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gl_rasterizer_cache: Mark surface copy destinations as modified.
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dd1aab5446
commit
35e1118766
@ -428,7 +428,8 @@ void SwizzleFunc(const MortonSwizzleMode& mode, const SurfaceParams& params,
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}
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}
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}
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}
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static void FastCopySurface(const Surface& src_surface, const Surface& dst_surface) {
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void RasterizerCacheOpenGL::FastCopySurface(const Surface& src_surface,
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const Surface& dst_surface) {
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const auto& src_params{src_surface->GetSurfaceParams()};
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const auto& src_params{src_surface->GetSurfaceParams()};
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const auto& dst_params{dst_surface->GetSurfaceParams()};
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const auto& dst_params{dst_surface->GetSurfaceParams()};
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@ -438,12 +439,15 @@ static void FastCopySurface(const Surface& src_surface, const Surface& dst_surfa
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glCopyImageSubData(src_surface->Texture().handle, SurfaceTargetToGL(src_params.target), 0, 0, 0,
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glCopyImageSubData(src_surface->Texture().handle, SurfaceTargetToGL(src_params.target), 0, 0, 0,
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0, dst_surface->Texture().handle, SurfaceTargetToGL(dst_params.target), 0, 0,
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0, dst_surface->Texture().handle, SurfaceTargetToGL(dst_params.target), 0, 0,
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0, 0, width, height, 1);
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0, 0, width, height, 1);
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dst_surface->MarkAsModified(true, *this);
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}
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}
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MICROPROFILE_DEFINE(OpenGL_CopySurface, "OpenGL", "CopySurface", MP_RGB(128, 192, 64));
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MICROPROFILE_DEFINE(OpenGL_CopySurface, "OpenGL", "CopySurface", MP_RGB(128, 192, 64));
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static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
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void RasterizerCacheOpenGL::CopySurface(const Surface& src_surface, const Surface& dst_surface,
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const GLuint copy_pbo_handle, const GLenum src_attachment = 0,
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const GLuint copy_pbo_handle, const GLenum src_attachment,
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const GLenum dst_attachment = 0, const std::size_t cubemap_face = 0) {
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const GLenum dst_attachment,
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const std::size_t cubemap_face) {
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MICROPROFILE_SCOPE(OpenGL_CopySurface);
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MICROPROFILE_SCOPE(OpenGL_CopySurface);
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ASSERT_MSG(dst_attachment == 0, "Unimplemented");
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ASSERT_MSG(dst_attachment == 0, "Unimplemented");
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@ -523,6 +527,8 @@ static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
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}
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}
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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}
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}
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dst_surface->MarkAsModified(true, *this);
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}
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}
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CachedSurface::CachedSurface(const SurfaceParams& params)
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CachedSurface::CachedSurface(const SurfaceParams& params)
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@ -1019,6 +1025,8 @@ void RasterizerCacheOpenGL::FastLayeredCopySurface(const Surface& src_surface,
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}
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}
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address += layer_size;
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address += layer_size;
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}
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}
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dst_surface->MarkAsModified(true, *this);
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}
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}
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static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface,
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static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface,
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@ -1170,6 +1178,8 @@ void RasterizerCacheOpenGL::FermiCopySurface(
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BlitSurface(src_surface, dst_surface, src_rect, dst_rect, read_framebuffer.handle,
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BlitSurface(src_surface, dst_surface, src_rect, dst_rect, read_framebuffer.handle,
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draw_framebuffer.handle);
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draw_framebuffer.handle);
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dst_surface->MarkAsModified(true, *this);
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}
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}
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void RasterizerCacheOpenGL::AccurateCopySurface(const Surface& src_surface,
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void RasterizerCacheOpenGL::AccurateCopySurface(const Surface& src_surface,
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@ -444,6 +444,10 @@ private:
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/// Performs a slow but accurate surface copy, flushing to RAM and reinterpreting the data
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/// Performs a slow but accurate surface copy, flushing to RAM and reinterpreting the data
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void AccurateCopySurface(const Surface& src_surface, const Surface& dst_surface);
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void AccurateCopySurface(const Surface& src_surface, const Surface& dst_surface);
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void FastLayeredCopySurface(const Surface& src_surface, const Surface& dst_surface);
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void FastLayeredCopySurface(const Surface& src_surface, const Surface& dst_surface);
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void FastCopySurface(const Surface& src_surface, const Surface& dst_surface);
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void CopySurface(const Surface& src_surface, const Surface& dst_surface,
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const GLuint copy_pbo_handle, const GLenum src_attachment = 0,
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const GLenum dst_attachment = 0, const std::size_t cubemap_face = 0);
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/// The surface reserve is a "backup" cache, this is where we put unique surfaces that have
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/// The surface reserve is a "backup" cache, this is where we put unique surfaces that have
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/// previously been used. This is to prevent surfaces from being constantly created and
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/// previously been used. This is to prevent surfaces from being constantly created and
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