qt: exit properly on guest-initiated close

This commit is contained in:
Liam 2022-12-21 19:55:01 -05:00
parent 1b11e0f0d3
commit 60ce34aa80
2 changed files with 9 additions and 1 deletions

View File

@ -78,7 +78,6 @@ void EmuThread::run() {
gpu.Start(); gpu.Start();
m_system.GetCpuManager().OnGpuReady(); m_system.GetCpuManager().OnGpuReady();
m_system.RegisterExitCallback([this] { m_stop_source.request_stop(); });
if (m_system.DebuggerEnabled()) { if (m_system.DebuggerEnabled()) {
m_system.InitializeDebugger(); m_system.InitializeDebugger();

View File

@ -1710,6 +1710,11 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
system->RegisterExecuteProgramCallback( system->RegisterExecuteProgramCallback(
[this](std::size_t program_index_) { render_window->ExecuteProgram(program_index_); }); [this](std::size_t program_index_) { render_window->ExecuteProgram(program_index_); });
system->RegisterExitCallback([this] {
emu_thread->ForceStop();
render_window->Exit();
});
connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity); connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity);
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
@ -4143,6 +4148,10 @@ bool GMainWindow::ConfirmForceLockedExit() {
} }
void GMainWindow::RequestGameExit() { void GMainWindow::RequestGameExit() {
if (!system->IsPoweredOn()) {
return;
}
auto& sm{system->ServiceManager()}; auto& sm{system->ServiceManager()};
auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE"); auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE"); auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");