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gl_shader_decompiler: Simplify GetCommonDeclarations()
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@ -6,6 +6,9 @@
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#include <set>
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#include <string>
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#include <string_view>
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#include <fmt/format.h>
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "video_core/engines/shader_bytecode.h"
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@ -1774,11 +1777,8 @@ private:
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}; // namespace Decompiler
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std::string GetCommonDeclarations() {
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std::string declarations;
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declarations += "#define MAX_CONSTBUFFER_ELEMENTS " +
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std::to_string(RasterizerOpenGL::MaxConstbufferSize / (sizeof(GLvec4)));
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declarations += '\n';
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return declarations;
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return fmt::format("#define MAX_CONSTBUFFER_ELEMENTS {}\n",
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RasterizerOpenGL::MaxConstbufferSize / sizeof(GLvec4));
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}
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boost::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code, u32 main_offset,
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