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common: ThreadWorker: Add class to help do asynchronous work.
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@ -162,6 +162,8 @@ add_library(common STATIC
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thread.cpp
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thread.h
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thread_queue_list.h
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thread_worker.cpp
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thread_worker.h
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threadsafe_queue.h
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time_zone.cpp
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time_zone.h
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58
src/common/thread_worker.cpp
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58
src/common/thread_worker.cpp
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@ -0,0 +1,58 @@
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// Copyright 2020 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/thread.h"
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#include "common/thread_worker.h"
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namespace Common {
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ThreadWorker::ThreadWorker(std::size_t num_workers, const std::string& name) {
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for (std::size_t i = 0; i < num_workers; ++i)
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threads.emplace_back([this, thread_name{std::string{name}}] {
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Common::SetCurrentThreadName(thread_name.c_str());
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// Wait for first request
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{
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std::unique_lock lock{queue_mutex};
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condition.wait(lock, [this] { return stop || !requests.empty(); });
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}
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while (true) {
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std::function<void()> task;
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{
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std::unique_lock lock{queue_mutex};
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condition.wait(lock, [this] { return stop || !requests.empty(); });
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if (stop || requests.empty()) {
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return;
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}
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task = std::move(requests.front());
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requests.pop();
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}
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task();
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}
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});
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}
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ThreadWorker::~ThreadWorker() {
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{
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std::unique_lock lock{queue_mutex};
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stop = true;
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}
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condition.notify_all();
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for (std::thread& thread : threads) {
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thread.join();
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}
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}
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void ThreadWorker::QueueWork(std::function<void()>&& work) {
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{
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std::unique_lock lock{queue_mutex};
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requests.emplace(work);
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}
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condition.notify_one();
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}
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} // namespace Common
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30
src/common/thread_worker.h
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30
src/common/thread_worker.h
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@ -0,0 +1,30 @@
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// Copyright 2020 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <atomic>
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#include <functional>
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#include <mutex>
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#include <string>
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#include <vector>
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#include <queue>
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namespace Common {
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class ThreadWorker final {
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public:
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explicit ThreadWorker(std::size_t num_workers, const std::string& name);
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~ThreadWorker();
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void QueueWork(std::function<void()>&& work);
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private:
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std::vector<std::thread> threads;
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std::queue<std::function<void()>> requests;
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std::mutex queue_mutex;
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std::condition_variable condition;
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std::atomic_bool stop{};
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};
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} // namespace Common
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