mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-22 13:25:42 +01:00
android: Add a separate foldable layout set
This commit is contained in:
parent
fb28f9fd96
commit
2b5dde162a
@ -332,6 +332,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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if (it.orientation == FoldingFeature.Orientation.HORIZONTAL) {
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binding.emulationContainer.layoutParams.height = it.bounds.top
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// Prevent touch regions from being displayed in the hinge
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binding.surfaceInputOverlay.isInFoldableLayout = true
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binding.overlayContainer.layoutParams.height = it.bounds.bottom - 48.toPx
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binding.overlayContainer.updatePadding(0, 0, 0, 24.toPx)
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binding.inGameMenu.layoutParams.height = it.bounds.bottom
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@ -344,6 +345,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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binding.emulationContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
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binding.overlayContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
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binding.overlayContainer.updatePadding(0, 0, 0, 0)
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binding.surfaceInputOverlay.isInFoldableLayout = false
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binding.inGameMenu.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
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updateScreenLayout()
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}
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@ -553,10 +553,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
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private fun defaultOverlay() {
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if (!preferences.getBoolean(Settings.PREF_OVERLAY_INIT, false)) {
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if (orientation == portrait)
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defaultOverlayPortrait()
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else
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defaultOverlayLandscape()
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defaultOverlayByLayout(orientation)
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}
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resetButtonPlacement()
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@ -566,265 +563,239 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
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}
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fun resetButtonPlacement() {
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if (orientation == portrait)
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defaultOverlayPortrait()
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else
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defaultOverlayLandscape()
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defaultOverlayByLayout(orientation)
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refreshControls()
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}
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private fun defaultOverlayPortrait() {
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// Each value represents the position of the button in relation to the screen size without insets.
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preferences.edit()
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.putFloat(
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ButtonType.BUTTON_A.toString() + "$portrait-X",
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resources.getInteger(R.integer.SWITCH_BUTTON_A_PORTRAIT_X).toFloat() / 1000
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private val landscapeResources = arrayOf(
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R.integer.SWITCH_BUTTON_A_X,
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R.integer.SWITCH_BUTTON_A_Y,
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R.integer.SWITCH_BUTTON_B_X,
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R.integer.SWITCH_BUTTON_B_Y,
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R.integer.SWITCH_BUTTON_X_X,
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R.integer.SWITCH_BUTTON_X_Y,
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R.integer.SWITCH_BUTTON_Y_X,
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R.integer.SWITCH_BUTTON_Y_Y,
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R.integer.SWITCH_TRIGGER_ZL_X,
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R.integer.SWITCH_TRIGGER_ZL_Y,
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R.integer.SWITCH_TRIGGER_ZR_X,
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R.integer.SWITCH_TRIGGER_ZR_Y,
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R.integer.SWITCH_BUTTON_DPAD_X,
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R.integer.SWITCH_BUTTON_DPAD_Y,
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R.integer.SWITCH_TRIGGER_L_X,
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R.integer.SWITCH_TRIGGER_L_Y,
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R.integer.SWITCH_TRIGGER_R_X,
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R.integer.SWITCH_TRIGGER_R_Y,
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R.integer.SWITCH_BUTTON_PLUS_X,
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R.integer.SWITCH_BUTTON_PLUS_Y,
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R.integer.SWITCH_BUTTON_MINUS_X,
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R.integer.SWITCH_BUTTON_MINUS_Y,
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R.integer.SWITCH_BUTTON_HOME_X,
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R.integer.SWITCH_BUTTON_HOME_Y,
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R.integer.SWITCH_BUTTON_CAPTURE_X,
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R.integer.SWITCH_BUTTON_CAPTURE_Y,
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R.integer.SWITCH_STICK_R_X,
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R.integer.SWITCH_STICK_R_Y,
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R.integer.SWITCH_STICK_L_X,
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R.integer.SWITCH_STICK_L_Y
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)
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.putFloat(
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ButtonType.BUTTON_A.toString() + "$portrait-Y",
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resources.getInteger(R.integer.SWITCH_BUTTON_A_PORTRAIT_Y).toFloat() / 1000
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private val portraitResources = arrayOf(
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R.integer.SWITCH_BUTTON_A_PORTRAIT_X,
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R.integer.SWITCH_BUTTON_A_PORTRAIT_Y,
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R.integer.SWITCH_BUTTON_B_PORTRAIT_X,
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R.integer.SWITCH_BUTTON_B_PORTRAIT_Y,
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R.integer.SWITCH_BUTTON_X_PORTRAIT_X,
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R.integer.SWITCH_BUTTON_X_PORTRAIT_Y,
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R.integer.SWITCH_BUTTON_Y_PORTRAIT_X,
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R.integer.SWITCH_BUTTON_Y_PORTRAIT_Y,
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R.integer.SWITCH_TRIGGER_ZL_PORTRAIT_X,
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R.integer.SWITCH_TRIGGER_ZL_PORTRAIT_Y,
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R.integer.SWITCH_TRIGGER_ZR_PORTRAIT_X,
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R.integer.SWITCH_TRIGGER_ZR_PORTRAIT_Y,
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R.integer.SWITCH_BUTTON_DPAD_PORTRAIT_X,
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R.integer.SWITCH_BUTTON_DPAD_PORTRAIT_Y,
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R.integer.SWITCH_TRIGGER_L_PORTRAIT_X,
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R.integer.SWITCH_TRIGGER_L_PORTRAIT_Y,
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R.integer.SWITCH_TRIGGER_R_PORTRAIT_X,
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R.integer.SWITCH_TRIGGER_R_PORTRAIT_Y,
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R.integer.SWITCH_BUTTON_PLUS_PORTRAIT_X,
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R.integer.SWITCH_BUTTON_PLUS_PORTRAIT_Y,
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R.integer.SWITCH_BUTTON_MINUS_PORTRAIT_X,
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R.integer.SWITCH_BUTTON_MINUS_PORTRAIT_Y,
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R.integer.SWITCH_BUTTON_HOME_PORTRAIT_X,
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R.integer.SWITCH_BUTTON_HOME_PORTRAIT_Y,
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R.integer.SWITCH_BUTTON_CAPTURE_PORTRAIT_X,
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R.integer.SWITCH_BUTTON_CAPTURE_PORTRAIT_Y,
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R.integer.SWITCH_STICK_R_PORTRAIT_X,
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R.integer.SWITCH_STICK_R_PORTRAIT_Y,
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R.integer.SWITCH_STICK_L_PORTRAIT_X,
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R.integer.SWITCH_STICK_L_PORTRAIT_Y
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)
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.putFloat(
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ButtonType.BUTTON_B.toString() + "$portrait-X",
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resources.getInteger(R.integer.SWITCH_BUTTON_B_PORTRAIT_X).toFloat() / 1000
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private val foldableResources = arrayOf(
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R.integer.SWITCH_BUTTON_A_FOLDABLE_X,
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R.integer.SWITCH_BUTTON_A_FOLDABLE_Y,
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R.integer.SWITCH_BUTTON_B_FOLDABLE_X,
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R.integer.SWITCH_BUTTON_B_FOLDABLE_Y,
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R.integer.SWITCH_BUTTON_X_FOLDABLE_X,
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R.integer.SWITCH_BUTTON_X_FOLDABLE_Y,
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R.integer.SWITCH_BUTTON_Y_FOLDABLE_X,
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R.integer.SWITCH_BUTTON_Y_FOLDABLE_Y,
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R.integer.SWITCH_TRIGGER_ZL_FOLDABLE_X,
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R.integer.SWITCH_TRIGGER_ZL_FOLDABLE_Y,
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R.integer.SWITCH_TRIGGER_ZR_FOLDABLE_X,
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R.integer.SWITCH_TRIGGER_ZR_FOLDABLE_Y,
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R.integer.SWITCH_BUTTON_DPAD_FOLDABLE_X,
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R.integer.SWITCH_BUTTON_DPAD_FOLDABLE_Y,
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R.integer.SWITCH_TRIGGER_L_FOLDABLE_X,
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R.integer.SWITCH_TRIGGER_L_FOLDABLE_Y,
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R.integer.SWITCH_TRIGGER_R_FOLDABLE_X,
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R.integer.SWITCH_TRIGGER_R_FOLDABLE_Y,
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R.integer.SWITCH_BUTTON_PLUS_FOLDABLE_X,
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R.integer.SWITCH_BUTTON_PLUS_FOLDABLE_Y,
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R.integer.SWITCH_BUTTON_MINUS_FOLDABLE_X,
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R.integer.SWITCH_BUTTON_MINUS_FOLDABLE_Y,
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R.integer.SWITCH_BUTTON_HOME_FOLDABLE_X,
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R.integer.SWITCH_BUTTON_HOME_FOLDABLE_Y,
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R.integer.SWITCH_BUTTON_CAPTURE_FOLDABLE_X,
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R.integer.SWITCH_BUTTON_CAPTURE_FOLDABLE_Y,
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R.integer.SWITCH_STICK_R_FOLDABLE_X,
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R.integer.SWITCH_STICK_R_FOLDABLE_Y,
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R.integer.SWITCH_STICK_L_FOLDABLE_X,
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R.integer.SWITCH_STICK_L_FOLDABLE_Y
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)
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.putFloat(
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ButtonType.BUTTON_B.toString() + "$portrait-Y",
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resources.getInteger(R.integer.SWITCH_BUTTON_B_PORTRAIT_Y).toFloat() / 1000
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)
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.putFloat(
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ButtonType.BUTTON_X.toString() + "$portrait-X",
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resources.getInteger(R.integer.SWITCH_BUTTON_X_PORTRAIT_X).toFloat() / 1000
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)
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.putFloat(
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ButtonType.BUTTON_X.toString() + "$portrait-Y",
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resources.getInteger(R.integer.SWITCH_BUTTON_X_PORTRAIT_Y).toFloat() / 1000
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)
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.putFloat(
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ButtonType.BUTTON_Y.toString() + "$portrait-X",
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resources.getInteger(R.integer.SWITCH_BUTTON_Y_PORTRAIT_X).toFloat() / 1000
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)
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.putFloat(
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ButtonType.BUTTON_Y.toString() + "$portrait-Y",
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resources.getInteger(R.integer.SWITCH_BUTTON_Y_PORTRAIT_Y).toFloat() / 1000
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)
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.putFloat(
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ButtonType.TRIGGER_ZL.toString() + "$portrait-X",
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resources.getInteger(R.integer.SWITCH_TRIGGER_ZL_PORTRAIT_X).toFloat() / 1000
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)
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.putFloat(
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ButtonType.TRIGGER_ZL.toString() + "$portrait-Y",
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resources.getInteger(R.integer.SWITCH_TRIGGER_ZL_PORTRAIT_Y).toFloat() / 1000
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)
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.putFloat(
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ButtonType.TRIGGER_ZR.toString() + "$portrait-X",
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resources.getInteger(R.integer.SWITCH_TRIGGER_ZR_PORTRAIT_X).toFloat() / 1000
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)
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.putFloat(
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ButtonType.TRIGGER_ZR.toString() + "$portrait-Y",
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resources.getInteger(R.integer.SWITCH_TRIGGER_ZR_PORTRAIT_Y).toFloat() / 1000
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)
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.putFloat(
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ButtonType.DPAD_UP.toString() + "$portrait-X",
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resources.getInteger(R.integer.SWITCH_BUTTON_DPAD_PORTRAIT_X).toFloat() / 1000
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)
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.putFloat(
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ButtonType.DPAD_UP.toString() + "$portrait-Y",
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resources.getInteger(R.integer.SWITCH_BUTTON_DPAD_PORTRAIT_Y).toFloat() / 1000
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)
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.putFloat(
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ButtonType.TRIGGER_L.toString() + "$portrait-X",
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resources.getInteger(R.integer.SWITCH_TRIGGER_L_PORTRAIT_X).toFloat() / 1000
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)
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.putFloat(
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ButtonType.TRIGGER_L.toString() + "$portrait-Y",
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resources.getInteger(R.integer.SWITCH_TRIGGER_L_PORTRAIT_Y).toFloat() / 1000
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)
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.putFloat(
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ButtonType.TRIGGER_R.toString() + "$portrait-X",
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resources.getInteger(R.integer.SWITCH_TRIGGER_R_PORTRAIT_X).toFloat() / 1000
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)
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.putFloat(
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ButtonType.TRIGGER_R.toString() + "$portrait-Y",
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resources.getInteger(R.integer.SWITCH_TRIGGER_R_PORTRAIT_Y).toFloat() / 1000
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)
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.putFloat(
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ButtonType.BUTTON_PLUS.toString() + "$portrait-X",
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resources.getInteger(R.integer.SWITCH_BUTTON_PLUS_PORTRAIT_X).toFloat() / 1000
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)
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.putFloat(
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ButtonType.BUTTON_PLUS.toString() + "$portrait-Y",
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resources.getInteger(R.integer.SWITCH_BUTTON_PLUS_PORTRAIT_Y).toFloat() / 1000
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)
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.putFloat(
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ButtonType.BUTTON_MINUS.toString() + "$portrait-X",
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resources.getInteger(R.integer.SWITCH_BUTTON_MINUS_PORTRAIT_X).toFloat() / 1000
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)
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.putFloat(
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ButtonType.BUTTON_MINUS.toString() + "$portrait-Y",
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resources.getInteger(R.integer.SWITCH_BUTTON_MINUS_PORTRAIT_Y).toFloat() / 1000
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)
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.putFloat(
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ButtonType.BUTTON_HOME.toString() + "$portrait-X",
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resources.getInteger(R.integer.SWITCH_BUTTON_HOME_PORTRAIT_X).toFloat() / 1000
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)
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.putFloat(
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ButtonType.BUTTON_HOME.toString() + "$portrait-Y",
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resources.getInteger(R.integer.SWITCH_BUTTON_HOME_PORTRAIT_Y).toFloat() / 1000
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)
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.putFloat(
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ButtonType.BUTTON_CAPTURE.toString() + "$portrait-X",
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resources.getInteger(R.integer.SWITCH_BUTTON_CAPTURE_PORTRAIT_X)
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.toFloat() / 1000
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)
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.putFloat(
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ButtonType.BUTTON_CAPTURE.toString() + "$portrait-Y",
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resources.getInteger(R.integer.SWITCH_BUTTON_CAPTURE_PORTRAIT_Y)
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.toFloat() / 1000
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)
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.putFloat(
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ButtonType.STICK_R.toString() + "$portrait-X",
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resources.getInteger(R.integer.SWITCH_STICK_R_PORTRAIT_X).toFloat() / 1000
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)
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.putFloat(
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ButtonType.STICK_R.toString() + "$portrait-Y",
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resources.getInteger(R.integer.SWITCH_STICK_R_PORTRAIT_Y).toFloat() / 1000
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)
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.putFloat(
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ButtonType.STICK_L.toString() + "$portrait-X",
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resources.getInteger(R.integer.SWITCH_STICK_L_PORTRAIT_X).toFloat() / 1000
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)
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.putFloat(
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ButtonType.STICK_L.toString() + "$portrait-Y",
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resources.getInteger(R.integer.SWITCH_STICK_L_PORTRAIT_Y).toFloat() / 1000
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)
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.apply()
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private fun getResourceValue(descriptor: String, position: Int) : Float {
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return when (descriptor) {
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portrait -> resources.getInteger(portraitResources[position]).toFloat() / 1000
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foldable -> resources.getInteger(foldableResources[position]).toFloat() / 1000
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else -> resources.getInteger(landscapeResources[position]).toFloat() / 1000
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}
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}
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private fun defaultOverlayLandscape() {
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private fun defaultOverlayByLayout(descriptor: String) {
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// Each value represents the position of the button in relation to the screen size without insets.
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preferences.edit()
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.putFloat(
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ButtonType.BUTTON_A.toString() + "-X",
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resources.getInteger(R.integer.SWITCH_BUTTON_A_X).toFloat() / 1000
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ButtonType.BUTTON_A.toString() + "$descriptor-X",
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getResourceValue(descriptor, 0)
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)
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.putFloat(
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ButtonType.BUTTON_A.toString() + "-Y",
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resources.getInteger(R.integer.SWITCH_BUTTON_A_Y).toFloat() / 1000
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ButtonType.BUTTON_A.toString() + "$descriptor-Y",
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getResourceValue(descriptor, 1)
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)
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.putFloat(
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ButtonType.BUTTON_B.toString() + "-X",
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resources.getInteger(R.integer.SWITCH_BUTTON_B_X).toFloat() / 1000
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ButtonType.BUTTON_B.toString() + "$descriptor-X",
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getResourceValue(descriptor, 2)
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)
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.putFloat(
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ButtonType.BUTTON_B.toString() + "-Y",
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resources.getInteger(R.integer.SWITCH_BUTTON_B_Y).toFloat() / 1000
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ButtonType.BUTTON_B.toString() + "$descriptor-Y",
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getResourceValue(descriptor, 3)
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)
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.putFloat(
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ButtonType.BUTTON_X.toString() + "-X",
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resources.getInteger(R.integer.SWITCH_BUTTON_X_X).toFloat() / 1000
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ButtonType.BUTTON_X.toString() + "$descriptor-X",
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getResourceValue(descriptor, 4)
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)
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.putFloat(
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ButtonType.BUTTON_X.toString() + "-Y",
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resources.getInteger(R.integer.SWITCH_BUTTON_X_Y).toFloat() / 1000
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ButtonType.BUTTON_X.toString() + "$descriptor-Y",
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getResourceValue(descriptor, 5)
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)
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.putFloat(
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ButtonType.BUTTON_Y.toString() + "-X",
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resources.getInteger(R.integer.SWITCH_BUTTON_Y_X).toFloat() / 1000
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ButtonType.BUTTON_Y.toString() + "$descriptor-X",
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getResourceValue(descriptor, 6)
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)
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.putFloat(
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ButtonType.BUTTON_Y.toString() + "-Y",
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resources.getInteger(R.integer.SWITCH_BUTTON_Y_Y).toFloat() / 1000
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ButtonType.BUTTON_Y.toString() + "$descriptor-Y",
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getResourceValue(descriptor, 7)
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)
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.putFloat(
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ButtonType.TRIGGER_ZL.toString() + "-X",
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resources.getInteger(R.integer.SWITCH_TRIGGER_ZL_X).toFloat() / 1000
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ButtonType.TRIGGER_ZL.toString() + "$descriptor-X",
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getResourceValue(descriptor, 8)
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)
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.putFloat(
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ButtonType.TRIGGER_ZL.toString() + "-Y",
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resources.getInteger(R.integer.SWITCH_TRIGGER_ZL_Y).toFloat() / 1000
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ButtonType.TRIGGER_ZL.toString() + "$descriptor-Y",
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getResourceValue(descriptor, 9)
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)
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.putFloat(
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ButtonType.TRIGGER_ZR.toString() + "-X",
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resources.getInteger(R.integer.SWITCH_TRIGGER_ZR_X).toFloat() / 1000
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ButtonType.TRIGGER_ZR.toString() + "$descriptor-X",
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getResourceValue(descriptor, 10)
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)
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.putFloat(
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ButtonType.TRIGGER_ZR.toString() + "-Y",
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resources.getInteger(R.integer.SWITCH_TRIGGER_ZR_Y).toFloat() / 1000
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ButtonType.TRIGGER_ZR.toString() + "$descriptor-Y",
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getResourceValue(descriptor, 11)
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)
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.putFloat(
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ButtonType.DPAD_UP.toString() + "-X",
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resources.getInteger(R.integer.SWITCH_BUTTON_DPAD_X).toFloat() / 1000
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ButtonType.DPAD_UP.toString() + "$descriptor-X",
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getResourceValue(descriptor, 12)
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)
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.putFloat(
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ButtonType.DPAD_UP.toString() + "-Y",
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resources.getInteger(R.integer.SWITCH_BUTTON_DPAD_Y).toFloat() / 1000
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ButtonType.DPAD_UP.toString() + "$descriptor-Y",
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getResourceValue(descriptor, 13)
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)
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.putFloat(
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ButtonType.TRIGGER_L.toString() + "-X",
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resources.getInteger(R.integer.SWITCH_TRIGGER_L_X).toFloat() / 1000
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ButtonType.TRIGGER_L.toString() + "$descriptor-X",
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getResourceValue(descriptor, 14)
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)
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.putFloat(
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ButtonType.TRIGGER_L.toString() + "-Y",
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resources.getInteger(R.integer.SWITCH_TRIGGER_L_Y).toFloat() / 1000
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ButtonType.TRIGGER_L.toString() + "$descriptor-Y",
|
||||
getResourceValue(descriptor, 15)
|
||||
)
|
||||
.putFloat(
|
||||
ButtonType.TRIGGER_R.toString() + "-X",
|
||||
resources.getInteger(R.integer.SWITCH_TRIGGER_R_X).toFloat() / 1000
|
||||
ButtonType.TRIGGER_R.toString() + "$descriptor-X",
|
||||
getResourceValue(descriptor, 16)
|
||||
)
|
||||
.putFloat(
|
||||
ButtonType.TRIGGER_R.toString() + "-Y",
|
||||
resources.getInteger(R.integer.SWITCH_TRIGGER_R_Y).toFloat() / 1000
|
||||
ButtonType.TRIGGER_R.toString() + "$descriptor-Y",
|
||||
getResourceValue(descriptor, 17)
|
||||
)
|
||||
.putFloat(
|
||||
ButtonType.BUTTON_PLUS.toString() + "-X",
|
||||
resources.getInteger(R.integer.SWITCH_BUTTON_PLUS_X).toFloat() / 1000
|
||||
ButtonType.BUTTON_PLUS.toString() + "$descriptor-X",
|
||||
getResourceValue(descriptor, 18)
|
||||
)
|
||||
.putFloat(
|
||||
ButtonType.BUTTON_PLUS.toString() + "-Y",
|
||||
resources.getInteger(R.integer.SWITCH_BUTTON_PLUS_Y).toFloat() / 1000
|
||||
ButtonType.BUTTON_PLUS.toString() + "$descriptor-Y",
|
||||
getResourceValue(descriptor, 19)
|
||||
)
|
||||
.putFloat(
|
||||
ButtonType.BUTTON_MINUS.toString() + "-X",
|
||||
resources.getInteger(R.integer.SWITCH_BUTTON_MINUS_X).toFloat() / 1000
|
||||
ButtonType.BUTTON_MINUS.toString() + "$descriptor-X",
|
||||
getResourceValue(descriptor, 20)
|
||||
)
|
||||
.putFloat(
|
||||
ButtonType.BUTTON_MINUS.toString() + "-Y",
|
||||
resources.getInteger(R.integer.SWITCH_BUTTON_MINUS_Y).toFloat() / 1000
|
||||
ButtonType.BUTTON_MINUS.toString() + "$descriptor-Y",
|
||||
getResourceValue(descriptor, 21)
|
||||
)
|
||||
.putFloat(
|
||||
ButtonType.BUTTON_HOME.toString() + "-X",
|
||||
resources.getInteger(R.integer.SWITCH_BUTTON_HOME_X).toFloat() / 1000
|
||||
ButtonType.BUTTON_HOME.toString() + "$descriptor-X",
|
||||
getResourceValue(descriptor, 22)
|
||||
)
|
||||
.putFloat(
|
||||
ButtonType.BUTTON_HOME.toString() + "-Y",
|
||||
resources.getInteger(R.integer.SWITCH_BUTTON_HOME_Y).toFloat() / 1000
|
||||
ButtonType.BUTTON_HOME.toString() + "$descriptor-Y",
|
||||
getResourceValue(descriptor, 23)
|
||||
)
|
||||
.putFloat(
|
||||
ButtonType.BUTTON_CAPTURE.toString() + "-X",
|
||||
resources.getInteger(R.integer.SWITCH_BUTTON_CAPTURE_X)
|
||||
.toFloat() / 1000
|
||||
ButtonType.BUTTON_CAPTURE.toString() + "$descriptor-X",
|
||||
getResourceValue(descriptor, 24)
|
||||
)
|
||||
.putFloat(
|
||||
ButtonType.BUTTON_CAPTURE.toString() + "-Y",
|
||||
resources.getInteger(R.integer.SWITCH_BUTTON_CAPTURE_Y)
|
||||
.toFloat() / 1000
|
||||
ButtonType.BUTTON_CAPTURE.toString() + "$descriptor-Y",
|
||||
getResourceValue(descriptor, 25)
|
||||
)
|
||||
.putFloat(
|
||||
ButtonType.STICK_R.toString() + "-X",
|
||||
resources.getInteger(R.integer.SWITCH_STICK_R_X).toFloat() / 1000
|
||||
ButtonType.STICK_R.toString() + "$descriptor-X",
|
||||
getResourceValue(descriptor, 26)
|
||||
)
|
||||
.putFloat(
|
||||
ButtonType.STICK_R.toString() + "-Y",
|
||||
resources.getInteger(R.integer.SWITCH_STICK_R_Y).toFloat() / 1000
|
||||
ButtonType.STICK_R.toString() + "$descriptor-Y",
|
||||
getResourceValue(descriptor, 27)
|
||||
)
|
||||
.putFloat(
|
||||
ButtonType.STICK_L.toString() + "-X",
|
||||
resources.getInteger(R.integer.SWITCH_STICK_L_X).toFloat() / 1000
|
||||
ButtonType.STICK_L.toString() + "$descriptor-X",
|
||||
getResourceValue(descriptor, 28)
|
||||
)
|
||||
.putFloat(
|
||||
ButtonType.STICK_L.toString() + "-Y",
|
||||
resources.getInteger(R.integer.SWITCH_STICK_L_Y).toFloat() / 1000
|
||||
ButtonType.STICK_L.toString() + "$descriptor-Y",
|
||||
getResourceValue(descriptor, 29)
|
||||
)
|
||||
.apply()
|
||||
}
|
||||
@ -835,18 +806,29 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
|
||||
|
||||
override fun onConfigurationChanged(newConfig: Configuration?) {
|
||||
super.onConfigurationChanged(newConfig)
|
||||
orientation =
|
||||
if (newConfig?.orientation == Configuration.ORIENTATION_PORTRAIT)
|
||||
if (!isInFoldableLayout) {
|
||||
orientation = if (newConfig?.orientation == Configuration.ORIENTATION_PORTRAIT)
|
||||
portrait
|
||||
else
|
||||
""
|
||||
}
|
||||
}
|
||||
|
||||
var isInFoldableLayout : Boolean = false
|
||||
set(value) {
|
||||
if (value)
|
||||
orientation = foldable
|
||||
else
|
||||
onConfigurationChanged(resources.configuration)
|
||||
field = value
|
||||
}
|
||||
|
||||
companion object {
|
||||
private val preferences: SharedPreferences =
|
||||
PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
|
||||
|
||||
private const val portrait = "-Portrait"
|
||||
private const val foldable = "-Foldable"
|
||||
private var orientation = ""
|
||||
|
||||
/**
|
||||
|
@ -3,15 +3,15 @@
|
||||
<integer name="game_title_lines">2</integer>
|
||||
|
||||
<!-- Default SWITCH portrait layout -->
|
||||
<integer name="SWITCH_BUTTON_A_PORTRAIT_X">830</integer>
|
||||
<integer name="SWITCH_BUTTON_A_PORTRAIT_X">840</integer>
|
||||
<integer name="SWITCH_BUTTON_A_PORTRAIT_Y">820</integer>
|
||||
<integer name="SWITCH_BUTTON_B_PORTRAIT_X">730</integer>
|
||||
<integer name="SWITCH_BUTTON_B_PORTRAIT_Y">870</integer>
|
||||
<integer name="SWITCH_BUTTON_X_PORTRAIT_X">730</integer>
|
||||
<integer name="SWITCH_BUTTON_X_PORTRAIT_Y">770</integer>
|
||||
<integer name="SWITCH_BUTTON_Y_PORTRAIT_X">630</integer>
|
||||
<integer name="SWITCH_BUTTON_B_PORTRAIT_X">740</integer>
|
||||
<integer name="SWITCH_BUTTON_B_PORTRAIT_Y">860</integer>
|
||||
<integer name="SWITCH_BUTTON_X_PORTRAIT_X">740</integer>
|
||||
<integer name="SWITCH_BUTTON_X_PORTRAIT_Y">780</integer>
|
||||
<integer name="SWITCH_BUTTON_Y_PORTRAIT_X">640</integer>
|
||||
<integer name="SWITCH_BUTTON_Y_PORTRAIT_Y">820</integer>
|
||||
<integer name="SWITCH_STICK_L_PORTRAIT_X">170</integer>
|
||||
<integer name="SWITCH_STICK_L_PORTRAIT_X">180</integer>
|
||||
<integer name="SWITCH_STICK_L_PORTRAIT_Y">640</integer>
|
||||
<integer name="SWITCH_STICK_R_PORTRAIT_X">820</integer>
|
||||
<integer name="SWITCH_STICK_R_PORTRAIT_Y">640</integer>
|
||||
@ -66,4 +66,36 @@
|
||||
<integer name="SWITCH_BUTTON_DPAD_X">260</integer>
|
||||
<integer name="SWITCH_BUTTON_DPAD_Y">790</integer>
|
||||
|
||||
<!-- Default SWITCH foldable layout -->
|
||||
<integer name="SWITCH_BUTTON_A_FOLDABLE_X">830</integer>
|
||||
<integer name="SWITCH_BUTTON_A_FOLDABLE_Y">420</integer>
|
||||
<integer name="SWITCH_BUTTON_B_FOLDABLE_X">730</integer>
|
||||
<integer name="SWITCH_BUTTON_B_FOLDABLE_Y">470</integer>
|
||||
<integer name="SWITCH_BUTTON_X_FOLDABLE_X">730</integer>
|
||||
<integer name="SWITCH_BUTTON_X_FOLDABLE_Y">370</integer>
|
||||
<integer name="SWITCH_BUTTON_Y_FOLDABLE_X">630</integer>
|
||||
<integer name="SWITCH_BUTTON_Y_FOLDABLE_Y">420</integer>
|
||||
<integer name="SWITCH_STICK_L_FOLDABLE_X">170</integer>
|
||||
<integer name="SWITCH_STICK_L_FOLDABLE_Y">240</integer>
|
||||
<integer name="SWITCH_STICK_R_FOLDABLE_X">820</integer>
|
||||
<integer name="SWITCH_STICK_R_FOLDABLE_Y">240</integer>
|
||||
<integer name="SWITCH_TRIGGER_L_FOLDABLE_X">140</integer>
|
||||
<integer name="SWITCH_TRIGGER_L_FOLDABLE_Y">100</integer>
|
||||
<integer name="SWITCH_TRIGGER_R_FOLDABLE_X">860</integer>
|
||||
<integer name="SWITCH_TRIGGER_R_FOLDABLE_Y">100</integer>
|
||||
<integer name="SWITCH_TRIGGER_ZL_FOLDABLE_X">140</integer>
|
||||
<integer name="SWITCH_TRIGGER_ZL_FOLDABLE_Y">40</integer>
|
||||
<integer name="SWITCH_TRIGGER_ZR_FOLDABLE_X">860</integer>
|
||||
<integer name="SWITCH_TRIGGER_ZR_FOLDABLE_Y">40</integer>
|
||||
<integer name="SWITCH_BUTTON_MINUS_FOLDABLE_X">440</integer>
|
||||
<integer name="SWITCH_BUTTON_MINUS_FOLDABLE_Y">550</integer>
|
||||
<integer name="SWITCH_BUTTON_PLUS_FOLDABLE_X">560</integer>
|
||||
<integer name="SWITCH_BUTTON_PLUS_FOLDABLE_Y">550</integer>
|
||||
<integer name="SWITCH_BUTTON_HOME_FOLDABLE_X">600</integer>
|
||||
<integer name="SWITCH_BUTTON_HOME_FOLDABLE_Y">550</integer>
|
||||
<integer name="SWITCH_BUTTON_CAPTURE_FOLDABLE_X">400</integer>
|
||||
<integer name="SWITCH_BUTTON_CAPTURE_FOLDABLE_Y">550</integer>
|
||||
<integer name="SWITCH_BUTTON_DPAD_FOLDABLE_X">240</integer>
|
||||
<integer name="SWITCH_BUTTON_DPAD_FOLDABLE_Y">420</integer>
|
||||
|
||||
</resources>
|
||||
|
Loading…
Reference in New Issue
Block a user