mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-23 20:15:43 +01:00
audio: Improving audio timing for multicore/single core
Fixes the issue with needing the timestretcher for multicore.
This commit is contained in:
parent
15a04fb704
commit
24c2930012
@ -38,7 +38,7 @@ Stream::Stream(Core::Timing::CoreTiming& core_timing, u32 sample_rate, Format fo
|
|||||||
sink_stream{sink_stream}, core_timing{core_timing}, name{std::move(name_)} {
|
sink_stream{sink_stream}, core_timing{core_timing}, name{std::move(name_)} {
|
||||||
|
|
||||||
release_event = Core::Timing::CreateEvent(
|
release_event = Core::Timing::CreateEvent(
|
||||||
name, [this](u64 userdata, s64 cycles_late) { ReleaseActiveBuffer(); });
|
name, [this](u64 userdata, s64 cycles_late) { ReleaseActiveBuffer(cycles_late); });
|
||||||
}
|
}
|
||||||
|
|
||||||
void Stream::Play() {
|
void Stream::Play() {
|
||||||
@ -66,15 +66,6 @@ s64 Stream::GetBufferReleaseNS(const Buffer& buffer) const {
|
|||||||
return ns.count();
|
return ns.count();
|
||||||
}
|
}
|
||||||
|
|
||||||
s64 Stream::GetBufferReleaseNSHostTiming(const Buffer& buffer) const {
|
|
||||||
const std::size_t num_samples{buffer.GetSamples().size() / GetNumChannels()};
|
|
||||||
/// DSP signals before playing the last sample, in HLE we emulate this in this way
|
|
||||||
s64 base_samples = std::max<s64>(static_cast<s64>(num_samples) - 1, 0);
|
|
||||||
const auto ns =
|
|
||||||
std::chrono::nanoseconds((static_cast<u64>(base_samples) * 1000000000ULL) / sample_rate);
|
|
||||||
return ns.count();
|
|
||||||
}
|
|
||||||
|
|
||||||
static void VolumeAdjustSamples(std::vector<s16>& samples, float game_volume) {
|
static void VolumeAdjustSamples(std::vector<s16>& samples, float game_volume) {
|
||||||
const float volume{std::clamp(Settings::Volume() - (1.0f - game_volume), 0.0f, 1.0f)};
|
const float volume{std::clamp(Settings::Volume() - (1.0f - game_volume), 0.0f, 1.0f)};
|
||||||
|
|
||||||
@ -89,7 +80,7 @@ static void VolumeAdjustSamples(std::vector<s16>& samples, float game_volume) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Stream::PlayNextBuffer() {
|
void Stream::PlayNextBuffer(s64 cycles_late) {
|
||||||
if (!IsPlaying()) {
|
if (!IsPlaying()) {
|
||||||
// Ensure we are in playing state before playing the next buffer
|
// Ensure we are in playing state before playing the next buffer
|
||||||
sink_stream.Flush();
|
sink_stream.Flush();
|
||||||
@ -114,18 +105,14 @@ void Stream::PlayNextBuffer() {
|
|||||||
|
|
||||||
sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples());
|
sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples());
|
||||||
|
|
||||||
if (core_timing.IsHostTiming()) {
|
core_timing.ScheduleEvent(GetBufferReleaseNS(*active_buffer) - cycles_late, release_event, {});
|
||||||
core_timing.ScheduleEvent(GetBufferReleaseNSHostTiming(*active_buffer), release_event, {});
|
|
||||||
} else {
|
|
||||||
core_timing.ScheduleEvent(GetBufferReleaseNS(*active_buffer), release_event, {});
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Stream::ReleaseActiveBuffer() {
|
void Stream::ReleaseActiveBuffer(s64 cycles_late) {
|
||||||
ASSERT(active_buffer);
|
ASSERT(active_buffer);
|
||||||
released_buffers.push(std::move(active_buffer));
|
released_buffers.push(std::move(active_buffer));
|
||||||
release_callback();
|
release_callback();
|
||||||
PlayNextBuffer();
|
PlayNextBuffer(cycles_late);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Stream::QueueBuffer(BufferPtr&& buffer) {
|
bool Stream::QueueBuffer(BufferPtr&& buffer) {
|
||||||
|
@ -90,10 +90,10 @@ public:
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
/// Plays the next queued buffer in the audio stream, starting playback if necessary
|
/// Plays the next queued buffer in the audio stream, starting playback if necessary
|
||||||
void PlayNextBuffer();
|
void PlayNextBuffer(s64 cycles_late = 0);
|
||||||
|
|
||||||
/// Releases the actively playing buffer, signalling that it has been completed
|
/// Releases the actively playing buffer, signalling that it has been completed
|
||||||
void ReleaseActiveBuffer();
|
void ReleaseActiveBuffer(s64 cycles_late = 0);
|
||||||
|
|
||||||
/// Gets the number of core cycles when the specified buffer will be released
|
/// Gets the number of core cycles when the specified buffer will be released
|
||||||
s64 GetBufferReleaseNS(const Buffer& buffer) const;
|
s64 GetBufferReleaseNS(const Buffer& buffer) const;
|
||||||
|
Loading…
Reference in New Issue
Block a user