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Merge pull request #11885 from liamwhite/stop-nagging-me
qt: remove duplicate exit confirmation setting
This commit is contained in:
commit
34101d8c5e
@ -156,7 +156,6 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
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// Ui General
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// Ui General
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INSERT(UISettings, select_user_on_boot, "Prompt for user on game boot", "");
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INSERT(UISettings, select_user_on_boot, "Prompt for user on game boot", "");
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INSERT(UISettings, pause_when_in_background, "Pause emulation when in background", "");
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INSERT(UISettings, pause_when_in_background, "Pause emulation when in background", "");
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INSERT(UISettings, confirm_before_closing, "Confirm exit while emulation is running", "");
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INSERT(UISettings, confirm_before_stopping, "Confirm before stopping emulation", "");
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INSERT(UISettings, confirm_before_stopping, "Confirm before stopping emulation", "");
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INSERT(UISettings, hide_mouse, "Hide mouse on inactivity", "");
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INSERT(UISettings, hide_mouse, "Hide mouse on inactivity", "");
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INSERT(UISettings, controller_applet_disabled, "Disable controller applet", "");
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INSERT(UISettings, controller_applet_disabled, "Disable controller applet", "");
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@ -2174,6 +2174,7 @@ void GMainWindow::ShutdownGame() {
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return;
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return;
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}
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}
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play_time_manager->Stop();
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OnShutdownBegin();
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OnShutdownBegin();
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OnEmulationStopTimeExpired();
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OnEmulationStopTimeExpired();
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OnEmulationStopped();
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OnEmulationStopped();
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@ -3484,7 +3485,7 @@ void GMainWindow::OnExecuteProgram(std::size_t program_index) {
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}
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}
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void GMainWindow::OnExit() {
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void GMainWindow::OnExit() {
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OnStopGame();
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ShutdownGame();
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}
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}
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void GMainWindow::OnSaveConfig() {
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void GMainWindow::OnSaveConfig() {
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@ -4847,7 +4848,12 @@ bool GMainWindow::SelectRomFSDumpTarget(const FileSys::ContentProvider& installe
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}
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}
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bool GMainWindow::ConfirmClose() {
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bool GMainWindow::ConfirmClose() {
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if (emu_thread == nullptr || !UISettings::values.confirm_before_closing) {
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if (emu_thread == nullptr ||
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UISettings::values.confirm_before_stopping.GetValue() == ConfirmStop::Ask_Never) {
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return true;
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}
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if (!system->GetExitLocked() &&
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UISettings::values.confirm_before_stopping.GetValue() == ConfirmStop::Ask_Based_On_Game) {
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return true;
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return true;
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}
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}
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const auto text = tr("Are you sure you want to close yuzu?");
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const auto text = tr("Are you sure you want to close yuzu?");
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@ -4952,7 +4958,7 @@ bool GMainWindow::ConfirmChangeGame() {
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}
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}
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bool GMainWindow::ConfirmForceLockedExit() {
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bool GMainWindow::ConfirmForceLockedExit() {
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if (emu_thread == nullptr || !UISettings::values.confirm_before_closing) {
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if (emu_thread == nullptr) {
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return true;
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return true;
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}
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}
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const auto text = tr("The currently running application has requested yuzu to not exit.\n\n"
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const auto text = tr("The currently running application has requested yuzu to not exit.\n\n"
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@ -93,10 +93,6 @@ struct Values {
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Setting<bool> show_filter_bar{linkage, true, "showFilterBar", Category::Ui};
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Setting<bool> show_filter_bar{linkage, true, "showFilterBar", Category::Ui};
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Setting<bool> show_status_bar{linkage, true, "showStatusBar", Category::Ui};
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Setting<bool> show_status_bar{linkage, true, "showStatusBar", Category::Ui};
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Setting<bool> confirm_before_closing{
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linkage, true, "confirmClose", Category::UiGeneral, Settings::Specialization::Default,
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true, true};
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SwitchableSetting<ConfirmStop> confirm_before_stopping{linkage,
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SwitchableSetting<ConfirmStop> confirm_before_stopping{linkage,
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ConfirmStop::Ask_Always,
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ConfirmStop::Ask_Always,
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"confirmStop",
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"confirmStop",
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