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CFG: More style changes
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include "common/log.h"
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#include "common/make_unique.h"
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#include "core/file_sys/archive_systemsavedata.h"
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@ -33,8 +34,8 @@ const std::array<float, 8> STEREO_CAMERA_SETTINGS = {
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10.0f, 5.0f, 55.58000183105469f, 21.56999969482422f
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};
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const u32 CONFIG_SAVEFILE_SIZE = 0x8000;
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std::array<u8, CONFIG_SAVEFILE_SIZE> cfg_config_file_buffer = {};
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static const u32 CONFIG_SAVEFILE_SIZE = 0x8000;
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static std::array<u8, CONFIG_SAVEFILE_SIZE> cfg_config_file_buffer;
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static std::unique_ptr<FileSys::Archive_SystemSaveData> cfg_system_save_data;
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@ -118,7 +119,7 @@ ResultCode FormatConfig() {
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if (!res.IsSuccess())
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return res;
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// Delete the old data
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std::fill(cfg_config_file_buffer.begin(), cfg_config_file_buffer.end(), 0);
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cfg_config_file_buffer.fill(0);
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// Create the header
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SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
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// This value is hardcoded, taken from 3dbrew, verified by hardware, it's always the same value
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@ -160,9 +161,8 @@ ResultCode FormatConfig() {
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void CFGInit() {
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// TODO(Subv): In the future we should use the FS service to query this archive,
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// currently it is not possible because you can only have one open archive of the same type at any time
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using Common::make_unique;
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std::string syssavedata_directory = FileUtil::GetUserPath(D_SYSSAVEDATA_IDX);
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cfg_system_save_data = make_unique<FileSys::Archive_SystemSaveData>(
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cfg_system_save_data = Common::make_unique<FileSys::Archive_SystemSaveData>(
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syssavedata_directory, CFG_SAVE_ID);
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if (!cfg_system_save_data->Initialize()) {
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LOG_CRITICAL(Service_CFG, "Could not initialize SystemSaveData archive for the CFG:U service");
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