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Implement vertex array first and subsequent draws
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a8bd02acd8
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@ -48,8 +48,14 @@ void DrawManager::ProcessMethodCall(u32 method, u32 argument) {
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SetInlineIndexBuffer(regs.inline_index_4x8.index3);
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break;
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case MAXWELL3D_REG_INDEX(vertex_array_instance_first):
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DrawArrayInstanced(regs.vertex_array_instance_first.topology.Value(),
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regs.vertex_array_instance_first.start.Value(),
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regs.vertex_array_instance_first.count.Value(), false);
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break;
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case MAXWELL3D_REG_INDEX(vertex_array_instance_subsequent): {
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LOG_WARNING(HW_GPU, "(STUBBED) called");
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DrawArrayInstanced(regs.vertex_array_instance_subsequent.topology.Value(),
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regs.vertex_array_instance_subsequent.start.Value(),
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regs.vertex_array_instance_subsequent.count.Value(), true);
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break;
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}
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case MAXWELL3D_REG_INDEX(draw_texture.src_y0): {
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@ -84,6 +90,22 @@ void DrawManager::DrawArray(PrimitiveTopology topology, u32 vertex_first, u32 ve
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ProcessDraw(false, num_instances);
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}
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void DrawManager::DrawArrayInstanced(PrimitiveTopology topology, u32 vertex_first, u32 vertex_count,
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bool subsequent) {
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draw_state.topology = topology;
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draw_state.vertex_buffer.first = vertex_first;
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draw_state.vertex_buffer.count = vertex_count;
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if (!subsequent) {
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draw_state.instance_count = 1;
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}
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draw_state.base_instance = draw_state.instance_count - 1;
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draw_state.draw_mode = DrawMode::Instance;
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draw_state.instance_count++;
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ProcessDraw(false, 1);
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}
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void DrawManager::DrawIndex(PrimitiveTopology topology, u32 index_first, u32 index_count,
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u32 base_index, u32 base_instance, u32 num_instances) {
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const auto& regs{maxwell3d->regs};
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@ -66,6 +66,8 @@ public:
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void DrawArray(PrimitiveTopology topology, u32 vertex_first, u32 vertex_count,
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u32 base_instance, u32 num_instances);
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void DrawArrayInstanced(PrimitiveTopology topology, u32 vertex_first, u32 vertex_count,
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bool subsequent);
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void DrawIndex(PrimitiveTopology topology, u32 index_first, u32 index_count, u32 base_index,
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u32 base_instance, u32 num_instances);
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