mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-27 15:24:14 +01:00
gl_texture_cache: Rename BGRCopyPass to FormatConversionPass
This commit is contained in:
parent
71313509f7
commit
35ca6274f4
@ -538,7 +538,7 @@ void TextureCacheRuntime::EmulateCopyImage(Image& dst, Image& src,
|
|||||||
ASSERT(src.info.type == ImageType::e3D);
|
ASSERT(src.info.type == ImageType::e3D);
|
||||||
util_shaders.CopyBC4(dst, src, copies);
|
util_shaders.CopyBC4(dst, src, copies);
|
||||||
} else if (IsPixelFormatBGR(dst.info.format) || IsPixelFormatBGR(src.info.format)) {
|
} else if (IsPixelFormatBGR(dst.info.format) || IsPixelFormatBGR(src.info.format)) {
|
||||||
bgr_copy_pass.CopyBGR(dst, src, copies);
|
format_conversion_pass.ConvertImage(dst, src, copies);
|
||||||
} else {
|
} else {
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
}
|
}
|
||||||
@ -1286,32 +1286,29 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM
|
|||||||
|
|
||||||
Framebuffer::~Framebuffer() = default;
|
Framebuffer::~Framebuffer() = default;
|
||||||
|
|
||||||
void BGRCopyPass::CopyBGR(Image& dst_image, Image& src_image,
|
void FormatConversionPass::ConvertImage(Image& dst_image, Image& src_image,
|
||||||
std::span<const VideoCommon::ImageCopy> copies) {
|
std::span<const VideoCommon::ImageCopy> copies) {
|
||||||
static constexpr VideoCommon::Offset3D zero_offset{0, 0, 0};
|
|
||||||
const u32 img_bpp = BytesPerBlock(src_image.info.format);
|
const u32 img_bpp = BytesPerBlock(src_image.info.format);
|
||||||
for (const ImageCopy& copy : copies) {
|
for (const ImageCopy& copy : copies) {
|
||||||
ASSERT(copy.src_offset == zero_offset);
|
|
||||||
ASSERT(copy.dst_offset == zero_offset);
|
|
||||||
const u32 num_src_layers = static_cast<u32>(copy.src_subresource.num_layers);
|
const u32 num_src_layers = static_cast<u32>(copy.src_subresource.num_layers);
|
||||||
const u32 copy_size = copy.extent.width * copy.extent.height * num_src_layers * img_bpp;
|
const u32 copy_size = copy.extent.width * copy.extent.height * num_src_layers * img_bpp;
|
||||||
if (bgr_pbo_size < copy_size) {
|
if (pbo_size < copy_size) {
|
||||||
bgr_pbo.Create();
|
intermediate_pbo.Create();
|
||||||
bgr_pbo_size = copy_size;
|
pbo_size = copy_size;
|
||||||
glNamedBufferData(bgr_pbo.handle, bgr_pbo_size, nullptr, GL_STREAM_COPY);
|
glNamedBufferData(intermediate_pbo.handle, pbo_size, nullptr, GL_STREAM_COPY);
|
||||||
}
|
}
|
||||||
// Copy from source to PBO
|
// Copy from source to PBO
|
||||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||||
glPixelStorei(GL_PACK_ROW_LENGTH, copy.extent.width);
|
glPixelStorei(GL_PACK_ROW_LENGTH, copy.extent.width);
|
||||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, bgr_pbo.handle);
|
glBindBuffer(GL_PIXEL_PACK_BUFFER, intermediate_pbo.handle);
|
||||||
glGetTextureSubImage(src_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height,
|
glGetTextureSubImage(src_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height,
|
||||||
num_src_layers, src_image.GlFormat(), src_image.GlType(),
|
num_src_layers, src_image.GlFormat(), src_image.GlType(),
|
||||||
static_cast<GLsizei>(bgr_pbo_size), nullptr);
|
static_cast<GLsizei>(pbo_size), nullptr);
|
||||||
|
|
||||||
// Copy from PBO to destination in desired GL format
|
// Copy from PBO to destination in desired GL format
|
||||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, copy.extent.width);
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, copy.extent.width);
|
||||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, bgr_pbo.handle);
|
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, intermediate_pbo.handle);
|
||||||
glTextureSubImage3D(dst_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height,
|
glTextureSubImage3D(dst_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height,
|
||||||
copy.dst_subresource.num_layers, dst_image.GlFormat(),
|
copy.dst_subresource.num_layers, dst_image.GlFormat(),
|
||||||
dst_image.GlType(), nullptr);
|
dst_image.GlType(), nullptr);
|
||||||
|
@ -52,17 +52,17 @@ struct FormatProperties {
|
|||||||
bool is_compressed;
|
bool is_compressed;
|
||||||
};
|
};
|
||||||
|
|
||||||
class BGRCopyPass {
|
class FormatConversionPass {
|
||||||
public:
|
public:
|
||||||
BGRCopyPass() = default;
|
FormatConversionPass() = default;
|
||||||
~BGRCopyPass() = default;
|
~FormatConversionPass() = default;
|
||||||
|
|
||||||
void CopyBGR(Image& dst_image, Image& src_image,
|
void ConvertImage(Image& dst_image, Image& src_image,
|
||||||
std::span<const VideoCommon::ImageCopy> copies);
|
std::span<const VideoCommon::ImageCopy> copies);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
OGLBuffer bgr_pbo;
|
OGLBuffer intermediate_pbo;
|
||||||
size_t bgr_pbo_size{};
|
size_t pbo_size{};
|
||||||
};
|
};
|
||||||
|
|
||||||
class TextureCacheRuntime {
|
class TextureCacheRuntime {
|
||||||
@ -144,7 +144,7 @@ private:
|
|||||||
const Device& device;
|
const Device& device;
|
||||||
StateTracker& state_tracker;
|
StateTracker& state_tracker;
|
||||||
UtilShaders util_shaders;
|
UtilShaders util_shaders;
|
||||||
BGRCopyPass bgr_copy_pass;
|
FormatConversionPass format_conversion_pass;
|
||||||
|
|
||||||
std::array<std::unordered_map<GLenum, FormatProperties>, 3> format_properties;
|
std::array<std::unordered_map<GLenum, FormatProperties>, 3> format_properties;
|
||||||
bool has_broken_texture_view_formats = false;
|
bool has_broken_texture_view_formats = false;
|
||||||
|
Loading…
Reference in New Issue
Block a user