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https://github.com/yuzu-emu/yuzu.git
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Merge pull request #314 from jroweboy/tegra-progress-3b
GPU: Bind uploaded textures when drawing (Rebased)
This commit is contained in:
commit
227bc78cbe
@ -231,6 +231,8 @@ Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
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// TODO(Subv): Different data types for separate components are not supported
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ASSERT(r_type == g_type && r_type == b_type && r_type == a_type);
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// TODO(Subv): Only UNORM formats are supported for now.
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ASSERT(r_type == Texture::ComponentType::UNORM);
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return tic_entry;
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}
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@ -66,6 +66,12 @@ RasterizerOpenGL::RasterizerOpenGL() {
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has_ARB_separate_shader_objects = false;
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has_ARB_vertex_attrib_binding = false;
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// Create sampler objects
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for (size_t i = 0; i < texture_samplers.size(); ++i) {
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texture_samplers[i].Create();
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state.texture_units[i].sampler = texture_samplers[i].sampler.handle;
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}
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GLint ext_num;
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glGetIntegerv(GL_NUM_EXTENSIONS, &ext_num);
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for (GLint i = 0; i < ext_num; i++) {
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@ -270,7 +276,9 @@ void RasterizerOpenGL::DrawArrays() {
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// TODO(bunnei): Sync framebuffer_scale uniform here
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// TODO(bunnei): Sync scissorbox uniform(s) here
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// TODO(bunnei): Sync and bind the texture surfaces
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// Sync and bind the texture surfaces
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BindTextures();
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// Sync and bind the shader
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if (shader_dirty) {
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@ -374,6 +382,39 @@ void RasterizerOpenGL::DrawArrays() {
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}
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}
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void RasterizerOpenGL::BindTextures() {
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using Regs = Tegra::Engines::Maxwell3D::Regs;
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auto maxwell3d = Core::System::GetInstance().GPU().Get3DEngine();
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// Each Maxwell shader stage can have an arbitrary number of textures, but we're limited to a
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// certain number in OpenGL. We try to only use the minimum amount of host textures by not
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// keeping a 1:1 relation between guest texture ids and host texture ids, ie, guest texture id 8
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// can be host texture id 0 if it's the only texture used in the guest shader program.
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u32 host_texture_index = 0;
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for (u32 stage = 0; stage < Regs::MaxShaderStage; ++stage) {
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ASSERT(host_texture_index < texture_samplers.size());
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const auto textures = maxwell3d.GetStageTextures(static_cast<Regs::ShaderStage>(stage));
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for (unsigned texture_index = 0; texture_index < textures.size(); ++texture_index) {
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const auto& texture = textures[texture_index];
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if (texture.enabled) {
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texture_samplers[host_texture_index].SyncWithConfig(texture.tsc);
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Surface surface = res_cache.GetTextureSurface(texture);
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if (surface != nullptr) {
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state.texture_units[host_texture_index].texture_2d = surface->texture.handle;
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} else {
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// Can occur when texture addr is null or its memory is unmapped/invalid
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state.texture_units[texture_index].texture_2d = 0;
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}
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++host_texture_index;
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} else {
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state.texture_units[texture_index].texture_2d = 0;
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}
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}
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}
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}
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void RasterizerOpenGL::NotifyMaxwellRegisterChanged(u32 id) {}
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void RasterizerOpenGL::FlushAll() {
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@ -452,6 +493,44 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& framebu
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return true;
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}
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void RasterizerOpenGL::SamplerInfo::Create() {
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sampler.Create();
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mag_filter = min_filter = Tegra::Texture::TextureFilter::Linear;
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wrap_u = wrap_v = Tegra::Texture::WrapMode::Wrap;
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border_color_r = border_color_g = border_color_b = border_color_a = 0;
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// default is GL_LINEAR_MIPMAP_LINEAR
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glSamplerParameteri(sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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// Other attributes have correct defaults
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}
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void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntry& config) {
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GLuint s = sampler.handle;
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if (mag_filter != config.mag_filter) {
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mag_filter = config.mag_filter;
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glSamplerParameteri(s, GL_TEXTURE_MAG_FILTER, MaxwellToGL::TextureFilterMode(mag_filter));
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}
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if (min_filter != config.min_filter) {
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min_filter = config.min_filter;
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glSamplerParameteri(s, GL_TEXTURE_MIN_FILTER, MaxwellToGL::TextureFilterMode(min_filter));
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}
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if (wrap_u != config.wrap_u) {
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wrap_u = config.wrap_u;
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glSamplerParameteri(s, GL_TEXTURE_WRAP_S, MaxwellToGL::WrapMode(wrap_u));
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}
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if (wrap_v != config.wrap_v) {
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wrap_v = config.wrap_v;
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glSamplerParameteri(s, GL_TEXTURE_WRAP_T, MaxwellToGL::WrapMode(wrap_v));
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}
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if (wrap_u == Tegra::Texture::WrapMode::Border || wrap_v == Tegra::Texture::WrapMode::Border) {
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// TODO(Subv): Implement border color
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ASSERT(false);
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}
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}
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void RasterizerOpenGL::SetShader() {
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// TODO(bunnei): The below sets up a static test shader for passing untransformed vertices to
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// OpenGL for rendering. This should be removed/replaced when we start emulating Maxwell
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@ -479,10 +558,10 @@ void main() {
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in vec2 frag_tex_coord;
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out vec4 color;
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uniform sampler2D color_texture;
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uniform sampler2D tex[32];
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void main() {
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color = vec4(1.0, 0.0, 1.0, 0.0);
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color = texture(tex[0], frag_tex_coord);
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}
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)";
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@ -503,6 +582,15 @@ void main() {
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state.draw.shader_program = test_shader.shader.handle;
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state.Apply();
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for (u32 texture = 0; texture < texture_samplers.size(); ++texture) {
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// Set the texture samplers to correspond to different texture units
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std::string uniform_name = "tex[" + std::to_string(texture) + "]";
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GLint uniform_tex = glGetUniformLocation(test_shader.shader.handle, uniform_name.c_str());
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if (uniform_tex != -1) {
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glUniform1i(uniform_tex, TextureUnits::MaxwellTexture(texture).id);
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}
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}
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if (has_ARB_separate_shader_objects) {
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state.draw.shader_program = 0;
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state.Apply();
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@ -85,12 +85,34 @@ public:
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"FSUniformData structure must be less than 16kb as per the OpenGL spec");
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private:
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struct SamplerInfo {};
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class SamplerInfo {
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public:
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OGLSampler sampler;
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/// Creates the sampler object, initializing its state so that it's in sync with the
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/// SamplerInfo struct.
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void Create();
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/// Syncs the sampler object with the config, updating any necessary state.
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void SyncWithConfig(const Tegra::Texture::TSCEntry& config);
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private:
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Tegra::Texture::TextureFilter mag_filter;
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Tegra::Texture::TextureFilter min_filter;
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Tegra::Texture::WrapMode wrap_u;
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Tegra::Texture::WrapMode wrap_v;
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u32 border_color_r;
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u32 border_color_g;
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u32 border_color_b;
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u32 border_color_a;
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};
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/// Binds the framebuffer color and depth surface
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void BindFramebufferSurfaces(const Surface& color_surface, const Surface& depth_surface,
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bool has_stencil);
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/// Binds the required textures to OpenGL before drawing a batch.
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void BindTextures();
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/// Syncs the viewport to match the guest state
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void SyncViewport(const MathUtil::Rectangle<u32>& surfaces_rect, u16 res_scale);
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@ -30,6 +30,7 @@
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
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#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/textures/decoders.h"
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#include "video_core/utils.h"
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#include "video_core/video_core.h"
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@ -40,36 +41,36 @@ struct FormatTuple {
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GLint internal_format;
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GLenum format;
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GLenum type;
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bool compressed;
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// How many pixels in the original texture are equivalent to one pixel in the compressed
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// texture.
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u32 compression_factor;
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};
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static constexpr std::array<FormatTuple, 5> fb_format_tuples = {{
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8}, // RGBA8
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{GL_RGB8, GL_BGR, GL_UNSIGNED_BYTE}, // RGB8
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{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1}, // RGB5A1
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{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // RGB565
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{GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4}, // RGBA4
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static constexpr std::array<FormatTuple, 1> fb_format_tuples = {{
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, false, 1}, // RGBA8
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}};
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static constexpr std::array<FormatTuple, 4> depth_format_tuples = {{
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{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, // D16
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{},
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{GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT}, // D24
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{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // D24S8
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static constexpr std::array<FormatTuple, 2> tex_format_tuples = {{
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, false, 1}, // RGBA8
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{GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, true, 16}, // DXT1
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}};
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static constexpr FormatTuple tex_tuple = {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE};
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static const FormatTuple& GetFormatTuple(PixelFormat pixel_format) {
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const SurfaceType type = SurfaceParams::GetFormatType(pixel_format);
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if (type == SurfaceType::Color) {
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ASSERT(static_cast<size_t>(pixel_format) < fb_format_tuples.size());
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return fb_format_tuples[static_cast<unsigned int>(pixel_format)];
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} else if (type == SurfaceType::Depth || type == SurfaceType::DepthStencil) {
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size_t tuple_idx = static_cast<size_t>(pixel_format) - 14;
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ASSERT(tuple_idx < depth_format_tuples.size());
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return depth_format_tuples[tuple_idx];
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// TODO(Subv): Implement depth formats
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ASSERT_MSG(false, "Unimplemented");
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} else if (type == SurfaceType::Texture) {
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ASSERT(static_cast<size_t>(pixel_format) < tex_format_tuples.size());
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return tex_format_tuples[static_cast<unsigned int>(pixel_format)];
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}
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return tex_tuple;
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UNREACHABLE();
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return {};
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}
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template <typename Map, typename Interval>
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@ -92,26 +93,16 @@ static void MortonCopyTile(u32 stride, u8* tile_buffer, u8* gl_buffer) {
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u8* tile_ptr = tile_buffer + VideoCore::MortonInterleave(x, y) * bytes_per_pixel;
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u8* gl_ptr = gl_buffer + ((7 - y) * stride + x) * gl_bytes_per_pixel;
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if (morton_to_gl) {
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if (format == PixelFormat::D24S8) {
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gl_ptr[0] = tile_ptr[3];
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std::memcpy(gl_ptr + 1, tile_ptr, 3);
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} else {
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std::memcpy(gl_ptr, tile_ptr, bytes_per_pixel);
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}
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} else {
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if (format == PixelFormat::D24S8) {
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std::memcpy(tile_ptr, gl_ptr + 1, 3);
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tile_ptr[3] = gl_ptr[0];
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} else {
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std::memcpy(tile_ptr, gl_ptr, bytes_per_pixel);
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}
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}
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}
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}
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}
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template <bool morton_to_gl, PixelFormat format>
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static void MortonCopy(u32 stride, u32 height, u8* gl_buffer, VAddr base, VAddr start, VAddr end) {
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void MortonCopy(u32 stride, u32 height, u8* gl_buffer, VAddr base, VAddr start, VAddr end) {
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constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / 8;
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constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format);
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@ -122,46 +113,28 @@ static void MortonCopy(u32 stride, u32 height, u8* gl_buffer, VAddr base, VAddr
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Memory::GetPointer(base), gl_buffer, morton_to_gl);
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}
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static constexpr std::array<void (*)(u32, u32, u8*, VAddr, VAddr, VAddr), 18> morton_to_gl_fns = {
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template <>
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void MortonCopy<true, PixelFormat::DXT1>(u32 stride, u32 height, u8* gl_buffer, VAddr base,
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VAddr start, VAddr end) {
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constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(PixelFormat::DXT1) / 8;
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constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(PixelFormat::DXT1);
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// TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should check the
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// configuration for this and perform more generic un/swizzle
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LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
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auto data =
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Tegra::Texture::UnswizzleTexture(base, Tegra::Texture::TextureFormat::DXT1, stride, height);
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std::memcpy(gl_buffer, data.data(), data.size());
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}
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static constexpr std::array<void (*)(u32, u32, u8*, VAddr, VAddr, VAddr), 2> morton_to_gl_fns = {
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MortonCopy<true, PixelFormat::RGBA8>,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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MortonCopy<true, PixelFormat::DXT1>,
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};
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static constexpr std::array<void (*)(u32, u32, u8*, VAddr, VAddr, VAddr), 18> gl_to_morton_fns = {
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static constexpr std::array<void (*)(u32, u32, u8*, VAddr, VAddr, VAddr), 2> gl_to_morton_fns = {
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MortonCopy<false, PixelFormat::RGBA8>,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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MortonCopy<false, PixelFormat::DXT1>,
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};
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// Allocate an uninitialized texture of appropriate size and format for the surface
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@ -175,8 +148,11 @@ static void AllocateSurfaceTexture(GLuint texture, const FormatTuple& format_tup
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cur_state.Apply();
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glActiveTexture(GL_TEXTURE0);
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if (!format_tuple.compressed) {
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// Only pre-create the texture for non-compressed textures.
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glTexImage2D(GL_TEXTURE_2D, 0, format_tuple.internal_format, width, height, 0,
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format_tuple.format, format_tuple.type, nullptr);
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}
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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@ -606,9 +582,18 @@ void CachedSurface::UploadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint
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glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(stride));
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glActiveTexture(GL_TEXTURE0);
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if (tuple.compressed) {
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glCompressedTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format,
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static_cast<GLsizei>(rect.GetWidth()),
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static_cast<GLsizei>(rect.GetHeight()), 0,
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rect.GetWidth() * rect.GetHeight() *
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GetGLBytesPerPixel(pixel_format) / tuple.compression_factor,
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&gl_buffer[buffer_offset]);
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} else {
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glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, static_cast<GLsizei>(rect.GetWidth()),
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static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
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&gl_buffer[buffer_offset]);
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}
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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@ -954,15 +939,6 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, ScaleMatc
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if (expandable != nullptr && expandable->res_scale > target_res_scale) {
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target_res_scale = expandable->res_scale;
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}
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// Keep res_scale when reinterpreting d24s8 -> rgba8
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if (params.pixel_format == PixelFormat::RGBA8) {
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find_params.pixel_format = PixelFormat::D24S8;
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expandable = FindMatch<MatchFlags::Expand | MatchFlags::Invalid>(
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surface_cache, find_params, match_res_scale);
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if (expandable != nullptr && expandable->res_scale > target_res_scale) {
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target_res_scale = expandable->res_scale;
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}
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}
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}
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SurfaceParams new_params = params;
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new_params.res_scale = target_res_scale;
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@ -1056,9 +1032,34 @@ SurfaceRect_Tuple RasterizerCacheOpenGL::GetSurfaceSubRect(const SurfaceParams&
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return std::make_tuple(surface, surface->GetScaledSubRect(params));
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}
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Surface RasterizerCacheOpenGL::GetTextureSurface(const void* config) {
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UNREACHABLE();
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return {};
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Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextureInfo& config) {
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auto& gpu = Core::System::GetInstance().GPU();
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SurfaceParams params;
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params.addr = gpu.memory_manager->PhysicalToVirtualAddress(config.tic.Address());
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params.width = config.tic.Width();
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params.height = config.tic.Height();
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params.is_tiled = config.tic.IsTiled();
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params.pixel_format = SurfaceParams::PixelFormatFromTextureFormat(config.tic.format);
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params.UpdateParams();
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|
||||
if (config.tic.Width() % 8 != 0 || config.tic.Height() % 8 != 0) {
|
||||
Surface src_surface;
|
||||
MathUtil::Rectangle<u32> rect;
|
||||
std::tie(src_surface, rect) = GetSurfaceSubRect(params, ScaleMatch::Ignore, true);
|
||||
|
||||
params.res_scale = src_surface->res_scale;
|
||||
Surface tmp_surface = CreateSurface(params);
|
||||
BlitTextures(src_surface->texture.handle, rect, tmp_surface->texture.handle,
|
||||
tmp_surface->GetScaledRect(),
|
||||
SurfaceParams::GetFormatType(params.pixel_format), read_framebuffer.handle,
|
||||
draw_framebuffer.handle);
|
||||
|
||||
remove_surfaces.emplace(tmp_surface);
|
||||
return tmp_surface;
|
||||
}
|
||||
|
||||
return GetSurface(params, ScaleMatch::Ignore, true);
|
||||
}
|
||||
|
||||
SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
|
||||
@ -1240,27 +1241,6 @@ void RasterizerCacheOpenGL::ValidateSurface(const Surface& surface, VAddr addr,
|
||||
continue;
|
||||
}
|
||||
|
||||
// D24S8 to RGBA8
|
||||
if (surface->pixel_format == PixelFormat::RGBA8) {
|
||||
params.pixel_format = PixelFormat::D24S8;
|
||||
Surface reinterpret_surface =
|
||||
FindMatch<MatchFlags::Copy>(surface_cache, params, ScaleMatch::Ignore, interval);
|
||||
if (reinterpret_surface != nullptr) {
|
||||
ASSERT(reinterpret_surface->pixel_format == PixelFormat::D24S8);
|
||||
|
||||
SurfaceInterval convert_interval = params.GetCopyableInterval(reinterpret_surface);
|
||||
SurfaceParams convert_params = surface->FromInterval(convert_interval);
|
||||
auto src_rect = reinterpret_surface->GetScaledSubRect(convert_params);
|
||||
auto dest_rect = surface->GetScaledSubRect(convert_params);
|
||||
|
||||
ConvertD24S8toABGR(reinterpret_surface->texture.handle, src_rect,
|
||||
surface->texture.handle, dest_rect);
|
||||
|
||||
surface->invalid_regions.erase(convert_interval);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// Load data from Switch memory
|
||||
FlushRegion(params.addr, params.size);
|
||||
surface->LoadGLBuffer(params.addr, params.end);
|
||||
|
@ -24,6 +24,7 @@
|
||||
#include "common/math_util.h"
|
||||
#include "video_core/gpu.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
#include "video_core/textures/texture.h"
|
||||
|
||||
struct CachedSurface;
|
||||
using Surface = std::shared_ptr<CachedSurface>;
|
||||
@ -51,30 +52,8 @@ enum class ScaleMatch {
|
||||
|
||||
struct SurfaceParams {
|
||||
enum class PixelFormat {
|
||||
// First 5 formats are shared between textures and color buffers
|
||||
RGBA8 = 0,
|
||||
RGB8 = 1,
|
||||
RGB5A1 = 2,
|
||||
RGB565 = 3,
|
||||
RGBA4 = 4,
|
||||
|
||||
// Texture-only formats
|
||||
IA8 = 5,
|
||||
RG8 = 6,
|
||||
I8 = 7,
|
||||
A8 = 8,
|
||||
IA4 = 9,
|
||||
I4 = 10,
|
||||
A4 = 11,
|
||||
ETC1 = 12,
|
||||
ETC1A4 = 13,
|
||||
|
||||
// Depth buffer-only formats
|
||||
D16 = 14,
|
||||
// gap
|
||||
D24 = 16,
|
||||
D24S8 = 17,
|
||||
|
||||
DXT1 = 1,
|
||||
Invalid = 255,
|
||||
};
|
||||
|
||||
@ -88,28 +67,15 @@ struct SurfaceParams {
|
||||
};
|
||||
|
||||
static constexpr unsigned int GetFormatBpp(PixelFormat format) {
|
||||
constexpr std::array<unsigned int, 18> bpp_table = {
|
||||
if (format == PixelFormat::Invalid)
|
||||
return 0;
|
||||
|
||||
constexpr std::array<unsigned int, 2> bpp_table = {
|
||||
32, // RGBA8
|
||||
24, // RGB8
|
||||
16, // RGB5A1
|
||||
16, // RGB565
|
||||
16, // RGBA4
|
||||
16, // IA8
|
||||
16, // RG8
|
||||
8, // I8
|
||||
8, // A8
|
||||
8, // IA4
|
||||
4, // I4
|
||||
4, // A4
|
||||
4, // ETC1
|
||||
8, // ETC1A4
|
||||
16, // D16
|
||||
0,
|
||||
24, // D24
|
||||
32, // D24S8
|
||||
64, // DXT1
|
||||
};
|
||||
|
||||
assert(static_cast<size_t>(format) < bpp_table.size());
|
||||
ASSERT(static_cast<size_t>(format) < bpp_table.size());
|
||||
return bpp_table[static_cast<size_t>(format)];
|
||||
}
|
||||
unsigned int GetFormatBpp() const {
|
||||
@ -134,6 +100,18 @@ struct SurfaceParams {
|
||||
}
|
||||
}
|
||||
|
||||
static PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format) {
|
||||
// TODO(Subv): Properly implement this
|
||||
switch (format) {
|
||||
case Tegra::Texture::TextureFormat::A8R8G8B8:
|
||||
return PixelFormat::RGBA8;
|
||||
case Tegra::Texture::TextureFormat::DXT1:
|
||||
return PixelFormat::DXT1;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
}
|
||||
}
|
||||
|
||||
static bool CheckFormatsBlittable(PixelFormat pixel_format_a, PixelFormat pixel_format_b) {
|
||||
SurfaceType a_type = GetFormatType(pixel_format_a);
|
||||
SurfaceType b_type = GetFormatType(pixel_format_b);
|
||||
@ -154,22 +132,17 @@ struct SurfaceParams {
|
||||
return false;
|
||||
}
|
||||
|
||||
static constexpr SurfaceType GetFormatType(PixelFormat pixel_format) {
|
||||
if ((unsigned int)pixel_format < 5) {
|
||||
static SurfaceType GetFormatType(PixelFormat pixel_format) {
|
||||
if ((unsigned int)pixel_format <= static_cast<unsigned int>(PixelFormat::RGBA8)) {
|
||||
return SurfaceType::Color;
|
||||
}
|
||||
|
||||
if ((unsigned int)pixel_format < 14) {
|
||||
if ((unsigned int)pixel_format <= static_cast<unsigned int>(PixelFormat::DXT1)) {
|
||||
return SurfaceType::Texture;
|
||||
}
|
||||
|
||||
if (pixel_format == PixelFormat::D16 || pixel_format == PixelFormat::D24) {
|
||||
return SurfaceType::Depth;
|
||||
}
|
||||
|
||||
if (pixel_format == PixelFormat::D24S8) {
|
||||
return SurfaceType::DepthStencil;
|
||||
}
|
||||
// TODO(Subv): Implement the other formats
|
||||
ASSERT(false);
|
||||
|
||||
return SurfaceType::Invalid;
|
||||
}
|
||||
@ -265,12 +238,10 @@ struct CachedSurface : SurfaceParams {
|
||||
OGLTexture texture;
|
||||
|
||||
static constexpr unsigned int GetGLBytesPerPixel(PixelFormat format) {
|
||||
// OpenGL needs 4 bpp alignment for D24 since using GL_UNSIGNED_INT as type
|
||||
return format == PixelFormat::Invalid
|
||||
? 0
|
||||
: (format == PixelFormat::D24 || GetFormatType(format) == SurfaceType::Texture)
|
||||
? 4
|
||||
: SurfaceParams::GetFormatBpp(format) / 8;
|
||||
if (format == PixelFormat::Invalid)
|
||||
return 0;
|
||||
|
||||
return SurfaceParams::GetFormatBpp(format) / 8;
|
||||
}
|
||||
|
||||
std::unique_ptr<u8[]> gl_buffer;
|
||||
@ -313,7 +284,7 @@ public:
|
||||
bool load_if_create);
|
||||
|
||||
/// Get a surface based on the texture configuration
|
||||
Surface GetTextureSurface(const void* config);
|
||||
Surface GetTextureSurface(const Tegra::Texture::FullTextureInfo& config);
|
||||
|
||||
/// Get the color and depth surfaces based on the framebuffer configuration
|
||||
SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb,
|
||||
|
@ -194,7 +194,7 @@ void OpenGLState::Apply() const {
|
||||
// Textures
|
||||
for (unsigned i = 0; i < ARRAY_SIZE(texture_units); ++i) {
|
||||
if (texture_units[i].texture_2d != cur_state.texture_units[i].texture_2d) {
|
||||
glActiveTexture(TextureUnits::PicaTexture(i).Enum());
|
||||
glActiveTexture(TextureUnits::MaxwellTexture(i).Enum());
|
||||
glBindTexture(GL_TEXTURE_2D, texture_units[i].texture_2d);
|
||||
}
|
||||
if (texture_units[i].sampler != cur_state.texture_units[i].sampler) {
|
||||
|
@ -16,7 +16,7 @@ struct TextureUnit {
|
||||
}
|
||||
};
|
||||
|
||||
constexpr TextureUnit PicaTexture(int unit) {
|
||||
constexpr TextureUnit MaxwellTexture(int unit) {
|
||||
return TextureUnit{unit};
|
||||
}
|
||||
|
||||
|
@ -47,4 +47,27 @@ inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
|
||||
return {};
|
||||
}
|
||||
|
||||
inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode) {
|
||||
switch (filter_mode) {
|
||||
case Tegra::Texture::TextureFilter::Linear:
|
||||
return GL_LINEAR;
|
||||
case Tegra::Texture::TextureFilter::Nearest:
|
||||
return GL_NEAREST;
|
||||
}
|
||||
LOG_CRITICAL(Render_OpenGL, "Unimplemented texture filter mode=%u",
|
||||
static_cast<u32>(filter_mode));
|
||||
UNREACHABLE();
|
||||
return {};
|
||||
}
|
||||
|
||||
inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
|
||||
switch (wrap_mode) {
|
||||
case Tegra::Texture::WrapMode::ClampToEdge:
|
||||
return GL_CLAMP_TO_EDGE;
|
||||
}
|
||||
LOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode=%u", static_cast<u32>(wrap_mode));
|
||||
UNREACHABLE();
|
||||
return {};
|
||||
}
|
||||
|
||||
} // namespace MaxwellToGL
|
||||
|
@ -37,6 +37,16 @@ enum class TICHeaderVersion : u32 {
|
||||
BlockLinearColorKey = 4,
|
||||
};
|
||||
|
||||
enum class ComponentType : u32 {
|
||||
SNORM = 1,
|
||||
UNORM = 2,
|
||||
SINT = 3,
|
||||
UINT = 4,
|
||||
SNORM_FORCE_FP16 = 5,
|
||||
UNORM_FORCE_FP16 = 6,
|
||||
FLOAT = 7
|
||||
};
|
||||
|
||||
union TextureHandle {
|
||||
u32 raw;
|
||||
BitField<0, 20, u32> tic_id;
|
||||
@ -48,10 +58,10 @@ struct TICEntry {
|
||||
union {
|
||||
u32 raw;
|
||||
BitField<0, 7, TextureFormat> format;
|
||||
BitField<7, 3, u32> r_type;
|
||||
BitField<10, 3, u32> g_type;
|
||||
BitField<13, 3, u32> b_type;
|
||||
BitField<16, 3, u32> a_type;
|
||||
BitField<7, 3, ComponentType> r_type;
|
||||
BitField<10, 3, ComponentType> g_type;
|
||||
BitField<13, 3, ComponentType> b_type;
|
||||
BitField<16, 3, ComponentType> a_type;
|
||||
};
|
||||
u32 address_low;
|
||||
union {
|
||||
@ -77,6 +87,11 @@ struct TICEntry {
|
||||
u32 Height() const {
|
||||
return height_minus_1 + 1;
|
||||
}
|
||||
|
||||
bool IsTiled() const {
|
||||
return header_version == TICHeaderVersion::BlockLinear ||
|
||||
header_version == TICHeaderVersion::BlockLinearColorKey;
|
||||
}
|
||||
};
|
||||
static_assert(sizeof(TICEntry) == 0x20, "TICEntry has wrong size");
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user