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https://github.com/yuzu-emu/yuzu.git
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Merge pull request #2431 from DarkLordZach/game-list-cache
yuzu: Implement a caching mechanism for the game list
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commit
75561d190a
@ -645,6 +645,8 @@ void Config::ReadUIGamelistValues() {
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UISettings::values.icon_size = ReadSetting(QStringLiteral("icon_size"), 64).toUInt();
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UISettings::values.row_1_text_id = ReadSetting(QStringLiteral("row_1_text_id"), 3).toUInt();
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UISettings::values.row_2_text_id = ReadSetting(QStringLiteral("row_2_text_id"), 2).toUInt();
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UISettings::values.cache_game_list =
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ReadSetting(QStringLiteral("cache_game_list"), true).toBool();
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qt_config->endGroup();
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}
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@ -1009,6 +1011,7 @@ void Config::SaveUIGamelistValues() {
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WriteSetting(QStringLiteral("icon_size"), UISettings::values.icon_size, 64);
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WriteSetting(QStringLiteral("row_1_text_id"), UISettings::values.row_1_text_id, 3);
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WriteSetting(QStringLiteral("row_2_text_id"), UISettings::values.row_2_text_id, 2);
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WriteSetting(QStringLiteral("cache_game_list"), UISettings::values.cache_game_list, true);
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qt_config->endGroup();
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}
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@ -13,6 +13,8 @@
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#include <QTimer>
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#include <QTreeView>
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#include "common/common_paths.h"
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#include "common/file_util.h"
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#include "core/file_sys/control_metadata.h"
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#include "core/file_sys/patch_manager.h"
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#include "core/file_sys/xts_archive.h"
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@ -79,6 +81,14 @@ void ConfigurePerGameGeneral::applyConfiguration() {
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disabled_addons.push_back(item.front()->text().toStdString());
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}
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auto current = Settings::values.disabled_addons[title_id];
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std::sort(disabled_addons.begin(), disabled_addons.end());
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std::sort(current.begin(), current.end());
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if (disabled_addons != current) {
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FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP +
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"game_list" + DIR_SEP + fmt::format("{:016X}.pv.txt", title_id));
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}
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Settings::values.disabled_addons[title_id] = disabled_addons;
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}
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@ -9,6 +9,7 @@
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#include <QDir>
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#include <QFileInfo>
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#include <QSettings>
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#include "common/common_paths.h"
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#include "common/file_util.h"
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@ -30,13 +31,119 @@
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#include "yuzu/ui_settings.h"
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namespace {
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template <typename T>
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T GetGameListCachedObject(const std::string& filename, const std::string& ext,
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const std::function<T()>& generator);
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template <>
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QString GetGameListCachedObject(const std::string& filename, const std::string& ext,
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const std::function<QString()>& generator) {
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if (!UISettings::values.cache_game_list || filename == "0000000000000000") {
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return generator();
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}
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const auto path = FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + "game_list" +
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DIR_SEP + filename + '.' + ext;
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FileUtil::CreateFullPath(path);
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if (!FileUtil::Exists(path)) {
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const auto str = generator();
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std::ofstream stream(path);
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if (stream) {
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stream << str.toStdString();
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}
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return str;
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}
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std::ifstream stream(path);
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if (stream) {
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const std::string out(std::istreambuf_iterator<char>{stream},
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std::istreambuf_iterator<char>{});
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return QString::fromStdString(out);
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}
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return generator();
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}
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template <>
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std::pair<std::vector<u8>, std::string> GetGameListCachedObject(
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const std::string& filename, const std::string& ext,
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const std::function<std::pair<std::vector<u8>, std::string>()>& generator) {
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if (!UISettings::values.cache_game_list || filename == "0000000000000000") {
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return generator();
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}
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const auto path1 = FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + "game_list" +
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DIR_SEP + filename + ".jpeg";
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const auto path2 = FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + "game_list" +
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DIR_SEP + filename + ".appname.txt";
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FileUtil::CreateFullPath(path1);
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if (!FileUtil::Exists(path1) || !FileUtil::Exists(path2)) {
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const auto [icon, nacp] = generator();
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FileUtil::IOFile file1(path1, "wb");
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if (!file1.IsOpen()) {
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LOG_ERROR(Frontend, "Failed to open cache file.");
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return generator();
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}
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if (!file1.Resize(icon.size())) {
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LOG_ERROR(Frontend, "Failed to resize cache file to necessary size.");
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return generator();
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}
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if (file1.WriteBytes(icon.data(), icon.size()) != icon.size()) {
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LOG_ERROR(Frontend, "Failed to write data to cache file.");
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return generator();
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}
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std::ofstream stream2(path2, std::ios::out);
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if (stream2) {
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stream2 << nacp;
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}
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return std::make_pair(icon, nacp);
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}
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FileUtil::IOFile file1(path1, "rb");
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std::ifstream stream2(path2);
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if (!file1.IsOpen()) {
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LOG_ERROR(Frontend, "Failed to open cache file for reading.");
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return generator();
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}
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if (!stream2) {
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LOG_ERROR(Frontend, "Failed to open cache file for reading.");
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return generator();
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}
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std::vector<u8> vec(file1.GetSize());
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file1.ReadBytes(vec.data(), vec.size());
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if (stream2 && !vec.empty()) {
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const std::string out(std::istreambuf_iterator<char>{stream2},
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std::istreambuf_iterator<char>{});
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return std::make_pair(vec, out);
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}
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return generator();
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}
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void GetMetadataFromControlNCA(const FileSys::PatchManager& patch_manager, const FileSys::NCA& nca,
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std::vector<u8>& icon, std::string& name) {
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auto [nacp, icon_file] = patch_manager.ParseControlNCA(nca);
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if (icon_file != nullptr)
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icon = icon_file->ReadAllBytes();
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if (nacp != nullptr)
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name = nacp->GetApplicationName();
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std::tie(icon, name) = GetGameListCachedObject<std::pair<std::vector<u8>, std::string>>(
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fmt::format("{:016X}", patch_manager.GetTitleID()), {}, [&patch_manager, &nca] {
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const auto [nacp, icon_f] = patch_manager.ParseControlNCA(nca);
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return std::make_pair(icon_f->ReadAllBytes(), nacp->GetApplicationName());
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});
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}
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bool HasSupportedFileExtension(const std::string& file_name) {
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@ -114,8 +221,11 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
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};
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if (UISettings::values.show_add_ons) {
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list.insert(
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2, new GameListItem(FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable())));
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const auto patch_versions = GetGameListCachedObject<QString>(
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fmt::format("{:016X}", patch.GetTitleID()), "pv.txt", [&patch, &loader] {
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return FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable());
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});
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list.insert(2, new GameListItem(patch_versions));
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}
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return list;
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@ -1396,6 +1396,8 @@ void GMainWindow::OnMenuInstallToNAND() {
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tr("The file was successfully installed."));
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game_list->PopulateAsync(UISettings::values.game_directory_path,
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UISettings::values.game_directory_deepscan);
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FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) +
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DIR_SEP + "game_list");
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};
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const auto failed = [this]() {
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@ -79,6 +79,7 @@ struct Values {
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uint8_t row_1_text_id;
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uint8_t row_2_text_id;
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std::atomic_bool is_game_list_reload_pending{false};
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bool cache_game_list;
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};
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extern Values values;
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