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frontend: qt: fix a freeze where if you click on entry in the game list too fast, citra will hang
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@ -24,8 +24,6 @@ void EmuThread::run() {
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MicroProfileOnThreadCreate("EmuThread");
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stop_run = false;
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emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
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Core::System::GetInstance().Renderer().Rasterizer().LoadDiskResources(
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@ -40,7 +38,7 @@ void EmuThread::run() {
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render_window->DoneCurrent();
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}
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// holds whether the cpu was running during the last iteration,
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// Holds whether the cpu was running during the last iteration,
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// so that the DebugModeLeft signal can be emitted before the
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// next execution step
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bool was_active = false;
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