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https://github.com/yuzu-emu/yuzu.git
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Merge pull request #3039 from ReinUsesLisp/cleanup-samplers
shader/node: Unpack bindless texture encoding
This commit is contained in:
commit
654b77d2ec
@ -935,10 +935,9 @@ TextureBufferUsage RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stag
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if (!entry.IsBindless()) {
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return maxwell3d.GetStageTexture(stage, entry.GetOffset());
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}
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const auto cbuf = entry.GetBindlessCBuf();
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Tegra::Texture::TextureHandle tex_handle;
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Tegra::Engines::ShaderType shader_type = static_cast<Tegra::Engines::ShaderType>(stage);
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tex_handle.raw = maxwell3d.AccessConstBuffer32(shader_type, cbuf.first, cbuf.second);
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const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage);
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const Tegra::Texture::TextureHandle tex_handle =
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maxwell3d.AccessConstBuffer32(shader_type, entry.GetBuffer(), entry.GetOffset());
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return maxwell3d.GetTextureInfo(tex_handle);
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}();
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@ -966,10 +965,8 @@ TextureBufferUsage RasterizerOpenGL::SetupComputeTextures(const Shader& kernel)
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if (!entry.IsBindless()) {
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return compute.GetTexture(entry.GetOffset());
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}
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const auto cbuf = entry.GetBindlessCBuf();
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Tegra::Texture::TextureHandle tex_handle;
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tex_handle.raw = compute.AccessConstBuffer32(Tegra::Engines::ShaderType::Compute,
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cbuf.first, cbuf.second);
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const Tegra::Texture::TextureHandle tex_handle = compute.AccessConstBuffer32(
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Tegra::Engines::ShaderType::Compute, entry.GetBuffer(), entry.GetOffset());
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return compute.GetTextureInfo(tex_handle);
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}();
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@ -1012,10 +1009,8 @@ void RasterizerOpenGL::SetupComputeImages(const Shader& shader) {
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if (!entry.IsBindless()) {
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return compute.GetTexture(entry.GetOffset()).tic;
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}
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const auto cbuf = entry.GetBindlessCBuf();
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Tegra::Texture::TextureHandle tex_handle;
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tex_handle.raw = compute.AccessConstBuffer32(Tegra::Engines::ShaderType::Compute,
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cbuf.first, cbuf.second);
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const Tegra::Texture::TextureHandle tex_handle = compute.AccessConstBuffer32(
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Tegra::Engines::ShaderType::Compute, entry.GetBuffer(), entry.GetOffset());
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return compute.GetTextureInfo(tex_handle).tic;
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}();
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SetupImage(bindpoint, tic, entry);
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@ -735,7 +735,7 @@ private:
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void DeclareImages() {
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const auto& images{ir.GetImages()};
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for (const auto& [offset, image] : images) {
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for (const auto& image : images) {
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std::string qualifier = "coherent volatile";
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if (image.IsRead() && !image.IsWritten()) {
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qualifier += " readonly";
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@ -2466,16 +2466,16 @@ ShaderEntries GetEntries(const VideoCommon::Shader::ShaderIR& ir) {
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entries.const_buffers.emplace_back(cbuf.second.GetMaxOffset(), cbuf.second.IsIndirect(),
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cbuf.first);
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}
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for (const auto& sampler : ir.GetSamplers()) {
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entries.samplers.emplace_back(sampler);
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}
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for (const auto& [offset, image] : ir.GetImages()) {
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entries.images.emplace_back(image);
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}
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for (const auto& [base, usage] : ir.GetGlobalMemory()) {
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entries.global_memory_entries.emplace_back(base.cbuf_index, base.cbuf_offset, usage.is_read,
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usage.is_written);
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}
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for (const auto& sampler : ir.GetSamplers()) {
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entries.samplers.emplace_back(sampler);
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}
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for (const auto& image : ir.GetImages()) {
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entries.images.emplace_back(image);
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}
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entries.clip_distances = ir.GetClipDistances();
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entries.shader_length = ir.GetLength();
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return entries;
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@ -82,10 +82,9 @@ private:
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struct ShaderEntries {
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std::vector<ConstBufferEntry> const_buffers;
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std::vector<SamplerEntry> samplers;
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std::vector<SamplerEntry> bindless_samplers;
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std::vector<ImageEntry> images;
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std::vector<GlobalMemoryEntry> global_memory_entries;
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std::vector<SamplerEntry> samplers;
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std::vector<ImageEntry> images;
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std::array<bool, Maxwell::NumClipDistances> clip_distances{};
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std::size_t shader_length{};
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};
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@ -143,39 +143,37 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
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}
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Image& ShaderIR::GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type) {
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const auto offset{static_cast<std::size_t>(image.index.Value())};
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if (const auto existing_image = TryUseExistingImage(offset, type)) {
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return *existing_image;
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const auto offset = static_cast<u32>(image.index.Value());
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const auto it =
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std::find_if(std::begin(used_images), std::end(used_images),
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[offset](const Image& entry) { return entry.GetOffset() == offset; });
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if (it != std::end(used_images)) {
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ASSERT(!it->IsBindless() && it->GetType() == it->GetType());
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return *it;
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}
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const std::size_t next_index{used_images.size()};
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return used_images.emplace(offset, Image{offset, next_index, type}).first->second;
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const auto next_index = static_cast<u32>(used_images.size());
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return used_images.emplace_back(next_index, offset, type);
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}
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Image& ShaderIR::GetBindlessImage(Tegra::Shader::Register reg, Tegra::Shader::ImageType type) {
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const Node image_register{GetRegister(reg)};
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const auto [base_image, cbuf_index, cbuf_offset]{
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TrackCbuf(image_register, global_code, static_cast<s64>(global_code.size()))};
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const auto cbuf_key{(static_cast<u64>(cbuf_index) << 32) | static_cast<u64>(cbuf_offset)};
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const Node image_register = GetRegister(reg);
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const auto [base_image, buffer, offset] =
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TrackCbuf(image_register, global_code, static_cast<s64>(global_code.size()));
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if (const auto image = TryUseExistingImage(cbuf_key, type)) {
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return *image;
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const auto it =
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std::find_if(std::begin(used_images), std::end(used_images),
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[buffer = buffer, offset = offset](const Image& entry) {
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return entry.GetBuffer() == buffer && entry.GetOffset() == offset;
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});
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if (it != std::end(used_images)) {
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ASSERT(it->IsBindless() && it->GetType() == it->GetType());
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return *it;
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}
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const std::size_t next_index{used_images.size()};
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return used_images.emplace(cbuf_key, Image{cbuf_index, cbuf_offset, next_index, type})
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.first->second;
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}
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Image* ShaderIR::TryUseExistingImage(u64 offset, Tegra::Shader::ImageType type) {
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auto it = used_images.find(offset);
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if (it == used_images.end()) {
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return nullptr;
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}
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auto& image = it->second;
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ASSERT(image.GetType() == type);
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return ℑ
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const auto next_index = static_cast<u32>(used_images.size());
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return used_images.emplace_back(next_index, offset, buffer, type);
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}
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} // namespace VideoCommon::Shader
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@ -262,7 +262,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
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break;
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}
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case OpCode::Id::TLDS: {
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const Tegra::Shader::TextureType texture_type{instr.tlds.GetTextureType()};
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const TextureType texture_type{instr.tlds.GetTextureType()};
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const bool is_array{instr.tlds.IsArrayTexture()};
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UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(TextureMiscMode::AOFFI),
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@ -293,77 +293,80 @@ const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler,
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std::optional<SamplerInfo> sampler_info) {
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const auto offset = static_cast<u32>(sampler.index.Value());
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Tegra::Shader::TextureType type;
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TextureType type;
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bool is_array;
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bool is_shadow;
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if (sampler_info) {
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type = sampler_info->type;
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is_array = sampler_info->is_array;
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is_shadow = sampler_info->is_shadow;
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} else if (auto sampler = locker.ObtainBoundSampler(offset); sampler) {
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} else if (const auto sampler = locker.ObtainBoundSampler(offset)) {
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type = sampler->texture_type.Value();
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is_array = sampler->is_array.Value() != 0;
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is_shadow = sampler->is_shadow.Value() != 0;
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} else {
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type = Tegra::Shader::TextureType::Texture2D;
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LOG_WARNING(HW_GPU, "Unknown sampler info");
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type = TextureType::Texture2D;
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is_array = false;
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is_shadow = false;
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}
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// If this sampler has already been used, return the existing mapping.
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const auto itr =
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const auto it =
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std::find_if(used_samplers.begin(), used_samplers.end(),
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[&](const Sampler& entry) { return entry.GetOffset() == offset; });
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if (itr != used_samplers.end()) {
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ASSERT(itr->GetType() == type && itr->IsArray() == is_array &&
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itr->IsShadow() == is_shadow);
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return *itr;
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[offset](const Sampler& entry) { return entry.GetOffset() == offset; });
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if (it != used_samplers.end()) {
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ASSERT(!it->IsBindless() && it->GetType() == type && it->IsArray() == is_array &&
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it->IsShadow() == is_shadow);
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return *it;
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}
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// Otherwise create a new mapping for this sampler
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const std::size_t next_index = used_samplers.size();
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const Sampler entry{offset, next_index, type, is_array, is_shadow};
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return *used_samplers.emplace(entry).first;
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} // namespace VideoCommon::Shader
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const auto next_index = static_cast<u32>(used_samplers.size());
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return used_samplers.emplace_back(Sampler(next_index, offset, type, is_array, is_shadow));
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}
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const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg,
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std::optional<SamplerInfo> sampler_info) {
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const Node sampler_register = GetRegister(reg);
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const auto [base_sampler, cbuf_index, cbuf_offset] =
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const auto [base_sampler, buffer, offset] =
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TrackCbuf(sampler_register, global_code, static_cast<s64>(global_code.size()));
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ASSERT(base_sampler != nullptr);
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const auto cbuf_key = (static_cast<u64>(cbuf_index) << 32) | static_cast<u64>(cbuf_offset);
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Tegra::Shader::TextureType type;
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TextureType type;
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bool is_array;
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bool is_shadow;
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if (sampler_info) {
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type = sampler_info->type;
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is_array = sampler_info->is_array;
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is_shadow = sampler_info->is_shadow;
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} else if (auto sampler = locker.ObtainBindlessSampler(cbuf_index, cbuf_offset); sampler) {
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} else if (const auto sampler = locker.ObtainBindlessSampler(buffer, offset)) {
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type = sampler->texture_type.Value();
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is_array = sampler->is_array.Value() != 0;
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is_shadow = sampler->is_shadow.Value() != 0;
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} else {
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type = Tegra::Shader::TextureType::Texture2D;
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LOG_WARNING(HW_GPU, "Unknown sampler info");
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type = TextureType::Texture2D;
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is_array = false;
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is_shadow = false;
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}
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// If this sampler has already been used, return the existing mapping.
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const auto itr =
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const auto it =
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std::find_if(used_samplers.begin(), used_samplers.end(),
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[&](const Sampler& entry) { return entry.GetOffset() == cbuf_key; });
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if (itr != used_samplers.end()) {
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ASSERT(itr->GetType() == type && itr->IsArray() == is_array &&
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itr->IsShadow() == is_shadow);
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return *itr;
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[buffer = buffer, offset = offset](const Sampler& entry) {
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return entry.GetBuffer() == buffer && entry.GetOffset() == offset;
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});
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if (it != used_samplers.end()) {
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ASSERT(it->IsBindless() && it->GetType() == type && it->IsArray() == is_array &&
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it->IsShadow() == is_shadow);
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return *it;
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}
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// Otherwise create a new mapping for this sampler
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const std::size_t next_index = used_samplers.size();
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const Sampler entry{cbuf_index, cbuf_offset, next_index, type, is_array, is_shadow};
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return *used_samplers.emplace(entry).first;
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const auto next_index = static_cast<u32>(used_samplers.size());
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return used_samplers.emplace_back(
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Sampler(next_index, offset, buffer, type, is_array, is_shadow));
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}
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void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components) {
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@ -230,62 +230,49 @@ using NodeBlock = std::vector<Node>;
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class Sampler {
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public:
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/// This constructor is for bound samplers
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explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type,
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constexpr explicit Sampler(u32 index, u32 offset, Tegra::Shader::TextureType type,
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bool is_array, bool is_shadow)
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: offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow},
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is_bindless{false} {}
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: index{index}, offset{offset}, type{type}, is_array{is_array}, is_shadow{is_shadow} {}
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/// This constructor is for bindless samplers
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explicit Sampler(u32 cbuf_index, u32 cbuf_offset, std::size_t index,
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Tegra::Shader::TextureType type, bool is_array, bool is_shadow)
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: offset{(static_cast<u64>(cbuf_index) << 32) | cbuf_offset}, index{index}, type{type},
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is_array{is_array}, is_shadow{is_shadow}, is_bindless{true} {}
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constexpr explicit Sampler(u32 index, u32 offset, u32 buffer, Tegra::Shader::TextureType type,
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bool is_array, bool is_shadow)
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: index{index}, offset{offset}, buffer{buffer}, type{type}, is_array{is_array},
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is_shadow{is_shadow}, is_bindless{true} {}
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/// This constructor is for serialization/deserialization
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explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type,
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bool is_array, bool is_shadow, bool is_bindless)
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: offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow},
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is_bindless{is_bindless} {}
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std::size_t GetOffset() const {
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return offset;
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}
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std::size_t GetIndex() const {
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constexpr u32 GetIndex() const {
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return index;
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}
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Tegra::Shader::TextureType GetType() const {
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constexpr u32 GetOffset() const {
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return offset;
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}
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constexpr u32 GetBuffer() const {
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return buffer;
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}
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constexpr Tegra::Shader::TextureType GetType() const {
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return type;
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}
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bool IsArray() const {
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constexpr bool IsArray() const {
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return is_array;
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}
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bool IsShadow() const {
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constexpr bool IsShadow() const {
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return is_shadow;
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}
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bool IsBindless() const {
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constexpr bool IsBindless() const {
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return is_bindless;
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}
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std::pair<u32, u32> GetBindlessCBuf() const {
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return {static_cast<u32>(offset >> 32), static_cast<u32>(offset)};
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}
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bool operator<(const Sampler& rhs) const {
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return std::tie(index, offset, type, is_array, is_shadow, is_bindless) <
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std::tie(rhs.index, rhs.offset, rhs.type, rhs.is_array, rhs.is_shadow,
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rhs.is_bindless);
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}
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private:
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/// Offset in TSC memory from which to read the sampler object, as specified by the sampling
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/// instruction.
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std::size_t offset{};
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std::size_t index{}; ///< Value used to index into the generated GLSL sampler array.
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u32 index{}; ///< Emulated index given for the this sampler.
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u32 offset{}; ///< Offset in the const buffer from where the sampler is being read.
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u32 buffer{}; ///< Buffer where the bindless sampler is being read (unused on bound samplers).
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Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc)
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bool is_array{}; ///< Whether the texture is being sampled as an array texture or not.
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bool is_shadow{}; ///< Whether the texture is being sampled as a depth texture or not.
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@ -294,18 +281,13 @@ private:
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class Image final {
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public:
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constexpr explicit Image(std::size_t offset, std::size_t index, Tegra::Shader::ImageType type)
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: offset{offset}, index{index}, type{type}, is_bindless{false} {}
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/// This constructor is for bound images
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constexpr explicit Image(u32 index, u32 offset, Tegra::Shader::ImageType type)
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: index{index}, offset{offset}, type{type} {}
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constexpr explicit Image(u32 cbuf_index, u32 cbuf_offset, std::size_t index,
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Tegra::Shader::ImageType type)
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: offset{(static_cast<u64>(cbuf_index) << 32) | cbuf_offset}, index{index}, type{type},
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is_bindless{true} {}
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constexpr explicit Image(std::size_t offset, std::size_t index, Tegra::Shader::ImageType type,
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bool is_bindless, bool is_written, bool is_read, bool is_atomic)
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: offset{offset}, index{index}, type{type}, is_bindless{is_bindless},
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is_written{is_written}, is_read{is_read}, is_atomic{is_atomic} {}
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/// This constructor is for bindless samplers
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constexpr explicit Image(u32 index, u32 offset, u32 buffer, Tegra::Shader::ImageType type)
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: index{index}, offset{offset}, buffer{buffer}, type{type}, is_bindless{true} {}
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void MarkWrite() {
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is_written = true;
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@ -321,12 +303,16 @@ public:
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is_atomic = true;
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}
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constexpr std::size_t GetOffset() const {
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constexpr u32 GetIndex() const {
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return index;
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}
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constexpr u32 GetOffset() const {
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return offset;
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}
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constexpr std::size_t GetIndex() const {
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return index;
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constexpr u32 GetBuffer() const {
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return buffer;
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}
|
||||
|
||||
constexpr Tegra::Shader::ImageType GetType() const {
|
||||
@ -349,18 +335,11 @@ public:
|
||||
return is_atomic;
|
||||
}
|
||||
|
||||
constexpr std::pair<u32, u32> GetBindlessCBuf() const {
|
||||
return {static_cast<u32>(offset >> 32), static_cast<u32>(offset)};
|
||||
}
|
||||
|
||||
constexpr bool operator<(const Image& rhs) const {
|
||||
return std::tie(offset, index, type, is_bindless) <
|
||||
std::tie(rhs.offset, rhs.index, rhs.type, rhs.is_bindless);
|
||||
}
|
||||
|
||||
private:
|
||||
u64 offset{};
|
||||
std::size_t index{};
|
||||
u32 index{};
|
||||
u32 offset{};
|
||||
u32 buffer{};
|
||||
|
||||
Tegra::Shader::ImageType type{};
|
||||
bool is_bindless{};
|
||||
bool is_written{};
|
||||
|
@ -5,6 +5,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <list>
|
||||
#include <map>
|
||||
#include <optional>
|
||||
#include <set>
|
||||
@ -95,11 +96,11 @@ public:
|
||||
return used_cbufs;
|
||||
}
|
||||
|
||||
const std::set<Sampler>& GetSamplers() const {
|
||||
const std::list<Sampler>& GetSamplers() const {
|
||||
return used_samplers;
|
||||
}
|
||||
|
||||
const std::map<u64, Image>& GetImages() const {
|
||||
const std::list<Image>& GetImages() const {
|
||||
return used_images;
|
||||
}
|
||||
|
||||
@ -316,9 +317,6 @@ private:
|
||||
/// Access a bindless image sampler.
|
||||
Image& GetBindlessImage(Tegra::Shader::Register reg, Tegra::Shader::ImageType type);
|
||||
|
||||
/// Tries to access an existing image, updating it's state as needed
|
||||
Image* TryUseExistingImage(u64 offset, Tegra::Shader::ImageType type);
|
||||
|
||||
/// Extracts a sequence of bits from a node
|
||||
Node BitfieldExtract(Node value, u32 offset, u32 bits);
|
||||
|
||||
@ -402,8 +400,8 @@ private:
|
||||
std::set<Tegra::Shader::Attribute::Index> used_input_attributes;
|
||||
std::set<Tegra::Shader::Attribute::Index> used_output_attributes;
|
||||
std::map<u32, ConstBuffer> used_cbufs;
|
||||
std::set<Sampler> used_samplers;
|
||||
std::map<u64, Image> used_images;
|
||||
std::list<Sampler> used_samplers;
|
||||
std::list<Image> used_images;
|
||||
std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> used_clip_distances{};
|
||||
std::map<GlobalMemoryBase, GlobalMemoryUsage> used_global_memory;
|
||||
bool uses_layer{};
|
||||
|
@ -132,6 +132,8 @@ enum class SwizzleSource : u32 {
|
||||
};
|
||||
|
||||
union TextureHandle {
|
||||
TextureHandle(u32 raw) : raw{raw} {}
|
||||
|
||||
u32 raw;
|
||||
BitField<0, 20, u32> tic_id;
|
||||
BitField<20, 12, u32> tsc_id;
|
||||
|
Loading…
Reference in New Issue
Block a user