mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-24 01:25:43 +01:00
gl_shader_decompiler: Allow 1D textures to be texture buffers
This commit is contained in:
parent
4e81fc8296
commit
6c81c8f5b7
@ -453,9 +453,13 @@ private:
|
||||
void DeclareSamplers() {
|
||||
const auto& samplers = ir.GetSamplers();
|
||||
for (const auto& sampler : samplers) {
|
||||
std::string sampler_type = [&sampler] {
|
||||
const std::string name{GetSampler(sampler)};
|
||||
const std::string description{"layout (binding = SAMPLER_BINDING_" +
|
||||
std::to_string(sampler.GetIndex()) + ") uniform "};
|
||||
std::string sampler_type = [&]() {
|
||||
switch (sampler.GetType()) {
|
||||
case Tegra::Shader::TextureType::Texture1D:
|
||||
// Special cased, read below.
|
||||
return "sampler1D";
|
||||
case Tegra::Shader::TextureType::Texture2D:
|
||||
return "sampler2D";
|
||||
@ -475,8 +479,19 @@ private:
|
||||
sampler_type += "Shadow";
|
||||
}
|
||||
|
||||
code.AddLine("layout (binding = SAMPLER_BINDING_{}) uniform {} {};", sampler.GetIndex(),
|
||||
sampler_type, GetSampler(sampler));
|
||||
if (sampler.GetType() == Tegra::Shader::TextureType::Texture1D) {
|
||||
// 1D textures can be aliased to texture buffers, hide the declarations behind a
|
||||
// preprocessor flag and use one or the other from the GPU state. This has to be
|
||||
// done because shaders don't have enough information to determine the texture type.
|
||||
EmitIfdefIsBuffer(sampler);
|
||||
code.AddLine(description + "samplerBuffer " + name + ';');
|
||||
code.AddLine("#else");
|
||||
code.AddLine(description + sampler_type + ' ' + name + ';');
|
||||
code.AddLine("#endif");
|
||||
} else {
|
||||
// The other texture types (2D, 3D and cubes) don't have this issue.
|
||||
code.AddLine(description + sampler_type + ' ' + name + ';');
|
||||
}
|
||||
}
|
||||
if (!samplers.empty()) {
|
||||
code.AddNewLine();
|
||||
@ -1439,13 +1454,28 @@ private:
|
||||
else if (next < count)
|
||||
expr += ", ";
|
||||
}
|
||||
|
||||
// Store a copy of the expression without the lod to be used with texture buffers
|
||||
std::string expr_buffer = expr;
|
||||
|
||||
if (meta->lod) {
|
||||
expr += ", ";
|
||||
expr += CastOperand(Visit(meta->lod), Type::Int);
|
||||
}
|
||||
expr += ')';
|
||||
expr += GetSwizzle(meta->element);
|
||||
|
||||
return expr + GetSwizzle(meta->element);
|
||||
expr_buffer += ')';
|
||||
expr_buffer += GetSwizzle(meta->element);
|
||||
|
||||
const std::string tmp{code.GenerateTemporary()};
|
||||
EmitIfdefIsBuffer(meta->sampler);
|
||||
code.AddLine("float " + tmp + " = " + expr_buffer + ';');
|
||||
code.AddLine("#else");
|
||||
code.AddLine("float " + tmp + " = " + expr + ';');
|
||||
code.AddLine("#endif");
|
||||
|
||||
return tmp;
|
||||
}
|
||||
|
||||
std::string Branch(Operation operation) {
|
||||
@ -1756,6 +1786,10 @@ private:
|
||||
return GetDeclarationWithSuffix(static_cast<u32>(sampler.GetIndex()), "sampler");
|
||||
}
|
||||
|
||||
void EmitIfdefIsBuffer(const Sampler& sampler) {
|
||||
code.AddLine(fmt::format("#ifdef SAMPLER_{}_IS_BUFFER", sampler.GetIndex()));
|
||||
}
|
||||
|
||||
std::string GetDeclarationWithSuffix(u32 index, const std::string& name) const {
|
||||
return fmt::format("{}_{}_{}", name, index, suffix);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user