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vk_staging_buffer_pool: Get a staging buffer instead of waiting
Avoids waiting idle while the GPU finishes to do work, and fixes an issue where we'd wait forever if a single command buffer (logic tick) all the data.
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@ -130,10 +130,7 @@ StagingBufferRef StagingBufferPool::Request(size_t size, MemoryUsage usage) {
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if (usage == MemoryUsage::Upload && size <= MAX_STREAM_BUFFER_REQUEST_SIZE) {
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return GetStreamBuffer(size);
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}
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if (const std::optional<StagingBufferRef> ref = TryGetReservedBuffer(size, usage)) {
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return *ref;
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}
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return CreateStagingBuffer(size, usage);
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return GetStagingBuffer(size, usage);
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}
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void StagingBufferPool::TickFrame() {
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@ -145,17 +142,20 @@ void StagingBufferPool::TickFrame() {
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}
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StagingBufferRef StagingBufferPool::GetStreamBuffer(size_t size) {
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for (size_t region = Region(free_iterator) + 1,
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region_end = std::min(Region(iterator + size) + 1, NUM_SYNCS);
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region < region_end; ++region) {
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// If we'd have to wait, get a staging buffer to avoid waiting
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if (!scheduler.IsFree(sync_ticks[region])) {
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return GetStagingBuffer(size, MemoryUsage::Upload);
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}
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}
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for (size_t region = Region(used_iterator), region_end = Region(iterator); region < region_end;
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++region) {
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sync_ticks[region] = scheduler.CurrentTick();
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}
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used_iterator = iterator;
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for (size_t region = Region(free_iterator) + 1,
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region_end = std::min(Region(iterator + size) + 1, NUM_SYNCS);
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region < region_end; ++region) {
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scheduler.Wait(sync_ticks[region]);
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}
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if (iterator + size > free_iterator) {
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free_iterator = iterator + size;
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}
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@ -180,6 +180,13 @@ StagingBufferRef StagingBufferPool::GetStreamBuffer(size_t size) {
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};
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}
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StagingBufferRef StagingBufferPool::GetStagingBuffer(size_t size, MemoryUsage usage) {
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if (const std::optional<StagingBufferRef> ref = TryGetReservedBuffer(size, usage)) {
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return *ref;
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}
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return CreateStagingBuffer(size, usage);
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}
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std::optional<StagingBufferRef> StagingBufferPool::TryGetReservedBuffer(size_t size,
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MemoryUsage usage) {
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StagingBuffers& cache_level = GetCache(usage)[Common::Log2Ceil64(size)];
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@ -67,6 +67,8 @@ private:
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StagingBufferRef GetStreamBuffer(size_t size);
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StagingBufferRef GetStagingBuffer(size_t size, MemoryUsage usage);
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std::optional<StagingBufferRef> TryGetReservedBuffer(size_t size, MemoryUsage usage);
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StagingBufferRef CreateStagingBuffer(size_t size, MemoryUsage usage);
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