mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-27 09:14:21 +01:00
GPU: Refactor "VertexShader" namespace to "Shader".
- Also renames "vertex_shader.*" to "shader_interpreter.*"
This commit is contained in:
parent
cebf245504
commit
642b9b5030
@ -8,7 +8,7 @@
|
|||||||
#include <QBoxLayout>
|
#include <QBoxLayout>
|
||||||
#include <QTreeView>
|
#include <QTreeView>
|
||||||
|
|
||||||
#include "video_core/vertex_shader.h"
|
#include "video_core/shader_interpreter.h"
|
||||||
|
|
||||||
#include "graphics_vertex_shader.h"
|
#include "graphics_vertex_shader.h"
|
||||||
|
|
||||||
|
@ -11,8 +11,8 @@ set(SRCS
|
|||||||
pica.cpp
|
pica.cpp
|
||||||
primitive_assembly.cpp
|
primitive_assembly.cpp
|
||||||
rasterizer.cpp
|
rasterizer.cpp
|
||||||
|
shader_interpreter.cpp
|
||||||
utils.cpp
|
utils.cpp
|
||||||
vertex_shader.cpp
|
|
||||||
video_core.cpp
|
video_core.cpp
|
||||||
)
|
)
|
||||||
|
|
||||||
@ -35,8 +35,8 @@ set(HEADERS
|
|||||||
primitive_assembly.h
|
primitive_assembly.h
|
||||||
rasterizer.h
|
rasterizer.h
|
||||||
renderer_base.h
|
renderer_base.h
|
||||||
|
shader_interpreter.h
|
||||||
utils.h
|
utils.h
|
||||||
vertex_shader.h
|
|
||||||
video_core.h
|
video_core.h
|
||||||
)
|
)
|
||||||
|
|
||||||
|
@ -7,7 +7,7 @@
|
|||||||
#include "clipper.h"
|
#include "clipper.h"
|
||||||
#include "pica.h"
|
#include "pica.h"
|
||||||
#include "rasterizer.h"
|
#include "rasterizer.h"
|
||||||
#include "vertex_shader.h"
|
#include "shader_interpreter.h"
|
||||||
|
|
||||||
namespace Pica {
|
namespace Pica {
|
||||||
|
|
||||||
|
@ -6,13 +6,13 @@
|
|||||||
|
|
||||||
namespace Pica {
|
namespace Pica {
|
||||||
|
|
||||||
namespace VertexShader {
|
namespace Shader {
|
||||||
struct OutputVertex;
|
struct OutputVertex;
|
||||||
}
|
}
|
||||||
|
|
||||||
namespace Clipper {
|
namespace Clipper {
|
||||||
|
|
||||||
using VertexShader::OutputVertex;
|
using Shader::OutputVertex;
|
||||||
|
|
||||||
void ProcessTriangle(OutputVertex& v0, OutputVertex& v1, OutputVertex& v2);
|
void ProcessTriangle(OutputVertex& v0, OutputVertex& v1, OutputVertex& v2);
|
||||||
|
|
||||||
|
@ -18,7 +18,7 @@
|
|||||||
#include "pica.h"
|
#include "pica.h"
|
||||||
#include "primitive_assembly.h"
|
#include "primitive_assembly.h"
|
||||||
#include "renderer_base.h"
|
#include "renderer_base.h"
|
||||||
#include "vertex_shader.h"
|
#include "shader_interpreter.h"
|
||||||
#include "video_core.h"
|
#include "video_core.h"
|
||||||
|
|
||||||
namespace Pica {
|
namespace Pica {
|
||||||
@ -165,7 +165,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
|
|||||||
DebugUtils::GeometryDumper geometry_dumper;
|
DebugUtils::GeometryDumper geometry_dumper;
|
||||||
PrimitiveAssembler<DebugUtils::GeometryDumper::Vertex> dumping_primitive_assembler(regs.triangle_topology.Value());
|
PrimitiveAssembler<DebugUtils::GeometryDumper::Vertex> dumping_primitive_assembler(regs.triangle_topology.Value());
|
||||||
#endif
|
#endif
|
||||||
PrimitiveAssembler<VertexShader::OutputVertex> primitive_assembler(regs.triangle_topology.Value());
|
PrimitiveAssembler<Shader::OutputVertex> primitive_assembler(regs.triangle_topology.Value());
|
||||||
|
|
||||||
if (g_debug_context) {
|
if (g_debug_context) {
|
||||||
for (int i = 0; i < 3; ++i) {
|
for (int i = 0; i < 3; ++i) {
|
||||||
@ -210,7 +210,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
|
|||||||
// The size has been tuned for optimal balance between hit-rate and the cost of lookup
|
// The size has been tuned for optimal balance between hit-rate and the cost of lookup
|
||||||
const size_t VERTEX_CACHE_SIZE = 32;
|
const size_t VERTEX_CACHE_SIZE = 32;
|
||||||
std::array<u16, VERTEX_CACHE_SIZE> vertex_cache_ids;
|
std::array<u16, VERTEX_CACHE_SIZE> vertex_cache_ids;
|
||||||
std::array<VertexShader::OutputVertex, VERTEX_CACHE_SIZE> vertex_cache;
|
std::array<Shader::OutputVertex, VERTEX_CACHE_SIZE> vertex_cache;
|
||||||
|
|
||||||
unsigned int vertex_cache_pos = 0;
|
unsigned int vertex_cache_pos = 0;
|
||||||
vertex_cache_ids.fill(-1);
|
vertex_cache_ids.fill(-1);
|
||||||
@ -224,7 +224,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
|
|||||||
ASSERT(vertex != -1);
|
ASSERT(vertex != -1);
|
||||||
|
|
||||||
bool vertex_cache_hit = false;
|
bool vertex_cache_hit = false;
|
||||||
VertexShader::OutputVertex output;
|
Shader::OutputVertex output;
|
||||||
|
|
||||||
if (is_indexed) {
|
if (is_indexed) {
|
||||||
if (g_debug_context && Pica::g_debug_context->recorder) {
|
if (g_debug_context && Pica::g_debug_context->recorder) {
|
||||||
@ -243,7 +243,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
|
|||||||
|
|
||||||
if (!vertex_cache_hit) {
|
if (!vertex_cache_hit) {
|
||||||
// Initialize data for the current vertex
|
// Initialize data for the current vertex
|
||||||
VertexShader::InputVertex input;
|
Shader::InputVertex input;
|
||||||
|
|
||||||
for (int i = 0; i < attribute_config.GetNumTotalAttributes(); ++i) {
|
for (int i = 0; i < attribute_config.GetNumTotalAttributes(); ++i) {
|
||||||
if (vertex_attribute_elements[i] != 0) {
|
if (vertex_attribute_elements[i] != 0) {
|
||||||
@ -306,9 +306,8 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
|
|||||||
std::bind(&DebugUtils::GeometryDumper::AddTriangle,
|
std::bind(&DebugUtils::GeometryDumper::AddTriangle,
|
||||||
&geometry_dumper, _1, _2, _3));
|
&geometry_dumper, _1, _2, _3));
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Send to vertex shader
|
// Send to vertex shader
|
||||||
output = VertexShader::RunShader(input, attribute_config.GetNumTotalAttributes(), g_state.regs.vs, g_state.vs);
|
output = Shader::RunShader(input, attribute_config.GetNumTotalAttributes(), g_state.regs.vs, g_state.vs);
|
||||||
|
|
||||||
if (is_indexed) {
|
if (is_indexed) {
|
||||||
vertex_cache[vertex_cache_pos] = output;
|
vertex_cache[vertex_cache_pos] = output;
|
||||||
@ -319,9 +318,9 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
|
|||||||
|
|
||||||
if (Settings::values.use_hw_renderer) {
|
if (Settings::values.use_hw_renderer) {
|
||||||
// Send to hardware renderer
|
// Send to hardware renderer
|
||||||
static auto AddHWTriangle = [](const Pica::VertexShader::OutputVertex& v0,
|
static auto AddHWTriangle = [](const Pica::Shader::OutputVertex& v0,
|
||||||
const Pica::VertexShader::OutputVertex& v1,
|
const Pica::Shader::OutputVertex& v1,
|
||||||
const Pica::VertexShader::OutputVertex& v2) {
|
const Pica::Shader::OutputVertex& v2) {
|
||||||
VideoCore::g_renderer->hw_rasterizer->AddTriangle(v0, v1, v2);
|
VideoCore::g_renderer->hw_rasterizer->AddTriangle(v0, v1, v2);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -7,7 +7,7 @@
|
|||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
|
|
||||||
namespace Pica {
|
namespace Pica {
|
||||||
namespace VertexShader {
|
namespace Shader {
|
||||||
struct OutputVertex;
|
struct OutputVertex;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -24,9 +24,9 @@ public:
|
|||||||
virtual void Reset() = 0;
|
virtual void Reset() = 0;
|
||||||
|
|
||||||
/// Queues the primitive formed by the given vertices for rendering
|
/// Queues the primitive formed by the given vertices for rendering
|
||||||
virtual void AddTriangle(const Pica::VertexShader::OutputVertex& v0,
|
virtual void AddTriangle(const Pica::Shader::OutputVertex& v0,
|
||||||
const Pica::VertexShader::OutputVertex& v1,
|
const Pica::Shader::OutputVertex& v1,
|
||||||
const Pica::VertexShader::OutputVertex& v2) = 0;
|
const Pica::Shader::OutputVertex& v2) = 0;
|
||||||
|
|
||||||
/// Draw the current batch of triangles
|
/// Draw the current batch of triangles
|
||||||
virtual void DrawTriangles() = 0;
|
virtual void DrawTriangles() = 0;
|
||||||
|
@ -4,7 +4,7 @@
|
|||||||
|
|
||||||
#include "pica.h"
|
#include "pica.h"
|
||||||
#include "primitive_assembly.h"
|
#include "primitive_assembly.h"
|
||||||
#include "vertex_shader.h"
|
#include "shader_interpreter.h"
|
||||||
|
|
||||||
#include "common/logging/log.h"
|
#include "common/logging/log.h"
|
||||||
#include "video_core/debug_utils/debug_utils.h"
|
#include "video_core/debug_utils/debug_utils.h"
|
||||||
@ -56,7 +56,7 @@ void PrimitiveAssembler<VertexType>::SubmitVertex(VertexType& vtx, TriangleHandl
|
|||||||
|
|
||||||
// explicitly instantiate use cases
|
// explicitly instantiate use cases
|
||||||
template
|
template
|
||||||
struct PrimitiveAssembler<VertexShader::OutputVertex>;
|
struct PrimitiveAssembler<Shader::OutputVertex>;
|
||||||
template
|
template
|
||||||
struct PrimitiveAssembler<DebugUtils::GeometryDumper::Vertex>;
|
struct PrimitiveAssembler<DebugUtils::GeometryDumper::Vertex>;
|
||||||
|
|
||||||
|
@ -8,7 +8,7 @@
|
|||||||
|
|
||||||
#include "video_core/pica.h"
|
#include "video_core/pica.h"
|
||||||
|
|
||||||
#include "video_core/vertex_shader.h"
|
#include "video_core/shader_interpreter.h"
|
||||||
|
|
||||||
namespace Pica {
|
namespace Pica {
|
||||||
|
|
||||||
|
@ -16,7 +16,7 @@
|
|||||||
#include "math.h"
|
#include "math.h"
|
||||||
#include "pica.h"
|
#include "pica.h"
|
||||||
#include "rasterizer.h"
|
#include "rasterizer.h"
|
||||||
#include "vertex_shader.h"
|
#include "shader_interpreter.h"
|
||||||
#include "video_core/utils.h"
|
#include "video_core/utils.h"
|
||||||
|
|
||||||
namespace Pica {
|
namespace Pica {
|
||||||
@ -272,9 +272,9 @@ static Common::Profiling::TimingCategory rasterization_category("Rasterization")
|
|||||||
* Helper function for ProcessTriangle with the "reversed" flag to allow for implementing
|
* Helper function for ProcessTriangle with the "reversed" flag to allow for implementing
|
||||||
* culling via recursion.
|
* culling via recursion.
|
||||||
*/
|
*/
|
||||||
static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
|
static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
|
||||||
const VertexShader::OutputVertex& v1,
|
const Shader::OutputVertex& v1,
|
||||||
const VertexShader::OutputVertex& v2,
|
const Shader::OutputVertex& v2,
|
||||||
bool reversed = false)
|
bool reversed = false)
|
||||||
{
|
{
|
||||||
const auto& regs = g_state.regs;
|
const auto& regs = g_state.regs;
|
||||||
@ -1107,9 +1107,9 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ProcessTriangle(const VertexShader::OutputVertex& v0,
|
void ProcessTriangle(const Shader::OutputVertex& v0,
|
||||||
const VertexShader::OutputVertex& v1,
|
const Shader::OutputVertex& v1,
|
||||||
const VertexShader::OutputVertex& v2) {
|
const Shader::OutputVertex& v2) {
|
||||||
ProcessTriangleInternal(v0, v1, v2);
|
ProcessTriangleInternal(v0, v1, v2);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -6,15 +6,15 @@
|
|||||||
|
|
||||||
namespace Pica {
|
namespace Pica {
|
||||||
|
|
||||||
namespace VertexShader {
|
namespace Shader {
|
||||||
struct OutputVertex;
|
struct OutputVertex;
|
||||||
}
|
}
|
||||||
|
|
||||||
namespace Rasterizer {
|
namespace Rasterizer {
|
||||||
|
|
||||||
void ProcessTriangle(const VertexShader::OutputVertex& v0,
|
void ProcessTriangle(const Shader::OutputVertex& v0,
|
||||||
const VertexShader::OutputVertex& v1,
|
const Shader::OutputVertex& v1,
|
||||||
const VertexShader::OutputVertex& v2);
|
const Shader::OutputVertex& v2);
|
||||||
|
|
||||||
} // namespace Rasterizer
|
} // namespace Rasterizer
|
||||||
|
|
||||||
|
@ -202,9 +202,9 @@ void RasterizerOpenGL::Reset() {
|
|||||||
res_cache.FullFlush();
|
res_cache.FullFlush();
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::AddTriangle(const Pica::VertexShader::OutputVertex& v0,
|
void RasterizerOpenGL::AddTriangle(const Pica::Shader::OutputVertex& v0,
|
||||||
const Pica::VertexShader::OutputVertex& v1,
|
const Pica::Shader::OutputVertex& v1,
|
||||||
const Pica::VertexShader::OutputVertex& v2) {
|
const Pica::Shader::OutputVertex& v2) {
|
||||||
vertex_batch.push_back(HardwareVertex(v0));
|
vertex_batch.push_back(HardwareVertex(v0));
|
||||||
vertex_batch.push_back(HardwareVertex(v1));
|
vertex_batch.push_back(HardwareVertex(v1));
|
||||||
vertex_batch.push_back(HardwareVertex(v2));
|
vertex_batch.push_back(HardwareVertex(v2));
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
|
|
||||||
#include "video_core/hwrasterizer_base.h"
|
#include "video_core/hwrasterizer_base.h"
|
||||||
#include "video_core/vertex_shader.h"
|
#include "video_core/shader_interpreter.h"
|
||||||
|
|
||||||
#include "gl_state.h"
|
#include "gl_state.h"
|
||||||
#include "gl_rasterizer_cache.h"
|
#include "gl_rasterizer_cache.h"
|
||||||
@ -27,9 +27,9 @@ public:
|
|||||||
void Reset() override;
|
void Reset() override;
|
||||||
|
|
||||||
/// Queues the primitive formed by the given vertices for rendering
|
/// Queues the primitive formed by the given vertices for rendering
|
||||||
void AddTriangle(const Pica::VertexShader::OutputVertex& v0,
|
void AddTriangle(const Pica::Shader::OutputVertex& v0,
|
||||||
const Pica::VertexShader::OutputVertex& v1,
|
const Pica::Shader::OutputVertex& v1,
|
||||||
const Pica::VertexShader::OutputVertex& v2) override;
|
const Pica::Shader::OutputVertex& v2) override;
|
||||||
|
|
||||||
/// Draw the current batch of triangles
|
/// Draw the current batch of triangles
|
||||||
void DrawTriangles() override;
|
void DrawTriangles() override;
|
||||||
@ -82,7 +82,7 @@ private:
|
|||||||
|
|
||||||
/// Structure that the hardware rendered vertices are composed of
|
/// Structure that the hardware rendered vertices are composed of
|
||||||
struct HardwareVertex {
|
struct HardwareVertex {
|
||||||
HardwareVertex(const Pica::VertexShader::OutputVertex& v) {
|
HardwareVertex(const Pica::Shader::OutputVertex& v) {
|
||||||
position[0] = v.pos.x.ToFloat32();
|
position[0] = v.pos.x.ToFloat32();
|
||||||
position[1] = v.pos.y.ToFloat32();
|
position[1] = v.pos.y.ToFloat32();
|
||||||
position[2] = v.pos.z.ToFloat32();
|
position[2] = v.pos.z.ToFloat32();
|
||||||
|
@ -12,7 +12,7 @@
|
|||||||
#include "common/profiler.h"
|
#include "common/profiler.h"
|
||||||
|
|
||||||
#include "pica.h"
|
#include "pica.h"
|
||||||
#include "vertex_shader.h"
|
#include "shader_interpreter.h"
|
||||||
#include "debug_utils/debug_utils.h"
|
#include "debug_utils/debug_utils.h"
|
||||||
|
|
||||||
using nihstro::OpCode;
|
using nihstro::OpCode;
|
||||||
@ -23,9 +23,9 @@ using nihstro::SwizzlePattern;
|
|||||||
|
|
||||||
namespace Pica {
|
namespace Pica {
|
||||||
|
|
||||||
namespace VertexShader {
|
namespace Shader {
|
||||||
|
|
||||||
struct VertexShaderState {
|
struct ShaderState {
|
||||||
u32 program_counter;
|
u32 program_counter;
|
||||||
|
|
||||||
const float24* input_register_table[16];
|
const float24* input_register_table[16];
|
||||||
@ -60,7 +60,7 @@ struct VertexShaderState {
|
|||||||
} debug;
|
} debug;
|
||||||
};
|
};
|
||||||
|
|
||||||
static void ProcessShaderCode(VertexShaderState& state) {
|
static void ProcessShaderCode(ShaderState& state) {
|
||||||
const auto& uniforms = g_state.vs.uniforms;
|
const auto& uniforms = g_state.vs.uniforms;
|
||||||
const auto& swizzle_data = g_state.vs.swizzle_data;
|
const auto& swizzle_data = g_state.vs.swizzle_data;
|
||||||
const auto& program_code = g_state.vs.program_code;
|
const auto& program_code = g_state.vs.program_code;
|
||||||
@ -90,7 +90,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
|
|||||||
const Instruction instr = { program_code[state.program_counter] };
|
const Instruction instr = { program_code[state.program_counter] };
|
||||||
const SwizzlePattern swizzle = { swizzle_data[instr.common.operand_desc_id] };
|
const SwizzlePattern swizzle = { swizzle_data[instr.common.operand_desc_id] };
|
||||||
|
|
||||||
static auto call = [](VertexShaderState& state, u32 offset, u32 num_instructions,
|
static auto call = [](ShaderState& state, u32 offset, u32 num_instructions,
|
||||||
u32 return_offset, u8 repeat_count, u8 loop_increment) {
|
u32 return_offset, u8 repeat_count, u8 loop_increment) {
|
||||||
state.program_counter = offset - 1; // -1 to make sure when incrementing the PC we end up at the correct offset
|
state.program_counter = offset - 1; // -1 to make sure when incrementing the PC we end up at the correct offset
|
||||||
ASSERT(state.call_stack.size() < state.call_stack.capacity());
|
ASSERT(state.call_stack.size() < state.call_stack.capacity());
|
||||||
@ -413,7 +413,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
|
|||||||
|
|
||||||
default:
|
default:
|
||||||
{
|
{
|
||||||
static auto evaluate_condition = [](const VertexShaderState& state, bool refx, bool refy, Instruction::FlowControlType flow_control) {
|
static auto evaluate_condition = [](const ShaderState& state, bool refx, bool refy, Instruction::FlowControlType flow_control) {
|
||||||
bool results[2] = { refx == state.conditional_code[0],
|
bool results[2] = { refx == state.conditional_code[0],
|
||||||
refy == state.conditional_code[1] };
|
refy == state.conditional_code[1] };
|
||||||
|
|
||||||
@ -547,7 +547,7 @@ static Common::Profiling::TimingCategory shader_category("Vertex Shader");
|
|||||||
OutputVertex RunShader(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const State::ShaderSetup& setup) {
|
OutputVertex RunShader(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const State::ShaderSetup& setup) {
|
||||||
Common::Profiling::ScopeTimer timer(shader_category);
|
Common::Profiling::ScopeTimer timer(shader_category);
|
||||||
|
|
||||||
VertexShaderState state;
|
ShaderState state;
|
||||||
|
|
||||||
state.program_counter = config.main_offset;
|
state.program_counter = config.main_offset;
|
||||||
state.debug.max_offset = 0;
|
state.debug.max_offset = 0;
|
@ -12,7 +12,7 @@
|
|||||||
|
|
||||||
namespace Pica {
|
namespace Pica {
|
||||||
|
|
||||||
namespace VertexShader {
|
namespace Shader {
|
||||||
|
|
||||||
struct InputVertex {
|
struct InputVertex {
|
||||||
Math::Vec4<float24> attr[16];
|
Math::Vec4<float24> attr[16];
|
||||||
@ -70,4 +70,3 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes, const Regs:
|
|||||||
} // namespace
|
} // namespace
|
||||||
|
|
||||||
} // namespace
|
} // namespace
|
||||||
|
|
Loading…
Reference in New Issue
Block a user