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Limit the amount of viewports tested for state changes only to the usable ones
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@ -969,7 +969,11 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
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void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
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void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumViewports; i++) {
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const bool geometry_shaders_enabled =
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regs.IsShaderConfigEnabled(static_cast<size_t>(Maxwell::ShaderProgram::Geometry));
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const std::size_t viewport_count =
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geometry_shaders_enabled ? Tegra::Engines::Maxwell3D::Regs::NumViewports : 1;
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for (std::size_t i = 0; i < viewport_count; i++) {
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auto& viewport = current_state.viewports[i];
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auto& viewport = current_state.viewports[i];
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const auto& src = regs.viewports[i];
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const auto& src = regs.viewports[i];
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if (regs.viewport_transform_enabled) {
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if (regs.viewport_transform_enabled) {
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@ -1157,7 +1161,11 @@ void RasterizerOpenGL::SyncLogicOpState() {
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void RasterizerOpenGL::SyncScissorTest(OpenGLState& current_state) {
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void RasterizerOpenGL::SyncScissorTest(OpenGLState& current_state) {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumViewports; i++) {
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const bool geometry_shaders_enabled =
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regs.IsShaderConfigEnabled(static_cast<size_t>(Maxwell::ShaderProgram::Geometry));
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const std::size_t viewport_count =
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geometry_shaders_enabled ? Tegra::Engines::Maxwell3D::Regs::NumViewports : 1;
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for (std::size_t i = 0; i < viewport_count; i++) {
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const auto& src = regs.scissor_test[i];
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const auto& src = regs.scissor_test[i];
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auto& dst = current_state.viewports[i].scissor;
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auto& dst = current_state.viewports[i].scissor;
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dst.enabled = (src.enable != 0);
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dst.enabled = (src.enable != 0);
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