mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-23 21:45:45 +01:00
Merge pull request #5929 from german77/mousePanning
Improve mouse panning
This commit is contained in:
commit
723e038dba
@ -33,11 +33,16 @@ void Mouse::UpdateThread() {
|
||||
info.motion.UpdateOrientation(update_time * 1000);
|
||||
info.tilt_speed = 0;
|
||||
info.data.motion = info.motion.GetMotion();
|
||||
if (Settings::values.mouse_panning) {
|
||||
info.last_mouse_change *= 0.96f;
|
||||
info.data.axis = {static_cast<int>(16 * info.last_mouse_change.x),
|
||||
static_cast<int>(16 * -info.last_mouse_change.y)};
|
||||
}
|
||||
}
|
||||
if (configuring) {
|
||||
UpdateYuzuSettings();
|
||||
}
|
||||
if (mouse_panning_timout++ > 8) {
|
||||
if (mouse_panning_timout++ > 20) {
|
||||
StopPanning();
|
||||
}
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(update_time));
|
||||
@ -82,16 +87,27 @@ void Mouse::StopPanning() {
|
||||
void Mouse::MouseMove(int x, int y, int center_x, int center_y) {
|
||||
for (MouseInfo& info : mouse_info) {
|
||||
if (Settings::values.mouse_panning) {
|
||||
const auto mouse_change = Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y);
|
||||
auto mouse_change =
|
||||
(Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>();
|
||||
mouse_panning_timout = 0;
|
||||
|
||||
if (mouse_change.y == 0 && mouse_change.x == 0) {
|
||||
continue;
|
||||
}
|
||||
const auto mouse_change_length = mouse_change.Length();
|
||||
if (mouse_change_length < 3.0f) {
|
||||
mouse_change /= mouse_change_length / 3.0f;
|
||||
}
|
||||
|
||||
info.last_mouse_change = (info.last_mouse_change * 0.91f) + (mouse_change * 0.09f);
|
||||
|
||||
const auto last_mouse_change_length = info.last_mouse_change.Length();
|
||||
if (last_mouse_change_length > 8.0f) {
|
||||
info.last_mouse_change /= last_mouse_change_length / 8.0f;
|
||||
} else if (last_mouse_change_length < 1.0f) {
|
||||
info.last_mouse_change = mouse_change / mouse_change.Length();
|
||||
}
|
||||
|
||||
info.last_mouse_change = (info.last_mouse_change * 0.8f) + (mouse_change * 0.2f);
|
||||
info.data.axis = {static_cast<int>(16 * info.last_mouse_change.x),
|
||||
static_cast<int>(16 * -info.last_mouse_change.y)};
|
||||
info.tilt_direction = info.last_mouse_change;
|
||||
info.tilt_speed = info.tilt_direction.Normalize() * info.sensitivity;
|
||||
continue;
|
||||
|
Loading…
Reference in New Issue
Block a user