LoadSurface(const Surface& surface);
|
void LoadSurface(const Surface& surface);
|
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Surface GetSurface(const SurfaceParams& params, bool preserve_contents = true);
|
Surface GetSurface(const SurfaceParams& params, bool preserve_contents = true);
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@ -449,6 +488,10 @@ private:
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/// Tries to get a reserved surface for the specified parameters
|
/// Tries to get a reserved surface for the specified parameters
|
||||||
Surface TryGetReservedSurface(const SurfaceParams& params);
|
Surface TryGetReservedSurface(const SurfaceParams& params);
|
||||||
|
|
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|
// Partialy reinterpret a surface based on a triggering_surface that collides with it.
|
||||||
|
// returns true if the reinterpret was successful, false in case it was not.
|
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|
bool PartialReinterpretSurface(Surface triggering_surface, Surface intersect);
|
||||||
|
|
||||||
/// Performs a slow but accurate surface copy, flushing to RAM and reinterpreting the data
|
/// Performs a slow but accurate surface copy, flushing to RAM and reinterpreting the data
|
||||||
void AccurateCopySurface(const Surface& src_surface, const Surface& dst_surface);
|
void AccurateCopySurface(const Surface& src_surface, const Surface& dst_surface);
|
||||||
void FastLayeredCopySurface(const Surface& src_surface, const Surface& dst_surface);
|
void FastLayeredCopySurface(const Surface& src_surface, const Surface& dst_surface);
|
||||||
@ -465,12 +508,50 @@ private:
|
|||||||
OGLFramebuffer read_framebuffer;
|
OGLFramebuffer read_framebuffer;
|
||||||
OGLFramebuffer draw_framebuffer;
|
OGLFramebuffer draw_framebuffer;
|
||||||
|
|
||||||
|
bool texception = false;
|
||||||
|
|
||||||
/// Use a Pixel Buffer Object to download the previous texture and then upload it to the new one
|
/// Use a Pixel Buffer Object to download the previous texture and then upload it to the new one
|
||||||
/// using the new format.
|
/// using the new format.
|
||||||
OGLBuffer copy_pbo;
|
OGLBuffer copy_pbo;
|
||||||
|
|
||||||
std::array<Surface, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> last_color_buffers;
|
std::array<Surface, Maxwell::NumRenderTargets> last_color_buffers;
|
||||||
|
std::array<Surface, Maxwell::NumRenderTargets> current_color_buffers;
|
||||||
Surface last_depth_buffer;
|
Surface last_depth_buffer;
|
||||||
|
|
||||||
|
using SurfaceIntervalCache = boost::icl::interval_map<VAddr, Surface>;
|
||||||
|
using SurfaceInterval = typename SurfaceIntervalCache::interval_type;
|
||||||
|
|
||||||
|
static auto GetReinterpretInterval(const Surface& object) {
|
||||||
|
return SurfaceInterval::right_open(object->GetAddr() + 1,
|
||||||
|
object->GetAddr() + object->GetMemorySize() - 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Reinterpreted surfaces are very fragil as the game may keep rendering into them.
|
||||||
|
SurfaceIntervalCache reinterpreted_surfaces;
|
||||||
|
|
||||||
|
void RegisterReinterpretSurface(Surface reinterpret_surface) {
|
||||||
|
auto interval = GetReinterpretInterval(reinterpret_surface);
|
||||||
|
reinterpreted_surfaces.insert({interval, reinterpret_surface});
|
||||||
|
reinterpret_surface->MarkReinterpreted();
|
||||||
|
}
|
||||||
|
|
||||||
|
Surface CollideOnReinterpretedSurface(VAddr addr) const {
|
||||||
|
const SurfaceInterval interval{addr};
|
||||||
|
for (auto& pair :
|
||||||
|
boost::make_iterator_range(reinterpreted_surfaces.equal_range(interval))) {
|
||||||
|
return pair.second;
|
||||||
|
}
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Unregisters an object from the cache
|
||||||
|
void UnregisterSurface(const Surface& object) {
|
||||||
|
if (object->IsReinterpreted()) {
|
||||||
|
auto interval = GetReinterpretInterval(object);
|
||||||
|
reinterpreted_surfaces.erase(interval);
|
||||||
|
}
|
||||||
|
Unregister(object);
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace OpenGL
|
} // namespace OpenGL
|
||||||
|
Loading…
Reference in New Issue
Block a user