mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-27 06:44:17 +01:00
gl_shader_disk_cache: Guard reads and writes against failure
This commit is contained in:
parent
750abcc23d
commit
2bc6a699dc
@ -24,6 +24,8 @@
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namespace OpenGL {
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using ShaderCacheVersionHash = std::array<u8, 64>;
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enum class TransferableEntryKind : u32 {
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Raw,
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Usage,
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@ -35,7 +37,6 @@ enum class PrecompiledEntryKind : u32 {
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};
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constexpr u32 NativeVersion = 1;
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constexpr u32 ShaderHashSize = 64;
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// Making sure sizes doesn't change by accident
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static_assert(sizeof(BaseBindings) == 12);
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@ -46,10 +47,11 @@ std::string GetTitleID() {
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return fmt::format("{:016X}", Core::CurrentProcess()->GetTitleID());
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}
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std::string GetShaderHash() {
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std::array<char, ShaderHashSize> hash{};
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std::strncpy(hash.data(), Common::g_shader_cache_version, ShaderHashSize);
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return std::string(hash.data(), hash.size());
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ShaderCacheVersionHash GetShaderCacheVersionHash() {
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ShaderCacheVersionHash hash{};
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const std::size_t length = std::min(std::strlen(Common::g_shader_cache_version), hash.size());
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std::memcpy(hash.data(), Common::g_shader_cache_version, length);
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return hash;
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}
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template <typename T>
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@ -82,24 +84,6 @@ std::vector<u8> DecompressData(const std::vector<u8>& compressed, std::size_t un
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}
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} // namespace
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ShaderDiskCacheRaw::ShaderDiskCacheRaw(FileUtil::IOFile& file) {
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file.ReadBytes(&unique_identifier, sizeof(u64));
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file.ReadBytes(&program_type, sizeof(u32));
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u32 program_code_size{};
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u32 program_code_size_b{};
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file.ReadBytes(&program_code_size, sizeof(u32));
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file.ReadBytes(&program_code_size_b, sizeof(u32));
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program_code.resize(program_code_size);
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program_code_b.resize(program_code_size_b);
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file.ReadArray(program_code.data(), program_code_size);
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if (HasProgramA()) {
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file.ReadArray(program_code_b.data(), program_code_size_b);
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}
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}
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ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, Maxwell::ShaderProgram program_type,
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u32 program_code_size, u32 program_code_size_b,
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ProgramCode program_code, ProgramCode program_code_b)
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@ -107,25 +91,57 @@ ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, Maxwell::ShaderPro
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program_code_size{program_code_size}, program_code_size_b{program_code_size_b},
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program_code{std::move(program_code)}, program_code_b{std::move(program_code_b)} {}
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ShaderDiskCacheRaw::ShaderDiskCacheRaw() = default;
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ShaderDiskCacheRaw::~ShaderDiskCacheRaw() = default;
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void ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const {
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file.WriteObject(unique_identifier);
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file.WriteObject(static_cast<u32>(program_type));
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file.WriteObject(program_code_size);
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file.WriteObject(program_code_size_b);
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file.WriteArray(program_code.data(), program_code_size);
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if (HasProgramA()) {
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file.WriteArray(program_code_b.data(), program_code_size_b);
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bool ShaderDiskCacheRaw::Load(FileUtil::IOFile& file) {
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if (file.ReadBytes(&unique_identifier, sizeof(u64)) != sizeof(u64) ||
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file.ReadBytes(&program_type, sizeof(u32)) != sizeof(u32)) {
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return false;
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}
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u32 program_code_size{};
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u32 program_code_size_b{};
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if (file.ReadBytes(&program_code_size, sizeof(u32)) != sizeof(u32) ||
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file.ReadBytes(&program_code_size_b, sizeof(u32)) != sizeof(u32)) {
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return false;
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}
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program_code.resize(program_code_size);
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program_code_b.resize(program_code_size_b);
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if (file.ReadArray(program_code.data(), program_code_size) != program_code_size)
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return false;
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if (HasProgramA() &&
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file.ReadArray(program_code_b.data(), program_code_size_b) != program_code_size_b) {
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return false;
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}
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return true;
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}
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bool ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const {
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if (file.WriteObject(unique_identifier) != 1 ||
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file.WriteObject(static_cast<u32>(program_type)) != 1 ||
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file.WriteObject(program_code_size) != 1 || file.WriteObject(program_code_size_b) != 1) {
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return false;
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}
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if (file.WriteArray(program_code.data(), program_code_size) != program_code_size)
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return false;
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if (HasProgramA() &&
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file.WriteArray(program_code_b.data(), program_code_size_b) != program_code_size_b) {
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return false;
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}
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return true;
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}
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std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>>
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ShaderDiskCacheOpenGL::LoadTransferable() {
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if (!Settings::values.use_disk_shader_cache) {
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if (!Settings::values.use_disk_shader_cache)
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return {};
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}
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tried_to_load = true;
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FileUtil::IOFile file(GetTransferablePath(), "rb");
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if (!file.IsOpen()) {
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@ -133,15 +149,19 @@ ShaderDiskCacheOpenGL::LoadTransferable() {
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GetTitleID());
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return {};
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}
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const u64 file_size = file.GetSize();
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u32 version{};
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file.ReadBytes(&version, sizeof(version));
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if (file.ReadBytes(&version, sizeof(version)) != sizeof(version)) {
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LOG_ERROR(Render_OpenGL,
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"Failed to get transferable cache version for title id={} - skipping",
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GetTitleID());
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return {};
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}
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if (version < NativeVersion) {
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LOG_INFO(Render_OpenGL, "Transferable shader cache is old - removing");
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file.Close();
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FileUtil::Delete(GetTransferablePath());
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InvalidateTransferable();
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return {};
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}
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if (version > NativeVersion) {
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@ -153,25 +173,35 @@ ShaderDiskCacheOpenGL::LoadTransferable() {
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// Version is valid, load the shaders
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std::vector<ShaderDiskCacheRaw> raws;
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std::vector<ShaderDiskCacheUsage> usages;
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while (file.Tell() < file_size) {
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while (file.Tell() < file.GetSize()) {
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TransferableEntryKind kind{};
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file.ReadBytes(&kind, sizeof(u32));
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if (file.ReadBytes(&kind, sizeof(u32)) != sizeof(u32)) {
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LOG_ERROR(Render_OpenGL, "Failed to read transferable file - skipping");
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return {};
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}
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switch (kind) {
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case TransferableEntryKind::Raw: {
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ShaderDiskCacheRaw entry{file};
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ShaderDiskCacheRaw entry;
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if (!entry.Load(file)) {
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LOG_ERROR(Render_OpenGL, "Failed to load transferable raw entry - skipping");
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return {};
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}
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transferable.insert({entry.GetUniqueIdentifier(), {}});
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raws.push_back(std::move(entry));
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break;
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}
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case TransferableEntryKind::Usage: {
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ShaderDiskCacheUsage usage{};
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file.ReadBytes(&usage, sizeof(usage));
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if (file.ReadBytes(&usage, sizeof(usage)) != sizeof(usage)) {
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LOG_ERROR(Render_OpenGL, "Failed to load transferable usage entry - skipping");
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return {};
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}
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usages.push_back(std::move(usage));
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break;
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}
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default:
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LOG_ERROR(Render_OpenGL, "Unknown transferable shader cache entry kind={} - aborting",
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LOG_ERROR(Render_OpenGL, "Unknown transferable shader cache entry kind={} - skipping",
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static_cast<u32>(kind));
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return {};
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}
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@ -182,9 +212,8 @@ ShaderDiskCacheOpenGL::LoadTransferable() {
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std::pair<std::map<u64, ShaderDiskCacheDecompiled>,
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std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>
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ShaderDiskCacheOpenGL::LoadPrecompiled() {
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if (!Settings::values.use_disk_shader_cache) {
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if (!IsUsable())
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return {};
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}
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FileUtil::IOFile file(GetPrecompiledPath(), "rb");
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if (!file.IsOpen()) {
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@ -192,119 +221,75 @@ ShaderDiskCacheOpenGL::LoadPrecompiled() {
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GetTitleID());
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return {};
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}
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const u64 file_size = file.GetSize();
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char precompiled_hash[ShaderHashSize];
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file.ReadBytes(&precompiled_hash, ShaderHashSize);
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if (precompiled_hash != GetShaderHash()) {
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LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of yuzu - removing");
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const auto result = LoadPrecompiledFile(file);
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if (!result) {
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LOG_INFO(Render_OpenGL,
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"Failed to load precompiled cache for game with title id={} - removing",
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GetTitleID());
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file.Close();
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InvalidatePrecompiled();
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return {};
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}
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return *result;
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}
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std::optional<std::pair<std::map<u64, ShaderDiskCacheDecompiled>,
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std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>>
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ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
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ShaderCacheVersionHash file_hash{};
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if (file.ReadArray(file_hash.data(), file_hash.size()) != file_hash.size()) {
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return {};
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}
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if (GetShaderCacheVersionHash() != file_hash) {
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LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of the emulator");
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return {};
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}
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std::map<u64, ShaderDiskCacheDecompiled> decompiled;
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std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump> dumps;
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while (file.Tell() < file_size) {
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while (file.Tell() < file.GetSize()) {
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PrecompiledEntryKind kind{};
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file.ReadBytes(&kind, sizeof(u32));
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if (file.ReadBytes(&kind, sizeof(u32)) != sizeof(u32)) {
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return {};
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}
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switch (kind) {
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case PrecompiledEntryKind::Decompiled: {
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ShaderDiskCacheDecompiled entry;
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u64 unique_identifier{};
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file.ReadBytes(&unique_identifier, sizeof(u64));
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u32 code_size{};
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u32 compressed_code_size{};
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file.ReadBytes(&code_size, sizeof(u32));
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file.ReadBytes(&compressed_code_size, sizeof(u32));
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std::vector<u8> compressed_code(compressed_code_size);
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file.ReadArray(compressed_code.data(), compressed_code.size());
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const std::vector<u8> code = DecompressData(compressed_code, code_size);
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if (code.empty()) {
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LOG_ERROR(Render_OpenGL,
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"Failed to decompress GLSL code in precompiled shader={:016x} - removing",
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unique_identifier);
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InvalidatePrecompiled();
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if (file.ReadBytes(&unique_identifier, sizeof(u64)) != sizeof(u64))
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return {};
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}
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entry.code = std::string(reinterpret_cast<const char*>(code.data()), code_size);
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u32 const_buffers_count{};
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file.ReadBytes(&const_buffers_count, sizeof(u32));
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for (u32 i = 0; i < const_buffers_count; ++i) {
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u32 max_offset{}, index{};
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u8 is_indirect{};
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file.ReadBytes(&max_offset, sizeof(u32));
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file.ReadBytes(&index, sizeof(u32));
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file.ReadBytes(&is_indirect, sizeof(u8));
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entry.entries.const_buffers.emplace_back(max_offset, is_indirect != 0, index);
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}
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u32 samplers_count{};
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file.ReadBytes(&samplers_count, sizeof(u32));
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for (u32 i = 0; i < samplers_count; ++i) {
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u64 offset{}, index{};
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u32 type{};
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u8 is_array{}, is_shadow{};
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file.ReadBytes(&offset, sizeof(u64));
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file.ReadBytes(&index, sizeof(u64));
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file.ReadBytes(&type, sizeof(u32));
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file.ReadBytes(&is_array, sizeof(u8));
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file.ReadBytes(&is_shadow, sizeof(u8));
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entry.entries.samplers.emplace_back(
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static_cast<std::size_t>(offset), static_cast<std::size_t>(index),
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static_cast<Tegra::Shader::TextureType>(type), is_array != 0, is_shadow != 0);
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}
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u32 global_memory_count{};
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file.ReadBytes(&global_memory_count, sizeof(u32));
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for (u32 i = 0; i < global_memory_count; ++i) {
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u32 cbuf_index{}, cbuf_offset{};
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file.ReadBytes(&cbuf_index, sizeof(u32));
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file.ReadBytes(&cbuf_offset, sizeof(u32));
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entry.entries.global_memory_entries.emplace_back(cbuf_index, cbuf_offset);
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}
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for (auto& clip_distance : entry.entries.clip_distances) {
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u8 clip_distance_raw{};
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file.ReadBytes(&clip_distance_raw, sizeof(u8));
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clip_distance = clip_distance_raw != 0;
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}
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u64 shader_length{};
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file.ReadBytes(&shader_length, sizeof(u64));
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entry.entries.shader_length = static_cast<std::size_t>(shader_length);
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decompiled.insert({unique_identifier, std::move(entry)});
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const auto entry = LoadDecompiledEntry(file);
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if (!entry)
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return {};
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decompiled.insert({unique_identifier, std::move(*entry)});
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break;
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}
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case PrecompiledEntryKind::Dump: {
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ShaderDiskCacheUsage usage;
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file.ReadBytes(&usage, sizeof(usage));
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if (file.ReadBytes(&usage, sizeof(usage)) != sizeof(usage))
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return {};
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ShaderDiskCacheDump dump;
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file.ReadBytes(&dump.binary_format, sizeof(u32));
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if (file.ReadBytes(&dump.binary_format, sizeof(u32)) != sizeof(u32))
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return {};
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u32 binary_length{};
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u32 compressed_size{};
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file.ReadBytes(&binary_length, sizeof(u32));
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file.ReadBytes(&compressed_size, sizeof(u32));
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if (file.ReadBytes(&binary_length, sizeof(u32)) != sizeof(u32) ||
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file.ReadBytes(&compressed_size, sizeof(u32)) != sizeof(u32)) {
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return {};
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}
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std::vector<u8> compressed_binary(compressed_size);
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file.ReadArray(compressed_binary.data(), compressed_binary.size());
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if (file.ReadArray(compressed_binary.data(), compressed_binary.size()) !=
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compressed_binary.size()) {
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return {};
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}
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dump.binary = DecompressData(compressed_binary, binary_length);
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if (dump.binary.empty()) {
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LOG_ERROR(Render_OpenGL,
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"Failed to decompress precompiled binary program - removing");
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InvalidatePrecompiled();
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return {};
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}
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@ -312,28 +297,165 @@ ShaderDiskCacheOpenGL::LoadPrecompiled() {
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break;
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}
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default:
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LOG_ERROR(Render_OpenGL, "Unknown precompiled shader cache entry kind={} - removing",
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static_cast<u32>(kind));
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InvalidatePrecompiled();
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return {};
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}
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}
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return {decompiled, dumps};
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return {{decompiled, dumps}};
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}
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bool ShaderDiskCacheOpenGL::InvalidateTransferable() const {
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const bool success = FileUtil::Delete(GetTransferablePath());
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return InvalidatePrecompiled() && success;
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std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEntry(
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FileUtil::IOFile& file) {
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u32 code_size{};
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u32 compressed_code_size{};
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if (file.ReadBytes(&code_size, sizeof(u32)) != sizeof(u32) ||
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file.ReadBytes(&compressed_code_size, sizeof(u32)) != sizeof(u32)) {
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return {};
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}
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bool ShaderDiskCacheOpenGL::InvalidatePrecompiled() const {
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return FileUtil::Delete(GetPrecompiledPath());
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std::vector<u8> compressed_code(compressed_code_size);
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if (file.ReadArray(compressed_code.data(), compressed_code.size()) != compressed_code.size()) {
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return {};
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}
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const std::vector<u8> code = DecompressData(compressed_code, code_size);
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if (code.empty()) {
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return {};
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}
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ShaderDiskCacheDecompiled entry;
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entry.code = std::string(reinterpret_cast<const char*>(code.data()), code_size);
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u32 const_buffers_count{};
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if (file.ReadBytes(&const_buffers_count, sizeof(u32)) != sizeof(u32))
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return {};
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for (u32 i = 0; i < const_buffers_count; ++i) {
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u32 max_offset{};
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u32 index{};
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u8 is_indirect{};
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if (file.ReadBytes(&max_offset, sizeof(u32)) != sizeof(u32) ||
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file.ReadBytes(&index, sizeof(u32)) != sizeof(u32) ||
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file.ReadBytes(&is_indirect, sizeof(u8)) != sizeof(u8)) {
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return {};
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}
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entry.entries.const_buffers.emplace_back(max_offset, is_indirect != 0, index);
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}
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u32 samplers_count{};
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if (file.ReadBytes(&samplers_count, sizeof(u32)) != sizeof(u32))
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return {};
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for (u32 i = 0; i < samplers_count; ++i) {
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u64 offset{};
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u64 index{};
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u32 type{};
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u8 is_array{};
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u8 is_shadow{};
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if (file.ReadBytes(&offset, sizeof(u64)) != sizeof(u64) ||
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file.ReadBytes(&index, sizeof(u64)) != sizeof(u64) ||
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file.ReadBytes(&type, sizeof(u32)) != sizeof(u32) ||
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file.ReadBytes(&is_array, sizeof(u8)) != sizeof(u8) ||
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file.ReadBytes(&is_shadow, sizeof(u8)) != sizeof(u8)) {
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return {};
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}
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entry.entries.samplers.emplace_back(
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static_cast<std::size_t>(offset), static_cast<std::size_t>(index),
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static_cast<Tegra::Shader::TextureType>(type), is_array != 0, is_shadow != 0);
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}
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u32 global_memory_count{};
|
||||
if (file.ReadBytes(&global_memory_count, sizeof(u32)) != sizeof(u32))
|
||||
return {};
|
||||
for (u32 i = 0; i < global_memory_count; ++i) {
|
||||
u32 cbuf_index{};
|
||||
u32 cbuf_offset{};
|
||||
if (file.ReadBytes(&cbuf_index, sizeof(u32)) != sizeof(u32) ||
|
||||
file.ReadBytes(&cbuf_offset, sizeof(u32)) != sizeof(u32)) {
|
||||
return {};
|
||||
}
|
||||
entry.entries.global_memory_entries.emplace_back(cbuf_index, cbuf_offset);
|
||||
}
|
||||
|
||||
for (auto& clip_distance : entry.entries.clip_distances) {
|
||||
u8 clip_distance_raw{};
|
||||
if (file.ReadBytes(&clip_distance_raw, sizeof(u8)) != sizeof(u8))
|
||||
return {};
|
||||
clip_distance = clip_distance_raw != 0;
|
||||
}
|
||||
|
||||
u64 shader_length{};
|
||||
if (file.ReadBytes(&shader_length, sizeof(u64)) != sizeof(u64))
|
||||
return {};
|
||||
entry.entries.shader_length = static_cast<std::size_t>(shader_length);
|
||||
|
||||
return entry;
|
||||
}
|
||||
|
||||
bool ShaderDiskCacheOpenGL::SaveDecompiledFile(FileUtil::IOFile& file, u64 unique_identifier,
|
||||
const std::string& code,
|
||||
const std::vector<u8>& compressed_code,
|
||||
const GLShader::ShaderEntries& entries) {
|
||||
if (file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Decompiled)) != 1 ||
|
||||
file.WriteObject(unique_identifier) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(code.size())) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(compressed_code.size())) != 1 ||
|
||||
file.WriteArray(compressed_code.data(), compressed_code.size()) != compressed_code.size()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (file.WriteObject(static_cast<u32>(entries.const_buffers.size())) != 1)
|
||||
return false;
|
||||
for (const auto& cbuf : entries.const_buffers) {
|
||||
if (file.WriteObject(static_cast<u32>(cbuf.GetMaxOffset())) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(cbuf.GetIndex())) != 1 ||
|
||||
file.WriteObject(static_cast<u8>(cbuf.IsIndirect() ? 1 : 0)) != 1) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (file.WriteObject(static_cast<u32>(entries.samplers.size())) != 1)
|
||||
return false;
|
||||
for (const auto& sampler : entries.samplers) {
|
||||
if (file.WriteObject(static_cast<u64>(sampler.GetOffset())) != 1 ||
|
||||
file.WriteObject(static_cast<u64>(sampler.GetIndex())) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(sampler.GetType())) != 1 ||
|
||||
file.WriteObject(static_cast<u8>(sampler.IsArray() ? 1 : 0)) != 1 ||
|
||||
file.WriteObject(static_cast<u8>(sampler.IsShadow() ? 1 : 0)) != 1) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (file.WriteObject(static_cast<u32>(entries.global_memory_entries.size())) != 1)
|
||||
return false;
|
||||
for (const auto& gmem : entries.global_memory_entries) {
|
||||
if (file.WriteObject(static_cast<u32>(gmem.GetCbufIndex())) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(gmem.GetCbufOffset())) != 1) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
for (const bool clip_distance : entries.clip_distances) {
|
||||
if (file.WriteObject(static_cast<u8>(clip_distance ? 1 : 0)) != 1)
|
||||
return false;
|
||||
}
|
||||
|
||||
return file.WriteObject(static_cast<u64>(entries.shader_length)) == 1;
|
||||
}
|
||||
|
||||
void ShaderDiskCacheOpenGL::InvalidateTransferable() const {
|
||||
if (!FileUtil::Delete(GetTransferablePath())) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to invalidate transferable file={}",
|
||||
GetTransferablePath());
|
||||
}
|
||||
InvalidatePrecompiled();
|
||||
}
|
||||
|
||||
void ShaderDiskCacheOpenGL::InvalidatePrecompiled() const {
|
||||
if (!FileUtil::Delete(GetPrecompiledPath())) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to invalidate precompiled file={}", GetPrecompiledPath());
|
||||
}
|
||||
}
|
||||
|
||||
void ShaderDiskCacheOpenGL::SaveRaw(const ShaderDiskCacheRaw& entry) {
|
||||
if (!Settings::values.use_disk_shader_cache) {
|
||||
if (!IsUsable())
|
||||
return;
|
||||
}
|
||||
|
||||
const u64 id = entry.GetUniqueIdentifier();
|
||||
if (transferable.find(id) != transferable.end()) {
|
||||
@ -342,47 +464,44 @@ void ShaderDiskCacheOpenGL::SaveRaw(const ShaderDiskCacheRaw& entry) {
|
||||
}
|
||||
|
||||
FileUtil::IOFile file = AppendTransferableFile();
|
||||
if (!file.IsOpen()) {
|
||||
if (!file.IsOpen())
|
||||
return;
|
||||
if (file.WriteObject(TransferableEntryKind::Raw) != 1 || !entry.Save(file)) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to save raw transferable cache entry - removing");
|
||||
file.Close();
|
||||
InvalidateTransferable();
|
||||
return;
|
||||
}
|
||||
file.WriteObject(TransferableEntryKind::Raw);
|
||||
entry.Save(file);
|
||||
|
||||
transferable.insert({id, {}});
|
||||
}
|
||||
|
||||
void ShaderDiskCacheOpenGL::SaveUsage(const ShaderDiskCacheUsage& usage) {
|
||||
if (!Settings::values.use_disk_shader_cache) {
|
||||
if (!IsUsable())
|
||||
return;
|
||||
}
|
||||
|
||||
const auto it = transferable.find(usage.unique_identifier);
|
||||
if (it == transferable.end()) {
|
||||
LOG_CRITICAL(Render_OpenGL, "Saving shader usage without storing raw previously");
|
||||
UNREACHABLE();
|
||||
}
|
||||
ASSERT_MSG(it != transferable.end(), "Saving shader usage without storing raw previously");
|
||||
|
||||
auto& usages{it->second};
|
||||
ASSERT(usages.find(usage) == usages.end());
|
||||
usages.insert(usage);
|
||||
|
||||
FileUtil::IOFile file = AppendTransferableFile();
|
||||
if (!file.IsOpen()) {
|
||||
if (!file.IsOpen())
|
||||
return;
|
||||
|
||||
if (file.WriteObject(TransferableEntryKind::Usage) != 1 || file.WriteObject(usage) != 1) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to save usage transferable cache entry - removing");
|
||||
file.Close();
|
||||
InvalidateTransferable();
|
||||
return;
|
||||
}
|
||||
file.WriteObject(TransferableEntryKind::Usage);
|
||||
file.WriteObject(usage);
|
||||
}
|
||||
|
||||
void ShaderDiskCacheOpenGL::SaveDecompiled(u64 unique_identifier, const std::string& code,
|
||||
const GLShader::ShaderEntries& entries) {
|
||||
if (!Settings::values.use_disk_shader_cache) {
|
||||
if (!IsUsable())
|
||||
return;
|
||||
}
|
||||
|
||||
FileUtil::IOFile file = AppendPrecompiledFile();
|
||||
if (!file.IsOpen()) {
|
||||
return;
|
||||
}
|
||||
|
||||
const std::vector<u8> compressed_code{CompressData(code.data(), code.size())};
|
||||
if (compressed_code.empty()) {
|
||||
@ -391,52 +510,21 @@ void ShaderDiskCacheOpenGL::SaveDecompiled(u64 unique_identifier, const std::str
|
||||
return;
|
||||
}
|
||||
|
||||
file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Decompiled));
|
||||
FileUtil::IOFile file = AppendPrecompiledFile();
|
||||
if (!file.IsOpen())
|
||||
return;
|
||||
|
||||
file.WriteObject(unique_identifier);
|
||||
|
||||
file.WriteObject(static_cast<u32>(code.size()));
|
||||
file.WriteObject(static_cast<u32>(compressed_code.size()));
|
||||
file.WriteArray(compressed_code.data(), compressed_code.size());
|
||||
|
||||
file.WriteObject(static_cast<u32>(entries.const_buffers.size()));
|
||||
for (const auto& cbuf : entries.const_buffers) {
|
||||
file.WriteObject(static_cast<u32>(cbuf.GetMaxOffset()));
|
||||
file.WriteObject(static_cast<u32>(cbuf.GetIndex()));
|
||||
file.WriteObject(static_cast<u8>(cbuf.IsIndirect() ? 1 : 0));
|
||||
if (!SaveDecompiledFile(file, unique_identifier, code, compressed_code, entries)) {
|
||||
LOG_ERROR(Render_OpenGL,
|
||||
"Failed to save decompiled entry to the precompiled file - removing");
|
||||
file.Close();
|
||||
InvalidatePrecompiled();
|
||||
}
|
||||
|
||||
file.WriteObject(static_cast<u32>(entries.samplers.size()));
|
||||
for (const auto& sampler : entries.samplers) {
|
||||
file.WriteObject(static_cast<u64>(sampler.GetOffset()));
|
||||
file.WriteObject(static_cast<u64>(sampler.GetIndex()));
|
||||
file.WriteObject(static_cast<u32>(sampler.GetType()));
|
||||
file.WriteObject(static_cast<u8>(sampler.IsArray() ? 1 : 0));
|
||||
file.WriteObject(static_cast<u8>(sampler.IsShadow() ? 1 : 0));
|
||||
}
|
||||
|
||||
file.WriteObject(static_cast<u32>(entries.global_memory_entries.size()));
|
||||
for (const auto& gmem : entries.global_memory_entries) {
|
||||
file.WriteObject(static_cast<u32>(gmem.GetCbufIndex()));
|
||||
file.WriteObject(static_cast<u32>(gmem.GetCbufOffset()));
|
||||
}
|
||||
|
||||
for (const bool clip_distance : entries.clip_distances) {
|
||||
file.WriteObject(static_cast<u8>(clip_distance ? 1 : 0));
|
||||
}
|
||||
|
||||
file.WriteObject(static_cast<u64>(entries.shader_length));
|
||||
}
|
||||
|
||||
void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint program) {
|
||||
if (!Settings::values.use_disk_shader_cache) {
|
||||
if (!IsUsable())
|
||||
return;
|
||||
}
|
||||
|
||||
FileUtil::IOFile file = AppendPrecompiledFile();
|
||||
if (!file.IsOpen()) {
|
||||
return;
|
||||
}
|
||||
|
||||
GLint binary_length{};
|
||||
glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, &binary_length);
|
||||
@ -452,20 +540,31 @@ void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint p
|
||||
return;
|
||||
}
|
||||
|
||||
file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Dump));
|
||||
FileUtil::IOFile file = AppendPrecompiledFile();
|
||||
if (!file.IsOpen())
|
||||
return;
|
||||
|
||||
file.WriteObject(usage);
|
||||
if (file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Dump)) != 1 ||
|
||||
file.WriteObject(usage) != 1 || file.WriteObject(static_cast<u32>(binary_format)) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(binary_length)) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(compressed_binary.size())) != 1 ||
|
||||
file.WriteArray(compressed_binary.data(), compressed_binary.size()) !=
|
||||
compressed_binary.size()) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to save binary program file in shader={:016x} - removing",
|
||||
usage.unique_identifier);
|
||||
file.Close();
|
||||
InvalidatePrecompiled();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
file.WriteObject(static_cast<u32>(binary_format));
|
||||
file.WriteObject(static_cast<u32>(binary_length));
|
||||
file.WriteObject(static_cast<u32>(compressed_binary.size()));
|
||||
file.WriteArray(compressed_binary.data(), compressed_binary.size());
|
||||
bool ShaderDiskCacheOpenGL::IsUsable() const {
|
||||
return tried_to_load && Settings::values.use_disk_shader_cache;
|
||||
}
|
||||
|
||||
FileUtil::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const {
|
||||
if (!EnsureDirectories()) {
|
||||
if (!EnsureDirectories())
|
||||
return {};
|
||||
}
|
||||
|
||||
const auto transferable_path{GetTransferablePath()};
|
||||
const bool existed = FileUtil::Exists(transferable_path);
|
||||
@ -477,15 +576,18 @@ FileUtil::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const {
|
||||
}
|
||||
if (!existed || file.GetSize() == 0) {
|
||||
// If the file didn't exist, write its version
|
||||
file.WriteObject(NativeVersion);
|
||||
if (file.WriteObject(NativeVersion) != 1) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to write transferable cache version in path={}",
|
||||
transferable_path);
|
||||
return {};
|
||||
}
|
||||
}
|
||||
return file;
|
||||
}
|
||||
|
||||
FileUtil::IOFile ShaderDiskCacheOpenGL::AppendPrecompiledFile() const {
|
||||
if (!EnsureDirectories()) {
|
||||
if (!EnsureDirectories())
|
||||
return {};
|
||||
}
|
||||
|
||||
const auto precompiled_path{GetPrecompiledPath()};
|
||||
const bool existed = FileUtil::Exists(precompiled_path);
|
||||
@ -497,9 +599,12 @@ FileUtil::IOFile ShaderDiskCacheOpenGL::AppendPrecompiledFile() const {
|
||||
}
|
||||
|
||||
if (!existed || file.GetSize() == 0) {
|
||||
std::array<char, ShaderHashSize> hash{};
|
||||
std::strcpy(hash.data(), GetShaderHash().c_str());
|
||||
file.WriteArray(hash.data(), hash.size());
|
||||
const auto hash{GetShaderCacheVersionHash()};
|
||||
if (file.WriteArray(hash.data(), hash.size()) != hash.size()) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to write precompiled cache version hash in path={}",
|
||||
precompiled_path);
|
||||
return {};
|
||||
}
|
||||
}
|
||||
return file;
|
||||
}
|
||||
|
@ -53,15 +53,15 @@ struct BaseBindings {
|
||||
/// Describes a shader how it's used by the guest GPU
|
||||
class ShaderDiskCacheRaw {
|
||||
public:
|
||||
explicit ShaderDiskCacheRaw(FileUtil::IOFile& file);
|
||||
|
||||
explicit ShaderDiskCacheRaw(u64 unique_identifier, Maxwell::ShaderProgram program_type,
|
||||
u32 program_code_size, u32 program_code_size_b,
|
||||
ProgramCode program_code, ProgramCode program_code_b);
|
||||
|
||||
ShaderDiskCacheRaw();
|
||||
~ShaderDiskCacheRaw();
|
||||
|
||||
void Save(FileUtil::IOFile& file) const;
|
||||
bool Load(FileUtil::IOFile& file);
|
||||
|
||||
bool Save(FileUtil::IOFile& file) const;
|
||||
|
||||
u64 GetUniqueIdentifier() const {
|
||||
return unique_identifier;
|
||||
@ -158,10 +158,10 @@ public:
|
||||
LoadPrecompiled();
|
||||
|
||||
/// Removes the transferable (and precompiled) cache file.
|
||||
bool InvalidateTransferable() const;
|
||||
void InvalidateTransferable() const;
|
||||
|
||||
/// Removes the precompiled cache file.
|
||||
bool InvalidatePrecompiled() const;
|
||||
void InvalidatePrecompiled() const;
|
||||
|
||||
/// Saves a raw dump to the transferable file. Checks for collisions.
|
||||
void SaveRaw(const ShaderDiskCacheRaw& entry);
|
||||
@ -177,6 +177,22 @@ public:
|
||||
void SaveDump(const ShaderDiskCacheUsage& usage, GLuint program);
|
||||
|
||||
private:
|
||||
/// Loads the transferable cache. Returns empty on failure.
|
||||
std::optional<std::pair<std::map<u64, ShaderDiskCacheDecompiled>,
|
||||
std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>>
|
||||
LoadPrecompiledFile(FileUtil::IOFile& file);
|
||||
|
||||
/// Loads a decompiled cache entry from the passed file. Returns empty on failure.
|
||||
std::optional<ShaderDiskCacheDecompiled> LoadDecompiledEntry(FileUtil::IOFile& file);
|
||||
|
||||
/// Saves a decompiled entry to the passed file. Returns true on success.
|
||||
bool SaveDecompiledFile(FileUtil::IOFile& file, u64 unique_identifier, const std::string& code,
|
||||
const std::vector<u8>& compressed_code,
|
||||
const GLShader::ShaderEntries& entries);
|
||||
|
||||
/// Returns if the cache can be used
|
||||
bool IsUsable() const;
|
||||
|
||||
/// Opens current game's transferable file and write it's header if it doesn't exist
|
||||
FileUtil::IOFile AppendTransferableFile() const;
|
||||
|
||||
@ -203,6 +219,8 @@ private:
|
||||
|
||||
// Stored transferable shaders
|
||||
std::map<u64, std::set<ShaderDiskCacheUsage>> transferable;
|
||||
// The cache has been loaded at boot
|
||||
bool tried_to_load{};
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
Loading…
Reference in New Issue
Block a user