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shader_decode: Implement MOV32_IMM
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@ -16,7 +16,15 @@ u32 ShaderIR::DecodeArithmeticImmediate(BasicBlock& bb, u32 pc) {
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const Instruction instr = {program_code[pc]};
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const auto opcode = OpCode::Decode(instr);
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UNIMPLEMENTED();
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switch (opcode->get().GetId()) {
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case OpCode::Id::MOV32_IMM: {
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SetRegister(bb, instr.gpr0, GetImmediate32(instr));
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break;
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}
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default:
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UNIMPLEMENTED_MSG("Unhandled arithmetic immediate instruction: {}",
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opcode->get().GetName());
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}
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return pc;
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}
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