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configure_motion_touch: Use functor versions of invokeMethod
Same behavior, but ensures that the functions we're calling exist, since they can be checked at compile-time.
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@ -42,6 +42,7 @@ CalibrationConfigurationDialog::CalibrationConfigurationDialog(QWidget* parent,
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job = std::make_unique<CalibrationConfigurationJob>(
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host, port,
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[this](CalibrationConfigurationJob::Status status) {
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QMetaObject::invokeMethod(this, [status, this] {
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QString text;
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switch (status) {
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case CalibrationConfigurationJob::Status::Ready:
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@ -56,9 +57,10 @@ CalibrationConfigurationDialog::CalibrationConfigurationDialog(QWidget* parent,
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default:
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break;
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}
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QMetaObject::invokeMethod(this, "UpdateLabelText", Q_ARG(QString, text));
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UpdateLabelText(text);
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});
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if (status == CalibrationConfigurationJob::Status::Completed) {
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QMetaObject::invokeMethod(this, "UpdateButtonText", Q_ARG(QString, tr("OK")));
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QMetaObject::invokeMethod(this, [this] { UpdateButtonText(tr("OK")); });
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}
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},
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[this](u16 min_x_, u16 min_y_, u16 max_x_, u16 max_y_) {
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@ -215,11 +217,11 @@ void ConfigureMotionTouch::OnCemuhookUDPTest() {
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ui->udp_server->text().toStdString(), static_cast<u16>(ui->udp_port->text().toInt()),
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[this] {
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LOG_INFO(Frontend, "UDP input test success");
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QMetaObject::invokeMethod(this, "ShowUDPTestResult", Q_ARG(bool, true));
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QMetaObject::invokeMethod(this, [this] { ShowUDPTestResult(true); });
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},
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[this] {
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LOG_ERROR(Frontend, "UDP input test failed");
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QMetaObject::invokeMethod(this, "ShowUDPTestResult", Q_ARG(bool, false));
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QMetaObject::invokeMethod(this, [this] { ShowUDPTestResult(false); });
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});
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}
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