mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-24 09:05:50 +01:00
Corrections Half Float operations on const buffers and implement saturation.
This commit is contained in:
parent
650d9b1044
commit
623b2e4b8f
@ -9,6 +9,7 @@
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
using Tegra::Shader::HalfType;
|
||||
using Tegra::Shader::Instruction;
|
||||
using Tegra::Shader::OpCode;
|
||||
|
||||
@ -22,7 +23,6 @@ u32 ShaderIR::DecodeArithmeticHalf(NodeBlock& bb, u32 pc) {
|
||||
LOG_WARNING(HW_GPU, "{} FTZ not implemented", opcode->get().GetName());
|
||||
}
|
||||
}
|
||||
UNIMPLEMENTED_IF_MSG(instr.alu_half.saturate != 0, "Half float saturation not implemented");
|
||||
|
||||
const bool negate_a =
|
||||
opcode->get().GetId() != OpCode::Id::HMUL2_R && instr.alu_half.negate_a != 0;
|
||||
@ -32,35 +32,37 @@ u32 ShaderIR::DecodeArithmeticHalf(NodeBlock& bb, u32 pc) {
|
||||
Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.alu_half.type_a);
|
||||
op_a = GetOperandAbsNegHalf(op_a, instr.alu_half.abs_a, negate_a);
|
||||
|
||||
Node op_b = [&]() {
|
||||
auto [type_b, op_b] = [&]() -> std::tuple<HalfType, Node> {
|
||||
switch (opcode->get().GetId()) {
|
||||
case OpCode::Id::HADD2_C:
|
||||
case OpCode::Id::HMUL2_C:
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
|
||||
return {HalfType::F32, GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset())};
|
||||
case OpCode::Id::HADD2_R:
|
||||
case OpCode::Id::HMUL2_R:
|
||||
return GetRegister(instr.gpr20);
|
||||
return {instr.alu_half.type_b, GetRegister(instr.gpr20)};
|
||||
default:
|
||||
UNREACHABLE();
|
||||
return Immediate(0);
|
||||
return {HalfType::F32, Immediate(0)};
|
||||
}
|
||||
}();
|
||||
op_b = UnpackHalfFloat(op_b, instr.alu_half.type_b);
|
||||
op_b = GetOperandAbsNegHalf(op_b, instr.alu_half.abs_b, negate_b);
|
||||
op_b = UnpackHalfFloat(op_b, type_b);
|
||||
// redeclaration to avoid a bug in clang with reusing local bindings in lambdas
|
||||
Node op_b_alt = GetOperandAbsNegHalf(op_b, instr.alu_half.abs_b, negate_b);
|
||||
|
||||
Node value = [&]() {
|
||||
switch (opcode->get().GetId()) {
|
||||
case OpCode::Id::HADD2_C:
|
||||
case OpCode::Id::HADD2_R:
|
||||
return Operation(OperationCode::HAdd, PRECISE, op_a, op_b);
|
||||
return Operation(OperationCode::HAdd, PRECISE, op_a, op_b_alt);
|
||||
case OpCode::Id::HMUL2_C:
|
||||
case OpCode::Id::HMUL2_R:
|
||||
return Operation(OperationCode::HMul, PRECISE, op_a, op_b);
|
||||
return Operation(OperationCode::HMul, PRECISE, op_a, op_b_alt);
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unhandled half float instruction: {}", opcode->get().GetName());
|
||||
return Immediate(0);
|
||||
}
|
||||
}();
|
||||
value = GetSaturatedHalfFloat(value, instr.alu_half.saturate);
|
||||
value = HalfMerge(GetRegister(instr.gpr0), value, instr.alu_half.merge);
|
||||
|
||||
SetRegister(bb, instr.gpr0, value);
|
||||
@ -68,4 +70,4 @@ u32 ShaderIR::DecodeArithmeticHalf(NodeBlock& bb, u32 pc) {
|
||||
return pc;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
||||
} // namespace VideoCommon::Shader
|
||||
|
@ -34,15 +34,14 @@ u32 ShaderIR::DecodeHfma2(NodeBlock& bb, u32 pc) {
|
||||
case OpCode::Id::HFMA2_CR:
|
||||
neg_b = instr.hfma2.negate_b;
|
||||
neg_c = instr.hfma2.negate_c;
|
||||
return {instr.hfma2.saturate, instr.hfma2.type_b,
|
||||
return {instr.hfma2.saturate, HalfType::F32,
|
||||
GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset()),
|
||||
instr.hfma2.type_reg39, GetRegister(instr.gpr39)};
|
||||
case OpCode::Id::HFMA2_RC:
|
||||
neg_b = instr.hfma2.negate_b;
|
||||
neg_c = instr.hfma2.negate_c;
|
||||
return {instr.hfma2.saturate, instr.hfma2.type_reg39, GetRegister(instr.gpr39),
|
||||
instr.hfma2.type_b,
|
||||
GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset())};
|
||||
HalfType::F32, GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset())};
|
||||
case OpCode::Id::HFMA2_RR:
|
||||
neg_b = instr.hfma2.rr.negate_b;
|
||||
neg_c = instr.hfma2.rr.negate_c;
|
||||
@ -56,13 +55,13 @@ u32 ShaderIR::DecodeHfma2(NodeBlock& bb, u32 pc) {
|
||||
return {false, identity, Immediate(0), identity, Immediate(0)};
|
||||
}
|
||||
}();
|
||||
UNIMPLEMENTED_IF_MSG(saturate, "HFMA2 saturation is not implemented");
|
||||
|
||||
const Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.hfma2.type_a);
|
||||
op_b = GetOperandAbsNegHalf(UnpackHalfFloat(op_b, type_b), false, neg_b);
|
||||
op_c = GetOperandAbsNegHalf(UnpackHalfFloat(op_c, type_c), false, neg_c);
|
||||
|
||||
Node value = Operation(OperationCode::HFma, PRECISE, op_a, op_b, op_c);
|
||||
value = GetSaturatedHalfFloat(value, saturate);
|
||||
value = HalfMerge(GetRegister(instr.gpr0), value, instr.hfma2.merge);
|
||||
|
||||
SetRegister(bb, instr.gpr0, value);
|
||||
@ -70,4 +69,4 @@ u32 ShaderIR::DecodeHfma2(NodeBlock& bb, u32 pc) {
|
||||
return pc;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
||||
} // namespace VideoCommon::Shader
|
||||
|
Loading…
Reference in New Issue
Block a user