mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-27 02:24:16 +01:00
gl_stream_buffer: Use InvalidateBufferData instead unmap and map
Making the stream buffer resident increases GPU usage significantly on some games. This seems to be addressed invalidating the stream buffer with InvalidateBufferData instead of using a Unmap + Map (with invalidation flags).
This commit is contained in:
parent
41a4090320
commit
39c97f1b65
@ -57,30 +57,21 @@ std::tuple<u8*, GLintptr, bool> OGLStreamBuffer::Map(GLsizeiptr size, GLintptr a
|
||||
|
||||
bool invalidate = false;
|
||||
if (buffer_pos + size > buffer_size) {
|
||||
MICROPROFILE_SCOPE(OpenGL_StreamBuffer);
|
||||
glInvalidateBufferData(gl_buffer.handle);
|
||||
|
||||
buffer_pos = 0;
|
||||
invalidate = true;
|
||||
|
||||
glUnmapNamedBuffer(gl_buffer.handle);
|
||||
}
|
||||
|
||||
if (invalidate) {
|
||||
static const GLbitfield flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT |
|
||||
GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_FLUSH_EXPLICIT_BIT;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_StreamBuffer);
|
||||
mapped_ptr = static_cast<u8*>(
|
||||
glMapNamedBufferRange(gl_buffer.handle, buffer_pos, buffer_size - buffer_pos, flags));
|
||||
mapped_offset = buffer_pos;
|
||||
}
|
||||
|
||||
return std::make_tuple(mapped_ptr + buffer_pos - mapped_offset, buffer_pos, invalidate);
|
||||
return std::make_tuple(mapped_ptr + buffer_pos, buffer_pos, invalidate);
|
||||
}
|
||||
|
||||
void OGLStreamBuffer::Unmap(GLsizeiptr size) {
|
||||
ASSERT(size <= mapped_size);
|
||||
|
||||
if (size > 0) {
|
||||
glFlushMappedNamedBufferRange(gl_buffer.handle, buffer_pos - mapped_offset, size);
|
||||
glFlushMappedNamedBufferRange(gl_buffer.handle, buffer_pos, size);
|
||||
}
|
||||
|
||||
buffer_pos += size;
|
||||
|
@ -48,7 +48,6 @@ private:
|
||||
GLuint64EXT gpu_address = 0;
|
||||
GLintptr buffer_pos = 0;
|
||||
GLsizeiptr buffer_size = 0;
|
||||
GLintptr mapped_offset = 0;
|
||||
GLsizeiptr mapped_size = 0;
|
||||
u8* mapped_ptr = nullptr;
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user