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Timing: Use CoreTiming::GetTicks to keep track of ticks.
This will keep track of idle ticks for us, and fixes some tickcount-related issues
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cf1bbe8705
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620d77b7e3
@ -15,7 +15,7 @@ const static cpu_config_t s_arm11_cpu_info = {
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"armv6", "arm11", 0x0007b000, 0x0007f000, NONCACHE
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"armv6", "arm11", 0x0007b000, 0x0007f000, NONCACHE
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};
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};
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ARM_DynCom::ARM_DynCom() : ticks(0) {
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ARM_DynCom::ARM_DynCom() {
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state = std::unique_ptr<ARMul_State>(new ARMul_State);
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state = std::unique_ptr<ARMul_State>(new ARMul_State);
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ARMul_EmulateInit();
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ARMul_EmulateInit();
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@ -74,11 +74,10 @@ void ARM_DynCom::SetCPSR(u32 cpsr) {
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}
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}
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u64 ARM_DynCom::GetTicks() const {
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u64 ARM_DynCom::GetTicks() const {
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return ticks;
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return CoreTiming::GetTicks();
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}
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}
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void ARM_DynCom::AddTicks(u64 ticks) {
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void ARM_DynCom::AddTicks(u64 ticks) {
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this->ticks += ticks;
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down_count -= ticks;
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down_count -= ticks;
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if (down_count < 0)
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if (down_count < 0)
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CoreTiming::Advance();
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CoreTiming::Advance();
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@ -89,8 +89,5 @@ public:
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void ExecuteInstructions(int num_instructions) override;
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void ExecuteInstructions(int num_instructions) override;
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private:
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private:
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std::unique_ptr<ARMul_State> state;
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std::unique_ptr<ARMul_State> state;
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u64 ticks;
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};
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};
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