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video_core: gpu: Implement WaitFence and IncrementSyncPoint.
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@ -27,6 +27,31 @@ enum class SubmissionMode : u32 {
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IncreaseOnce = 5
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};
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// Note that, traditionally, methods are treated as 4-byte addressable locations, and hence
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// their numbers are written down multiplied by 4 in Docs. Here we are not multiply by 4.
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// So the values you see in docs might be multiplied by 4.
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enum class BufferMethods : u32 {
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BindObject = 0x0,
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Nop = 0x2,
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SemaphoreAddressHigh = 0x4,
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SemaphoreAddressLow = 0x5,
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SemaphoreSequence = 0x6,
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SemaphoreTrigger = 0x7,
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NotifyIntr = 0x8,
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WrcacheFlush = 0x9,
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Unk28 = 0xA,
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UnkCacheFlush = 0xB,
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RefCnt = 0x14,
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SemaphoreAcquire = 0x1A,
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SemaphoreRelease = 0x1B,
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FenceValue = 0x1C,
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FenceAction = 0x1D,
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WaitForInterrupt = 0x1E,
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Unk7c = 0x1F,
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Yield = 0x20,
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NonPullerMethods = 0x40,
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};
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struct CommandListHeader {
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union {
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u64 raw;
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@ -194,30 +194,6 @@ void GPU::SyncGuestHost() {
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void GPU::OnCommandListEnd() {
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renderer->Rasterizer().ReleaseFences();
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}
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// Note that, traditionally, methods are treated as 4-byte addressable locations, and hence
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// their numbers are written down multiplied by 4 in Docs. Here we are not multiply by 4.
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// So the values you see in docs might be multiplied by 4.
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enum class BufferMethods {
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BindObject = 0x0,
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Nop = 0x2,
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SemaphoreAddressHigh = 0x4,
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SemaphoreAddressLow = 0x5,
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SemaphoreSequence = 0x6,
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SemaphoreTrigger = 0x7,
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NotifyIntr = 0x8,
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WrcacheFlush = 0x9,
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Unk28 = 0xA,
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UnkCacheFlush = 0xB,
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RefCnt = 0x14,
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SemaphoreAcquire = 0x1A,
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SemaphoreRelease = 0x1B,
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FenceValue = 0x1C,
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FenceAction = 0x1D,
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Unk78 = 0x1E,
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Unk7c = 0x1F,
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Yield = 0x20,
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NonPullerMethods = 0x40,
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};
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enum class GpuSemaphoreOperation {
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AcquireEqual = 0x1,
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@ -277,7 +253,12 @@ void GPU::CallPullerMethod(const MethodCall& method_call) {
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case BufferMethods::UnkCacheFlush:
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case BufferMethods::WrcacheFlush:
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case BufferMethods::FenceValue:
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break;
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case BufferMethods::FenceAction:
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ProcessFenceActionMethod();
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break;
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case BufferMethods::WaitForInterrupt:
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ProcessWaitForInterruptMethod();
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break;
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case BufferMethods::SemaphoreTrigger: {
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ProcessSemaphoreTriggerMethod();
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@ -391,6 +372,25 @@ void GPU::ProcessBindMethod(const MethodCall& method_call) {
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}
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}
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void GPU::ProcessFenceActionMethod() {
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switch (regs.fence_action.op) {
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case FenceOperation::Acquire:
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WaitFence(regs.fence_action.syncpoint_id, regs.fence_value);
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break;
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case FenceOperation::Increment:
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IncrementSyncPoint(regs.fence_action.syncpoint_id);
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break;
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default:
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UNIMPLEMENTED_MSG("Unimplemented operation {}",
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static_cast<u32>(regs.fence_action.op.Value()));
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}
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}
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void GPU::ProcessWaitForInterruptMethod() {
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// TODO(bunnei) ImplementMe
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LOG_WARNING(HW_GPU, "(STUBBED) called");
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}
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void GPU::ProcessSemaphoreTriggerMethod() {
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const auto semaphoreOperationMask = 0xF;
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const auto op =
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@ -263,6 +263,24 @@ public:
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return use_nvdec;
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}
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enum class FenceOperation : u32 {
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Acquire = 0,
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Increment = 1,
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};
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union FenceAction {
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u32 raw;
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BitField<0, 1, FenceOperation> op;
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BitField<8, 24, u32> syncpoint_id;
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static constexpr CommandHeader Build(FenceOperation op, u32 syncpoint_id) {
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FenceAction result{};
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result.op.Assign(op);
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result.syncpoint_id.Assign(syncpoint_id);
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return {result.raw};
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}
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};
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struct Regs {
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static constexpr size_t NUM_REGS = 0x40;
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@ -291,10 +309,7 @@ public:
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u32 semaphore_acquire;
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u32 semaphore_release;
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u32 fence_value;
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union {
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BitField<4, 4, u32> operation;
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BitField<8, 8, u32> id;
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} fence_action;
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FenceAction fence_action;
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INSERT_UNION_PADDING_WORDS(0xE2);
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// Puller state
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@ -342,6 +357,8 @@ protected:
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private:
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void ProcessBindMethod(const MethodCall& method_call);
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void ProcessFenceActionMethod();
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void ProcessWaitForInterruptMethod();
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void ProcessSemaphoreTriggerMethod();
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void ProcessSemaphoreRelease();
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void ProcessSemaphoreAcquire();
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