mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-23 17:45:51 +01:00
qt: Migrate to Qt 5 signal/slot connection syntax where applicable
This commit is contained in:
parent
cb3ab6ec77
commit
5e46a9bb2b
@ -289,6 +289,6 @@ void GRenderWindow::showEvent(QShowEvent* event) {
|
||||
QWidget::showEvent(event);
|
||||
|
||||
// windowHandle() is not initialized until the Window is shown, so we connect it here.
|
||||
connect(this->windowHandle(), SIGNAL(screenChanged(QScreen*)), this,
|
||||
SLOT(OnFramebufferSizeChanged()), Qt::UniqueConnection);
|
||||
connect(windowHandle(), &QWindow::screenChanged, this, &GRenderWindow::OnFramebufferSizeChanged,
|
||||
Qt::UniqueConnection);
|
||||
}
|
||||
|
@ -74,7 +74,7 @@ QAction* MicroProfileDialog::toggleViewAction() {
|
||||
toggle_view_action = new QAction(windowTitle(), this);
|
||||
toggle_view_action->setCheckable(true);
|
||||
toggle_view_action->setChecked(isVisible());
|
||||
connect(toggle_view_action, SIGNAL(toggled(bool)), SLOT(setVisible(bool)));
|
||||
connect(toggle_view_action, &QAction::toggled, this, &MicroProfileDialog::setVisible);
|
||||
}
|
||||
|
||||
return toggle_view_action;
|
||||
@ -107,7 +107,8 @@ MicroProfileWidget::MicroProfileWidget(QWidget* parent) : QWidget(parent) {
|
||||
MicroProfileSetDisplayMode(1); // Timers screen
|
||||
MicroProfileInitUI();
|
||||
|
||||
connect(&update_timer, SIGNAL(timeout()), SLOT(update()));
|
||||
connect(&update_timer, &QTimer::timeout, this,
|
||||
static_cast<void (MicroProfileWidget::*)()>(&MicroProfileWidget::update));
|
||||
}
|
||||
|
||||
void MicroProfileWidget::paintEvent(QPaintEvent* ev) {
|
||||
|
@ -114,8 +114,7 @@ GameList::SearchField::SearchField(GameList* parent) : QWidget{parent} {
|
||||
edit_filter->setPlaceholderText(tr("Enter pattern to filter"));
|
||||
edit_filter->installEventFilter(keyReleaseEater);
|
||||
edit_filter->setClearButtonEnabled(true);
|
||||
connect(edit_filter, SIGNAL(textChanged(const QString&)), parent,
|
||||
SLOT(onTextChanged(const QString&)));
|
||||
connect(edit_filter, &QLineEdit::textChanged, parent, &GameList::onTextChanged);
|
||||
label_filter_result = new QLabel;
|
||||
button_filter_close = new QToolButton(this);
|
||||
button_filter_close->setText("X");
|
||||
@ -124,7 +123,7 @@ GameList::SearchField::SearchField(GameList* parent) : QWidget{parent} {
|
||||
"#000000; font-weight: bold; background: #F0F0F0; }"
|
||||
"QToolButton:hover{ border: none; padding: 0px; color: "
|
||||
"#EEEEEE; font-weight: bold; background: #E81123}");
|
||||
connect(button_filter_close, SIGNAL(clicked()), parent, SLOT(onFilterCloseClicked()));
|
||||
connect(button_filter_close, &QToolButton::clicked, parent, &GameList::onFilterCloseClicked);
|
||||
layout_filter->setSpacing(10);
|
||||
layout_filter->addWidget(label_filter);
|
||||
layout_filter->addWidget(edit_filter);
|
||||
|
@ -175,7 +175,7 @@ void GMainWindow::InitializeRecentFileMenuActions() {
|
||||
for (int i = 0; i < max_recent_files_item; ++i) {
|
||||
actions_recent_files[i] = new QAction(this);
|
||||
actions_recent_files[i]->setVisible(false);
|
||||
connect(actions_recent_files[i], SIGNAL(triggered()), this, SLOT(OnMenuRecentFile()));
|
||||
connect(actions_recent_files[i], &QAction::triggered, this, &GMainWindow::OnMenuRecentFile);
|
||||
|
||||
ui.menu_recent_files->addAction(actions_recent_files[i]);
|
||||
}
|
||||
@ -190,10 +190,10 @@ void GMainWindow::InitializeHotkeys() {
|
||||
RegisterHotkey("Main Window", "Exit Fullscreen", QKeySequence::Cancel, Qt::ApplicationShortcut);
|
||||
LoadHotkeys();
|
||||
|
||||
connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this,
|
||||
SLOT(OnMenuLoadFile()));
|
||||
connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this,
|
||||
SLOT(OnStartGame()));
|
||||
connect(GetHotkey("Main Window", "Load File", this), &QShortcut::activated, this,
|
||||
&GMainWindow::OnMenuLoadFile);
|
||||
connect(GetHotkey("Main Window", "Start Emulation", this), &QShortcut::activated, this,
|
||||
&GMainWindow::OnStartGame);
|
||||
connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activated,
|
||||
ui.action_Fullscreen, &QAction::trigger);
|
||||
connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activatedAmbiguously,
|
||||
@ -245,13 +245,14 @@ void GMainWindow::RestoreUIState() {
|
||||
}
|
||||
|
||||
void GMainWindow::ConnectWidgetEvents() {
|
||||
connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)));
|
||||
connect(game_list, SIGNAL(OpenSaveFolderRequested(u64)), this,
|
||||
SLOT(OnGameListOpenSaveFolder(u64)));
|
||||
connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
|
||||
connect(game_list, &GameList::OpenSaveFolderRequested, this,
|
||||
&GMainWindow::OnGameListOpenSaveFolder);
|
||||
|
||||
connect(this, SIGNAL(EmulationStarting(EmuThread*)), render_window,
|
||||
SLOT(OnEmulationStarting(EmuThread*)));
|
||||
connect(this, SIGNAL(EmulationStopping()), render_window, SLOT(OnEmulationStopping()));
|
||||
connect(this, &GMainWindow::EmulationStarting, render_window,
|
||||
&GRenderWindow::OnEmulationStarting);
|
||||
connect(this, &GMainWindow::EmulationStopping, render_window,
|
||||
&GRenderWindow::OnEmulationStopping);
|
||||
|
||||
connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar);
|
||||
}
|
||||
@ -398,17 +399,17 @@ void GMainWindow::BootGame(const QString& filename) {
|
||||
render_window->moveContext();
|
||||
emu_thread->start();
|
||||
|
||||
connect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame()));
|
||||
connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
|
||||
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
|
||||
// before the CPU continues
|
||||
connect(emu_thread.get(), SIGNAL(DebugModeEntered()), registersWidget,
|
||||
SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
|
||||
connect(emu_thread.get(), SIGNAL(DebugModeEntered()), waitTreeWidget,
|
||||
SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
|
||||
connect(emu_thread.get(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()),
|
||||
Qt::BlockingQueuedConnection);
|
||||
connect(emu_thread.get(), SIGNAL(DebugModeLeft()), waitTreeWidget, SLOT(OnDebugModeLeft()),
|
||||
Qt::BlockingQueuedConnection);
|
||||
connect(emu_thread.get(), &EmuThread::DebugModeEntered, registersWidget,
|
||||
&RegistersWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection);
|
||||
connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget,
|
||||
&WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection);
|
||||
connect(emu_thread.get(), &EmuThread::DebugModeLeft, registersWidget,
|
||||
&RegistersWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
|
||||
connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget,
|
||||
&WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
|
||||
|
||||
// Update the GUI
|
||||
registersWidget->OnDebugModeEntered();
|
||||
@ -437,7 +438,7 @@ void GMainWindow::ShutdownGame() {
|
||||
emu_thread = nullptr;
|
||||
|
||||
// The emulation is stopped, so closing the window or not does not matter anymore
|
||||
disconnect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame()));
|
||||
disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
|
||||
|
||||
// Update the GUI
|
||||
ui.action_Start->setEnabled(false);
|
||||
@ -548,8 +549,7 @@ void GMainWindow::OnStartGame() {
|
||||
emu_thread->SetRunning(true);
|
||||
qRegisterMetaType<Core::System::ResultStatus>("Core::System::ResultStatus");
|
||||
qRegisterMetaType<std::string>("std::string");
|
||||
connect(emu_thread.get(), SIGNAL(ErrorThrown(Core::System::ResultStatus, std::string)), this,
|
||||
SLOT(OnCoreError(Core::System::ResultStatus, std::string)));
|
||||
connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError);
|
||||
|
||||
ui.action_Start->setEnabled(false);
|
||||
ui.action_Start->setText(tr("Continue"));
|
||||
|
@ -39,7 +39,7 @@ CSpinBox::CSpinBox(QWidget* parent)
|
||||
// TODO: Might be nice to not immediately call the slot.
|
||||
// Think of an address that is being replaced by a different one, in which case a lot
|
||||
// invalid intermediate addresses would be read from during editing.
|
||||
connect(lineEdit(), SIGNAL(textEdited(QString)), this, SLOT(OnEditingFinished()));
|
||||
connect(lineEdit(), &QLineEdit::textEdited, this, &CSpinBox::OnEditingFinished);
|
||||
|
||||
UpdateText();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user