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OpenGL: Fix TickWork
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@ -215,6 +215,9 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
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if (!pipeline) {
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if (!pipeline) {
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return;
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return;
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}
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}
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gpu.TickWork();
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std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
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std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
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pipeline->SetEngine(maxwell3d, gpu_memory);
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pipeline->SetEngine(maxwell3d, gpu_memory);
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pipeline->Configure(is_indexed);
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pipeline->Configure(is_indexed);
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@ -272,6 +275,7 @@ void RasterizerOpenGL::DispatchCompute() {
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if (!pipeline) {
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if (!pipeline) {
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return;
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return;
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}
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}
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pipeline->SetEngine(kepler_compute, gpu_memory);
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pipeline->Configure();
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pipeline->Configure();
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const auto& qmd{kepler_compute->launch_description};
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const auto& qmd{kepler_compute->launch_description};
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glDispatchCompute(qmd.grid_dim_x, qmd.grid_dim_y, qmd.grid_dim_z);
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glDispatchCompute(qmd.grid_dim_x, qmd.grid_dim_y, qmd.grid_dim_z);
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