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gl_shader_disk_cache: Add transferable cache invalidation
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@ -156,6 +156,11 @@ std::vector<ShaderDiskCachePrecompiledEntry> ShaderDiskCacheOpenGL::LoadPrecompi
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return precompiled;
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return precompiled;
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}
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}
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void ShaderDiskCacheOpenGL::InvalidateTransferable() const {
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FileUtil::Delete(GetTransferablePath());
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InvalidatePrecompiled();
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}
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void ShaderDiskCacheOpenGL::InvalidatePrecompiled() const {
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void ShaderDiskCacheOpenGL::InvalidatePrecompiled() const {
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FileUtil::Delete(GetPrecompiledPath());
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FileUtil::Delete(GetPrecompiledPath());
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}
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}
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@ -147,6 +147,9 @@ public:
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/// Loads current game's precompiled cache. Invalidates if emulator's version has changed.
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/// Loads current game's precompiled cache. Invalidates if emulator's version has changed.
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std::vector<ShaderDiskCachePrecompiledEntry> LoadPrecompiled();
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std::vector<ShaderDiskCachePrecompiledEntry> LoadPrecompiled();
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/// Removes the transferable (and precompiled) cache file.
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void InvalidateTransferable() const;
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/// Removes the precompiled cache file.
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/// Removes the precompiled cache file.
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void InvalidatePrecompiled() const;
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void InvalidatePrecompiled() const;
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