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bfe instead of mod
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6b0b584eba
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@ -21,6 +21,8 @@
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#endif
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#define bfe bitfieldExtract
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layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
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BEGIN_PUSH_CONSTANTS
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@ -132,7 +134,7 @@ void ResultEmplaceBack(EncodingData val) {
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return;
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}
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const uint array_index = result_index / 4;
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const uint vector_index = result_index % 4;
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const uint vector_index = bfe(result_index, 0, 2);
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result_vector[array_index][vector_index] = val.data;
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++result_index;
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}
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@ -384,7 +386,7 @@ uint StreamColorBits(uint num_bits) {
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EncodingData GetEncodingFromVector(uint index) {
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const uint array_index = index / 4;
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const uint vector_index = index % 4;
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const uint vector_index = bfe(index, 0, 2);
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const uint data = result_vector[array_index][vector_index];
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return EncodingData(data);
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@ -393,7 +395,7 @@ EncodingData GetEncodingFromVector(uint index) {
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// Returns the number of bits required to encode n_vals values.
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uint GetBitLength(uint n_vals, uint encoding_index) {
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const EncodingData encoding_value =
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EncodingData(encoding_values[encoding_index / 4][encoding_index % 4]);
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EncodingData(encoding_values[encoding_index / 4][bfe(encoding_index, 0, 2)]);
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const uint encoding = Encoding(encoding_value);
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uint total_bits = NumBits(encoding_value) * n_vals;
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if (encoding == TRIT) {
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@ -513,7 +515,7 @@ void DecodeTritBlock(uint num_bits) {
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}
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void DecodeIntegerSequence(uint max_range, uint num_values) {
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EncodingData val = EncodingData(encoding_values[max_range / 4][max_range % 4]);
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EncodingData val = EncodingData(encoding_values[max_range / 4][bfe(max_range, 0, 2)]);
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const uint encoding = Encoding(val);
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const uint num_bits = NumBits(val);
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uint vals_decoded = 0;
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@ -565,7 +567,7 @@ void DecodeColorValues(uvec4 modes, uint num_partitions, uint color_data_bits) {
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A = ReplicateBitTo9((bitval & 1));
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switch (encoding) {
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case JUST_BITS:
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color_values[out_index / 4][out_index % 4] = FastReplicateTo8(bitval, bitlen);
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color_values[out_index / 4][bfe(out_index, 0, 2)] = FastReplicateTo8(bitval, bitlen);
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++out_index;
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break;
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case TRIT: {
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@ -645,7 +647,7 @@ void DecodeColorValues(uvec4 modes, uint num_partitions, uint color_data_bits) {
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uint T = (D * C) + B;
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T ^= A;
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T = (A & 0x80) | (T >> 2);
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color_values[out_index / 4][out_index % 4] = T;
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color_values[out_index / 4][bfe(out_index, 0, 2)] = T;
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++out_index;
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}
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}
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@ -676,14 +678,14 @@ void ComputeEndpoints(out uvec4 ep1, out uvec4 ep2, uint color_endpoint_mode,
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#define READ_UINT_VALUES(N) \
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uint v[N]; \
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for (uint i = 0; i < N; i++) { \
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v[i] = color_values[colvals_index / 4][colvals_index % 4]; \
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v[i] = color_values[colvals_index / 4][bfe(colvals_index, 0, 2)]; \
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++colvals_index; \
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}
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#define READ_INT_VALUES(N) \
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int v[N]; \
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for (uint i = 0; i < N; i++) { \
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v[i] = int(color_values[colvals_index / 4][colvals_index % 4]); \
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v[i] = int(color_values[colvals_index / 4][bfe(colvals_index, 0, 2)]); \
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++colvals_index; \
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}
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@ -894,7 +896,7 @@ void UnquantizeTexelWeights(uvec2 size, bool is_dual_plane) {
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const uint loop_count = min(result_index, area * num_planes);
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for (uint itr = 0; itr < loop_count; ++itr) {
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const uint array_index = itr / 4;
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const uint vector_index = itr % 4;
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const uint vector_index = bfe(itr, 0, 2);
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result_vector[array_index][vector_index] =
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UnquantizeTexelWeight(GetEncodingFromVector(itr));
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}
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@ -921,7 +923,7 @@ void UnquantizeTexelWeights(uvec2 size, bool is_dual_plane) {
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#define VectorIndicesFromBase(offset_base) \
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const uint offset = is_dual_plane ? 2 * offset_base + plane : offset_base; \
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const uint array_index = offset / 4; \
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const uint vector_index = offset % 4;
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const uint vector_index = bfe(offset, 0, 2);
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if (v0 < area) {
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const uint offset_base = v0;
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@ -945,7 +947,7 @@ void UnquantizeTexelWeights(uvec2 size, bool is_dual_plane) {
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}
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const uint offset = (t * block_dims.x + s) + ARRAY_NUM_ELEMENTS * plane;
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const uint array_index = offset / 4;
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const uint vector_index = offset % 4;
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const uint vector_index = bfe(offset, 0, 2);
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unquantized_texel_weights[array_index][vector_index] = (uint(dot(p, w)) + 8) >> 4;
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}
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}
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@ -1249,13 +1251,13 @@ void DecompressBlock(ivec3 coord) {
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const uvec4 C1 = ReplicateByteTo16(endpoints1[local_partition]);
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const uint weight_offset = (j * block_dims.x + i);
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const uint array_index = weight_offset / 4;
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const uint vector_index = weight_offset % 4;
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const uint vector_index = bfe(weight_offset, 0, 2);
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const uint primary_weight = unquantized_texel_weights[array_index][vector_index];
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uvec4 weight_vec = uvec4(primary_weight);
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if (params.dual_plane) {
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const uint secondary_weight_offset = (j * block_dims.x + i) + ARRAY_NUM_ELEMENTS;
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const uint secondary_array_index = secondary_weight_offset / 4;
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const uint secondary_vector_index = secondary_weight_offset % 4;
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const uint secondary_vector_index = bfe(secondary_weight_offset, 0, 2);
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const uint secondary_weight =
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unquantized_texel_weights[secondary_array_index][secondary_vector_index];
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for (uint c = 0; c < 4; c++) {
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