mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-23 17:45:51 +01:00
Nvdrv: Correct Async regression and avoid signaling empty buffer vsyncs
This commit is contained in:
parent
d633397883
commit
4e9f975935
@ -40,8 +40,8 @@ Module::Module(Core::System& system) {
|
||||
auto& kernel = system.Kernel();
|
||||
for (u32 i = 0; i < MaxNvEvents; i++) {
|
||||
std::string event_label = fmt::format("NVDRV::NvEvent_{}", i);
|
||||
events_interface.events[i] = Kernel::WritableEvent::CreateEventPair(
|
||||
kernel, Kernel::ResetType::Automatic, event_label);
|
||||
events_interface.events[i] =
|
||||
Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Manual, event_label);
|
||||
events_interface.status[i] = EventState::Free;
|
||||
events_interface.registered[i] = false;
|
||||
}
|
||||
|
@ -170,8 +170,13 @@ const VI::Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) const {
|
||||
|
||||
void NVFlinger::Compose() {
|
||||
for (auto& display : displays) {
|
||||
bool trigger_event = false;
|
||||
// Trigger vsync for this display at the end of drawing
|
||||
SCOPE_EXIT({ display.SignalVSyncEvent(); });
|
||||
SCOPE_EXIT({
|
||||
if (trigger_event) {
|
||||
display.SignalVSyncEvent();
|
||||
}
|
||||
});
|
||||
|
||||
// Don't do anything for displays without layers.
|
||||
if (!display.HasLayers())
|
||||
@ -194,6 +199,7 @@ void NVFlinger::Compose() {
|
||||
}
|
||||
|
||||
const auto& igbp_buffer = buffer->get().igbp_buffer;
|
||||
trigger_event = true;
|
||||
|
||||
// Now send the buffer to the GPU for drawing.
|
||||
// TODO(Subv): Support more than just disp0. The display device selection is probably based
|
||||
|
Loading…
Reference in New Issue
Block a user