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https://github.com/yuzu-emu/yuzu.git
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configure_input_player_widget: Avoid nontrivial copies where applicable
Previously a function was copying an array of 20 std::string instances by value.
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@ -37,7 +37,8 @@ void PlayerControlPreview::SetPlayerInput(std::size_t index, const ButtonParam&
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Input::CreateDevice<Input::AnalogDevice>);
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Input::CreateDevice<Input::AnalogDevice>);
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UpdateColors();
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UpdateColors();
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}
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}
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void PlayerControlPreview::SetPlayerInputRaw(std::size_t index, const Settings::ButtonsRaw buttons_,
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void PlayerControlPreview::SetPlayerInputRaw(std::size_t index,
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const Settings::ButtonsRaw& buttons_,
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Settings::AnalogsRaw analogs_) {
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Settings::AnalogsRaw analogs_) {
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player_index = index;
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player_index = index;
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std::transform(buttons_.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
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std::transform(buttons_.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
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@ -2323,7 +2324,7 @@ void PlayerControlPreview::DrawGCJoystick(QPainter& p, const QPointF center, boo
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}
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}
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void PlayerControlPreview::DrawRawJoystick(QPainter& p, const QPointF center, const QPointF value,
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void PlayerControlPreview::DrawRawJoystick(QPainter& p, const QPointF center, const QPointF value,
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const Input::AnalogProperties properties) {
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const Input::AnalogProperties& properties) {
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constexpr float size = 45.0f;
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constexpr float size = 45.0f;
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const float range = size * properties.range;
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const float range = size * properties.range;
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const float deadzone = size * properties.deadzone;
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const float deadzone = size * properties.deadzone;
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@ -25,7 +25,7 @@ public:
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void SetPlayerInput(std::size_t index, const ButtonParam& buttons_param,
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void SetPlayerInput(std::size_t index, const ButtonParam& buttons_param,
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const AnalogParam& analogs_param);
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const AnalogParam& analogs_param);
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void SetPlayerInputRaw(std::size_t index, const Settings::ButtonsRaw buttons_,
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void SetPlayerInputRaw(std::size_t index, const Settings::ButtonsRaw& buttons_,
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Settings::AnalogsRaw analogs_);
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Settings::AnalogsRaw analogs_);
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void SetConnectedStatus(bool checked);
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void SetConnectedStatus(bool checked);
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void SetControllerType(Settings::ControllerType type);
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void SetControllerType(Settings::ControllerType type);
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@ -138,8 +138,8 @@ private:
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// Draw joystick functions
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// Draw joystick functions
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void DrawJoystick(QPainter& p, QPointF center, float size, bool pressed);
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void DrawJoystick(QPainter& p, QPointF center, float size, bool pressed);
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void DrawJoystickSideview(QPainter& p, QPointF center, float angle, float size, bool pressed);
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void DrawJoystickSideview(QPainter& p, QPointF center, float angle, float size, bool pressed);
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void DrawRawJoystick(QPainter& p, QPointF center, const QPointF value,
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void DrawRawJoystick(QPainter& p, QPointF center, QPointF value,
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const Input::AnalogProperties properties);
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const Input::AnalogProperties& properties);
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void DrawProJoystick(QPainter& p, QPointF center, QPointF offset, float scalar, bool pressed);
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void DrawProJoystick(QPainter& p, QPointF center, QPointF offset, float scalar, bool pressed);
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void DrawGCJoystick(QPainter& p, QPointF center, bool pressed);
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void DrawGCJoystick(QPainter& p, QPointF center, bool pressed);
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