texture_cache: Fix incorrect logic for AccelerateDMA

This commit is contained in:
ameerj 2023-06-02 18:07:34 -04:00
parent 9d7131bc82
commit 1fc47361a1

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@ -850,15 +850,11 @@ void TextureCache<P>::PopAsyncFlushes() {
template <class P>
ImageId TextureCache<P>::DmaImageId(const Tegra::DMA::ImageOperand& operand, bool is_upload) {
const ImageInfo dst_info(operand);
const ImageId dst_id = FindDMAImage(dst_info, operand.address);
if (!dst_id) {
return NULL_IMAGE_ID;
}
auto& image = slot_images[dst_id];
if (False(image.flags & ImageFlagBits::GpuModified)) {
// No need to waste time on an image that's synced with guest
const ImageId image_id = FindDMAImage(dst_info, operand.address);
if (!image_id) {
return NULL_IMAGE_ID;
}
auto& image = slot_images[image_id];
if (!is_upload && !image.info.dma_downloaded) {
// Force a full sync.
image.info.dma_downloaded = true;
@ -868,7 +864,7 @@ ImageId TextureCache<P>::DmaImageId(const Tegra::DMA::ImageOperand& operand, boo
if (!base) {
return NULL_IMAGE_ID;
}
return dst_id;
return image_id;
}
template <class P>