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vk_update_descriptor: Inline and improve code for binding buffers
Allow compilers with our settings inline hot code.
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@ -201,10 +201,6 @@ void BufferCacheRuntime::BindTransformFeedbackBuffer(u32 index, VkBuffer buffer,
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});
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}
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void BufferCacheRuntime::BindBuffer(VkBuffer buffer, u32 offset, u32 size) {
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update_descriptor_queue.AddBuffer(buffer, offset, size);
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}
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void BufferCacheRuntime::ReserveQuadArrayLUT(u32 num_indices, bool wait_for_idle) {
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if (num_indices <= current_num_indices) {
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return;
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@ -8,6 +8,7 @@
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_vulkan/vk_compute_pass.h"
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#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
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#include "video_core/renderer_vulkan/vk_update_descriptor.h"
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#include "video_core/vulkan_common/vulkan_memory_allocator.h"
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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@ -16,7 +17,6 @@ namespace Vulkan {
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class Device;
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class VKDescriptorPool;
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class VKScheduler;
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class VKUpdateDescriptorQueue;
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class BufferCacheRuntime;
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@ -86,7 +86,9 @@ public:
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}
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private:
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void BindBuffer(VkBuffer buffer, u32 offset, u32 size);
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void BindBuffer(VkBuffer buffer, u32 offset, u32 size) {
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update_descriptor_queue.AddBuffer(buffer, offset, size);
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}
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void ReserveQuadArrayLUT(u32 num_indices, bool wait_for_idle);
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@ -20,20 +20,20 @@ VKUpdateDescriptorQueue::VKUpdateDescriptorQueue(const Device& device_, VKSchedu
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VKUpdateDescriptorQueue::~VKUpdateDescriptorQueue() = default;
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void VKUpdateDescriptorQueue::TickFrame() {
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payload.clear();
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payload_cursor = payload.data();
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}
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void VKUpdateDescriptorQueue::Acquire() {
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// Minimum number of entries required.
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// This is the maximum number of entries a single draw call migth use.
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static constexpr std::size_t MIN_ENTRIES = 0x400;
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static constexpr size_t MIN_ENTRIES = 0x400;
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if (payload.size() + MIN_ENTRIES >= payload.max_size()) {
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if (std::distance(payload.data(), payload_cursor) + MIN_ENTRIES >= payload.max_size()) {
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LOG_WARNING(Render_Vulkan, "Payload overflow, waiting for worker thread");
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scheduler.WaitWorker();
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payload.clear();
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payload_cursor = payload.data();
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}
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upload_start = &*payload.end();
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upload_start = payload_cursor;
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}
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void VKUpdateDescriptorQueue::Send(VkDescriptorUpdateTemplateKHR update_template,
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@ -4,8 +4,7 @@
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#pragma once
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#include <variant>
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#include <boost/container/static_vector.hpp>
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#include <array>
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#include "common/common_types.h"
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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@ -16,13 +15,15 @@ class Device;
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class VKScheduler;
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struct DescriptorUpdateEntry {
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struct Empty {};
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DescriptorUpdateEntry() = default;
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DescriptorUpdateEntry(VkDescriptorImageInfo image_) : image{image_} {}
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DescriptorUpdateEntry(VkDescriptorBufferInfo buffer_) : buffer{buffer_} {}
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DescriptorUpdateEntry(VkBufferView texel_buffer_) : texel_buffer{texel_buffer_} {}
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union {
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Empty empty{};
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VkDescriptorImageInfo image;
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VkDescriptorBufferInfo buffer;
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VkBufferView texel_buffer;
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@ -41,39 +42,40 @@ public:
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void Send(VkDescriptorUpdateTemplateKHR update_template, VkDescriptorSet set);
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void AddSampledImage(VkImageView image_view, VkSampler sampler) {
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payload.emplace_back(VkDescriptorImageInfo{
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*(payload_cursor++) = VkDescriptorImageInfo{
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.sampler = sampler,
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.imageView = image_view,
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.imageLayout = VK_IMAGE_LAYOUT_GENERAL,
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});
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};
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}
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void AddImage(VkImageView image_view) {
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payload.emplace_back(VkDescriptorImageInfo{
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*(payload_cursor++) = VkDescriptorImageInfo{
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.sampler = VK_NULL_HANDLE,
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.imageView = image_view,
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.imageLayout = VK_IMAGE_LAYOUT_GENERAL,
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});
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};
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}
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void AddBuffer(VkBuffer buffer, u64 offset, size_t size) {
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payload.emplace_back(VkDescriptorBufferInfo{
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void AddBuffer(VkBuffer buffer, VkDeviceSize offset, VkDeviceSize size) {
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*(payload_cursor++) = VkDescriptorBufferInfo{
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.buffer = buffer,
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.offset = offset,
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.range = size,
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});
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};
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}
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void AddTexelBuffer(VkBufferView texel_buffer) {
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payload.emplace_back(texel_buffer);
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*(payload_cursor++) = texel_buffer;
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}
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private:
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const Device& device;
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VKScheduler& scheduler;
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DescriptorUpdateEntry* payload_cursor = nullptr;
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const DescriptorUpdateEntry* upload_start = nullptr;
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boost::container::static_vector<DescriptorUpdateEntry, 0x10000> payload;
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std::array<DescriptorUpdateEntry, 0x10000> payload;
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};
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} // namespace Vulkan
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