mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-12-03 18:24:18 +01:00
Merge pull request #1292 from ogniK5377/renderdoc-fix
Fixed renderdoc input/output textures not working due to multiple render targets
This commit is contained in:
commit
2f0ff4d25b
@ -1023,7 +1023,7 @@ private:
|
||||
// TODO(Subv): Figure out how dual-source blending is configured in the Switch.
|
||||
for (u32 component = 0; component < 4; ++component) {
|
||||
if (header.IsColorComponentOutputEnabled(render_target, component)) {
|
||||
shader.AddLine(fmt::format("color[{}][{}] = {};", render_target, component,
|
||||
shader.AddLine(fmt::format("FragColor{}[{}] = {};", render_target, component,
|
||||
regs.GetRegisterAsFloat(current_reg)));
|
||||
++current_reg;
|
||||
}
|
||||
|
@ -88,7 +88,14 @@ ProgramResult GenerateFragmentShader(const ShaderSetup& setup) {
|
||||
.get_value_or({});
|
||||
out += R"(
|
||||
in vec4 position;
|
||||
layout(location = 0) out vec4 color[8];
|
||||
layout(location = 0) out vec4 FragColor0;
|
||||
layout(location = 1) out vec4 FragColor1;
|
||||
layout(location = 2) out vec4 FragColor2;
|
||||
layout(location = 3) out vec4 FragColor3;
|
||||
layout(location = 4) out vec4 FragColor4;
|
||||
layout(location = 5) out vec4 FragColor5;
|
||||
layout(location = 6) out vec4 FragColor6;
|
||||
layout(location = 7) out vec4 FragColor7;
|
||||
|
||||
layout (std140) uniform fs_config {
|
||||
vec4 viewport_flip;
|
||||
|
Loading…
Reference in New Issue
Block a user