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am: Add RequestExit event to AppletMessageQueue
Tested against libnx, signals to games to begin cleanup.
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@ -550,6 +550,10 @@ void AppletMessageQueue::OperationModeChanged() {
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on_operation_mode_changed.writable->Signal();
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on_operation_mode_changed.writable->Signal();
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}
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}
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void AppletMessageQueue::RequestExit() {
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PushMessage(AppletMessage::ExitRequested);
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}
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ICommonStateGetter::ICommonStateGetter(Core::System& system,
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ICommonStateGetter::ICommonStateGetter(Core::System& system,
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std::shared_ptr<AppletMessageQueue> msg_queue)
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std::shared_ptr<AppletMessageQueue> msg_queue)
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: ServiceFramework("ICommonStateGetter"), system(system), msg_queue(std::move(msg_queue)) {
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: ServiceFramework("ICommonStateGetter"), system(system), msg_queue(std::move(msg_queue)) {
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@ -45,6 +45,7 @@ class AppletMessageQueue {
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public:
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public:
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enum class AppletMessage : u32 {
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enum class AppletMessage : u32 {
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NoMessage = 0,
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NoMessage = 0,
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ExitRequested = 4,
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FocusStateChanged = 15,
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FocusStateChanged = 15,
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OperationModeChanged = 30,
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OperationModeChanged = 30,
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PerformanceModeChanged = 31,
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PerformanceModeChanged = 31,
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@ -59,6 +60,7 @@ public:
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AppletMessage PopMessage();
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AppletMessage PopMessage();
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std::size_t GetMessageCount() const;
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std::size_t GetMessageCount() const;
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void OperationModeChanged();
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void OperationModeChanged();
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void RequestExit();
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private:
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private:
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std::queue<AppletMessage> messages;
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std::queue<AppletMessage> messages;
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