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Implement Maxwell3D Data Upload
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@ -20,8 +20,8 @@ constexpr u32 MacroRegistersStart = 0xE00;
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Maxwell3D::Maxwell3D(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
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MemoryManager& memory_manager)
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: system{system}, rasterizer{rasterizer}, memory_manager{memory_manager}, macro_interpreter{
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*this} {
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: system{system}, rasterizer{rasterizer}, memory_manager{memory_manager},
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macro_interpreter{*this}, upload_state{memory_manager, regs.upload} {
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InitializeRegisterDefaults();
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}
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@ -253,6 +253,18 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
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ProcessSyncPoint();
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break;
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}
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case MAXWELL3D_REG_INDEX(exec_upload): {
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upload_state.ProcessExec(regs.exec_upload.linear != 0);
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break;
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}
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case MAXWELL3D_REG_INDEX(data_upload): {
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bool is_last_call = method_call.IsLastCall();
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upload_state.ProcessData(method_call.argument, is_last_call);
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if (is_last_call) {
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dirty_flags.OnMemoryWrite();
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}
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break;
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}
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default:
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break;
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}
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@ -14,6 +14,7 @@
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "common/math_util.h"
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#include "video_core/engines/engine_upload.h"
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#include "video_core/gpu.h"
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#include "video_core/macro_interpreter.h"
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#include "video_core/textures/texture.h"
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@ -579,7 +580,18 @@ public:
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u32 bind;
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} macros;
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INSERT_PADDING_WORDS(0x69);
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INSERT_PADDING_WORDS(0x17);
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Upload::Data upload;
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struct {
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union {
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BitField<0, 1, u32> linear;
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};
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} exec_upload;
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u32 data_upload;
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INSERT_PADDING_WORDS(0x44);
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struct {
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union {
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@ -1175,6 +1187,8 @@ private:
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/// Interpreter for the macro codes uploaded to the GPU.
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MacroInterpreter macro_interpreter;
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Upload::State upload_state;
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/// Retrieves information about a specific TIC entry from the TIC buffer.
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Texture::TICEntry GetTICEntry(u32 tic_index) const;
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@ -1218,6 +1232,9 @@ private:
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"Field " #field_name " has invalid position")
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ASSERT_REG_POSITION(macros, 0x45);
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ASSERT_REG_POSITION(upload, 0x60);
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ASSERT_REG_POSITION(exec_upload, 0x6C);
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ASSERT_REG_POSITION(data_upload, 0x6D);
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ASSERT_REG_POSITION(sync_info, 0xB2);
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ASSERT_REG_POSITION(tfb_enabled, 0x1D1);
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ASSERT_REG_POSITION(rt, 0x200);
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