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service/sockets: Add worker pool abstraction
Manage worker threads with an easy to use abstraction. We can expand this to support thread deletion in the future.
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@ -10,6 +10,7 @@
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#include <string_view>
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#include <string_view>
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#include <thread>
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#include <thread>
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#include <variant>
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#include <variant>
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#include <vector>
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#include <fmt/format.h>
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#include <fmt/format.h>
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@ -129,4 +130,33 @@ private:
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std::atomic_bool is_available{true};
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std::atomic_bool is_available{true};
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};
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};
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template <class Service, class... Types>
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class BlockingWorkerPool {
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using Worker = BlockingWorker<Service, Types...>;
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public:
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explicit BlockingWorkerPool(Core::System& system_, Service* service_)
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: system{system_}, service{service_} {}
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/// Returns a captured worker thread, creating new ones if necessary
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Worker* CaptureWorker() {
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for (auto& worker : workers) {
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if (worker->TryCapture()) {
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return worker.get();
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}
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}
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auto new_worker = Worker::Create(system, service, fmt::format("BSD:{}", workers.size()));
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[[maybe_unused]] const bool success = new_worker->TryCapture();
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ASSERT(success);
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return workers.emplace_back(std::move(new_worker)).get();
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}
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private:
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Core::System& system;
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Service* const service;
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std::vector<std::unique_ptr<Worker>> workers;
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};
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} // namespace Service::Sockets
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} // namespace Service::Sockets
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