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https://github.com/yuzu-emu/yuzu.git
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glsl: FP function fixes
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65c6f73e43
commit
3064bde415
@ -48,8 +48,11 @@ void EmitContext::DefineStorageBuffers() {
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}
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u32 binding{};
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for (const auto& desc : info.storage_buffers_descriptors) {
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Add("layout(std430,binding={}) buffer buff_{}{{uint buff{}[];}};", binding, binding,
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Add("layout(std430,binding={}) buffer ssbo_{}_u32{{uint ssbo{}_u32[];}};", binding, binding,
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desc.cbuf_index, desc.count);
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// TODO: Track ssbo data type usage
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Add("layout(std430,binding={}) buffer ssbo_{}_u64{{uvec2 ssbo{}_u64[];}};", binding,
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binding, desc.cbuf_index, desc.count);
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++binding;
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}
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}
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@ -10,6 +10,8 @@
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#include "shader_recompiler/profile.h"
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namespace Shader::Backend::GLSL {
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static constexpr std::string_view SWIZZLE{"xyzw"};
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void EmitCompositeConstructU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
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std::string_view e2) {
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ctx.AddU32x2("{}=uvec2({},{});", inst, e1, e2);
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@ -32,7 +34,7 @@ void EmitCompositeConstructU32x4([[maybe_unused]] EmitContext& ctx,
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void EmitCompositeExtractU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
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u32 index) {
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ctx.AddU32("{}={}[{}];", inst, composite, index);
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ctx.AddU32("{}={}.{};", inst, composite, SWIZZLE[index]);
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}
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void EmitCompositeExtractU32x3([[maybe_unused]] EmitContext& ctx,
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@ -130,7 +132,7 @@ void EmitCompositeInsertF16x4([[maybe_unused]] EmitContext& ctx,
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void EmitCompositeConstructF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
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std::string_view e2) {
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ctx.AddF32x2("{}=uvec2({},{});", inst, e1, e2);
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ctx.AddF32x2("{}=vec2({},{});", inst, e1, e2);
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}
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void EmitCompositeConstructF32x3([[maybe_unused]] EmitContext& ctx,
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@ -150,7 +152,7 @@ void EmitCompositeConstructF32x4([[maybe_unused]] EmitContext& ctx,
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void EmitCompositeExtractF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
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u32 index) {
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ctx.AddF32("{}={}[{}];", inst, composite, index);
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ctx.AddF32("{}={}.{};", inst, composite, SWIZZLE[index]);
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}
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void EmitCompositeExtractF32x3([[maybe_unused]] EmitContext& ctx,
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@ -10,6 +10,8 @@
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#include "shader_recompiler/profile.h"
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namespace Shader::Backend::GLSL {
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static constexpr std::string_view SWIZZLE{"xyzw"};
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void EmitGetCbufU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR::Value& binding,
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[[maybe_unused]] const IR::Value& offset) {
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throw NotImplementedException("GLSL");
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@ -33,14 +35,16 @@ void EmitGetCbufS16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR
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void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset) {
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const auto u32_offset{offset.U32()};
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ctx.AddU32("{}=floatBitsToUint(cbuf{}[{}][{}]);", inst, binding.U32(), u32_offset / 16,
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(u32_offset / 4) % 4);
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const auto index{(u32_offset / 4) % 4};
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ctx.AddU32("{}=floatBitsToUint(cbuf{}[{}].{});", inst, binding.U32(), u32_offset / 16,
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SWIZZLE[index]);
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}
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void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset) {
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const auto u32_offset{offset.U32()};
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ctx.AddF32("{}=cbuf{}[{}][{}];", inst, binding.U32(), u32_offset / 16, (u32_offset / 4) % 4);
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const auto index{(u32_offset / 4) % 4};
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ctx.AddF32("{}=cbuf{}[{}].{};", inst, binding.U32(), u32_offset / 16, SWIZZLE[index]);
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}
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void EmitGetCbufU32x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR::Value& binding,
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@ -47,7 +47,7 @@ void EmitConvertS64F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
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void EmitConvertS64F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddS64("{}=int64_t({});", inst, value);
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ctx.AddS64("{}=int64_t(double({}));", inst, value);
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}
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void EmitConvertS64F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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@ -92,7 +92,7 @@ void EmitConvertU64F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
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void EmitConvertU64F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddU64("{}=uint64_t({});", inst, value);
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ctx.AddU64("{}=uint64_t(double({}));", inst, value);
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}
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void EmitConvertU64F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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@ -156,12 +156,12 @@ void EmitFPSqrt([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& in
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void EmitFPSaturate16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddF64("{}=sqrt({});", inst, value);
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throw NotImplementedException("GLSL");
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}
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void EmitFPSaturate32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddF32("{}=clamp({},0.0f,1.0f);", inst, value);
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ctx.AddF32("{}=clamp({},0.0,1.0);", inst, value);
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}
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void EmitFPSaturate64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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@ -197,12 +197,12 @@ void EmitFPRoundEven16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
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void EmitFPRoundEven32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddF32("{}=round({});", inst, value);
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ctx.AddF32("{}=roundEven({});", inst, value);
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}
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void EmitFPRoundEven64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddF64("{}=round({});", inst, value);
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ctx.AddF64("{}=roundEven({});", inst, value);
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}
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void EmitFPFloor16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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@ -78,13 +78,12 @@ void EmitWriteStorageS16([[maybe_unused]] EmitContext& ctx,
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void EmitWriteStorage32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
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std::string_view value) {
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ctx.Add("buff{}[{}]={};", binding.U32(), offset.U32(), value);
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ctx.Add("ssbo{}_u32[{}]={};", binding.U32(), offset.U32(), value);
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}
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void EmitWriteStorage64(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
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std::string_view value) {
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ctx.Add("buff{}[{}]={}.x;", binding.U32(), offset.U32(), value);
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ctx.Add("buff{}[{}]={}.y;", binding.U32(), offset.U32() + 1, value);
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ctx.Add("ssbo{}_u64[{}]={};", binding.U32(), offset.U32(), value);
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}
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void EmitWriteStorage128([[maybe_unused]] EmitContext& ctx,
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@ -36,7 +36,7 @@ std::string MakeImm(const IR::Value& value) {
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case IR::Type::U64:
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return fmt::format("{}ul", value.U64());
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case IR::Type::F64:
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return fmt::format("{}", value.F64());
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return fmt::format("{}lf", value.F64());
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default:
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throw NotImplementedException("Immediate type {}", value.Type());
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}
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