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[EA ONLY] discord_impl: Use a different version of the yuzu logo
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@ -63,7 +63,7 @@ std::string DiscordImpl::GetGameString(const std::string& title) {
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void DiscordImpl::UpdateGameStatus(bool use_default) {
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void DiscordImpl::UpdateGameStatus(bool use_default) {
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const std::string default_text = "yuzu is an emulator for the Nintendo Switch";
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const std::string default_text = "yuzu is an emulator for the Nintendo Switch";
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const std::string default_image = "yuzu_logo";
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const std::string default_image = "yuzu_logo_ea";
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const std::string url = use_default ? default_image : game_url;
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const std::string url = use_default ? default_image : game_url;
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s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(
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s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(
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std::chrono::system_clock::now().time_since_epoch())
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std::chrono::system_clock::now().time_since_epoch())
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@ -82,7 +82,7 @@ void DiscordImpl::UpdateGameStatus(bool use_default) {
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void DiscordImpl::Update() {
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void DiscordImpl::Update() {
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const std::string default_text = "yuzu is an emulator for the Nintendo Switch";
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const std::string default_text = "yuzu is an emulator for the Nintendo Switch";
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const std::string default_image = "yuzu_logo";
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const std::string default_image = "yuzu_logo_ea";
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if (system.IsPoweredOn()) {
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if (system.IsPoweredOn()) {
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system.GetAppLoader().ReadTitle(game_title);
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system.GetAppLoader().ReadTitle(game_title);
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