mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-30 22:14:21 +01:00
renderer_opengl: Use better naming for DrawScreens and DrawSingleScreen.
This commit is contained in:
parent
d8f745382b
commit
5e343edc9e
@ -119,7 +119,7 @@ void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&
|
|||||||
|
|
||||||
// Load the framebuffer from memory, draw it to the screen, and swap buffers
|
// Load the framebuffer from memory, draw it to the screen, and swap buffers
|
||||||
LoadFBToScreenInfo(*framebuffer, screen_info);
|
LoadFBToScreenInfo(*framebuffer, screen_info);
|
||||||
DrawScreens();
|
DrawScreen();
|
||||||
render_window->SwapBuffers();
|
render_window->SwapBuffers();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -293,8 +293,8 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
|
|||||||
state.Apply();
|
state.Apply();
|
||||||
}
|
}
|
||||||
|
|
||||||
void RendererOpenGL::DrawSingleScreen(const ScreenInfo& screen_info, float x, float y, float w,
|
void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x, float y, float w,
|
||||||
float h) {
|
float h) {
|
||||||
const auto& texcoords = screen_info.display_texcoords;
|
const auto& texcoords = screen_info.display_texcoords;
|
||||||
auto left = texcoords.left;
|
auto left = texcoords.left;
|
||||||
auto right = texcoords.right;
|
auto right = texcoords.right;
|
||||||
@ -330,7 +330,7 @@ void RendererOpenGL::DrawSingleScreen(const ScreenInfo& screen_info, float x, fl
|
|||||||
/**
|
/**
|
||||||
* Draws the emulated screens to the emulator window.
|
* Draws the emulated screens to the emulator window.
|
||||||
*/
|
*/
|
||||||
void RendererOpenGL::DrawScreens() {
|
void RendererOpenGL::DrawScreen() {
|
||||||
const auto& layout = render_window->GetFramebufferLayout();
|
const auto& layout = render_window->GetFramebufferLayout();
|
||||||
const auto& screen = layout.screen;
|
const auto& screen = layout.screen;
|
||||||
|
|
||||||
@ -346,8 +346,8 @@ void RendererOpenGL::DrawScreens() {
|
|||||||
glActiveTexture(GL_TEXTURE0);
|
glActiveTexture(GL_TEXTURE0);
|
||||||
glUniform1i(uniform_color_texture, 0);
|
glUniform1i(uniform_color_texture, 0);
|
||||||
|
|
||||||
DrawSingleScreen(screen_info, (float)screen.left, (float)screen.top, (float)screen.GetWidth(),
|
DrawScreenTriangles(screen_info, (float)screen.left, (float)screen.top,
|
||||||
(float)screen.GetHeight());
|
(float)screen.GetWidth(), (float)screen.GetHeight());
|
||||||
|
|
||||||
m_current_frame++;
|
m_current_frame++;
|
||||||
}
|
}
|
||||||
|
@ -55,8 +55,8 @@ private:
|
|||||||
void InitOpenGLObjects();
|
void InitOpenGLObjects();
|
||||||
void ConfigureFramebufferTexture(TextureInfo& texture,
|
void ConfigureFramebufferTexture(TextureInfo& texture,
|
||||||
const Tegra::FramebufferConfig& framebuffer);
|
const Tegra::FramebufferConfig& framebuffer);
|
||||||
void DrawScreens();
|
void DrawScreen();
|
||||||
void DrawSingleScreen(const ScreenInfo& screen_info, float x, float y, float w, float h);
|
void DrawScreenTriangles(const ScreenInfo& screen_info, float x, float y, float w, float h);
|
||||||
void UpdateFramerate();
|
void UpdateFramerate();
|
||||||
|
|
||||||
// Loads framebuffer from emulated memory into the display information structure
|
// Loads framebuffer from emulated memory into the display information structure
|
||||||
|
Loading…
Reference in New Issue
Block a user