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https://github.com/yuzu-emu/yuzu.git
synced 2024-11-24 06:05:47 +01:00
glasm: Remove unnecessary value types
This commit is contained in:
parent
379b305b4b
commit
75fd0079db
@ -49,8 +49,7 @@ public:
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inst = ir_value.InstRecursive();
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inst = ir_value.InstRecursive();
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reg = Register{value};
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reg = Register{value};
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} else {
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} else {
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const bool is_long{value.type == Type::F64 || value.type == Type::U64};
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reg = value.type == Type::U64 ? reg_alloc.AllocLongReg() : reg_alloc.AllocReg();
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reg = is_long ? reg_alloc.AllocLongReg() : reg_alloc.AllocReg();
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}
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}
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switch (value.type) {
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switch (value.type) {
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case Type::Register:
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case Type::Register:
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@ -59,18 +58,9 @@ public:
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case Type::U32:
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case Type::U32:
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ctx.Add("MOV.U {}.x,{};", reg, value.imm_u32);
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ctx.Add("MOV.U {}.x,{};", reg, value.imm_u32);
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break;
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break;
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case Type::S32:
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ctx.Add("MOV.S {}.x,{};", reg, value.imm_s32);
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break;
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case Type::F32:
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ctx.Add("MOV.F {}.x,{};", reg, value.imm_f32);
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break;
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case Type::U64:
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case Type::U64:
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ctx.Add("MOV.U64 {}.x,{};", reg, value.imm_u64);
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ctx.Add("MOV.U64 {}.x,{};", reg, value.imm_u64);
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break;
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break;
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case Type::F64:
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ctx.Add("MOV.F64 {}.x,{};", reg, value.imm_f64);
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break;
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}
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}
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}
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}
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@ -78,16 +78,16 @@ Value RegAlloc::MakeImm(const IR::Value& value) {
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ret.imm_u32 = value.U32();
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ret.imm_u32 = value.U32();
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break;
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break;
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case IR::Type::F32:
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case IR::Type::F32:
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ret.type = Type::F32;
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ret.type = Type::U32;
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ret.imm_f32 = value.F32();
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ret.imm_u32 = Common::BitCast<u32>(value.F32());
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break;
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break;
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case IR::Type::U64:
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case IR::Type::U64:
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ret.type = Type::U64;
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ret.type = Type::U64;
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ret.imm_u64 = value.U64();
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ret.imm_u64 = value.U64();
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break;
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break;
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case IR::Type::F64:
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case IR::Type::F64:
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ret.type = Type::F64;
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ret.type = Type::U64;
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ret.imm_f64 = value.F64();
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ret.imm_u64 = Common::BitCast<u64>(value.F64());
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break;
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break;
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default:
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default:
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throw NotImplementedException("Immediate type {}", value.Type());
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throw NotImplementedException("Immediate type {}", value.Type());
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@ -26,10 +26,7 @@ enum class Type : u32 {
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Void,
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Void,
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Register,
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Register,
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U32,
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U32,
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S32,
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F32,
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U64,
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U64,
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F64,
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};
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};
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struct Id {
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struct Id {
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@ -57,10 +54,7 @@ struct Value {
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union {
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union {
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Id id;
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Id id;
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u32 imm_u32;
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u32 imm_u32;
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s32 imm_s32;
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f32 imm_f32;
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u64 imm_u64;
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u64 imm_u64;
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f64 imm_f64;
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};
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};
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bool operator==(const Value& rhs) const noexcept {
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bool operator==(const Value& rhs) const noexcept {
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@ -74,14 +68,8 @@ struct Value {
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return id == rhs.id;
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return id == rhs.id;
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case Type::U32:
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case Type::U32:
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return imm_u32 == rhs.imm_u32;
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return imm_u32 == rhs.imm_u32;
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case Type::S32:
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return imm_s32 == rhs.imm_s32;
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case Type::F32:
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return Common::BitCast<u32>(imm_f32) == Common::BitCast<u32>(rhs.imm_f32);
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case Type::U64:
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case Type::U64:
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return imm_u64 == rhs.imm_u64;
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return imm_u64 == rhs.imm_u64;
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case Type::F64:
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return Common::BitCast<u64>(imm_f64) == Common::BitCast<u64>(rhs.imm_f64);
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}
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}
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return false;
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return false;
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}
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}
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@ -245,12 +233,7 @@ struct fmt::formatter<Shader::Backend::GLASM::ScalarU32> {
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return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id);
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return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id);
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case Shader::Backend::GLASM::Type::U32:
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case Shader::Backend::GLASM::Type::U32:
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return fmt::format_to(ctx.out(), "{}", value.imm_u32);
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return fmt::format_to(ctx.out(), "{}", value.imm_u32);
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case Shader::Backend::GLASM::Type::S32:
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return fmt::format_to(ctx.out(), "{}", static_cast<u32>(value.imm_s32));
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case Shader::Backend::GLASM::Type::F32:
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return fmt::format_to(ctx.out(), "{}", Common::BitCast<u32>(value.imm_f32));
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case Shader::Backend::GLASM::Type::U64:
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case Shader::Backend::GLASM::Type::U64:
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case Shader::Backend::GLASM::Type::F64:
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break;
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break;
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}
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}
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throw Shader::InvalidArgument("Invalid value type {}", value.type);
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throw Shader::InvalidArgument("Invalid value type {}", value.type);
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@ -271,12 +254,7 @@ struct fmt::formatter<Shader::Backend::GLASM::ScalarS32> {
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return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id);
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return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id);
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case Shader::Backend::GLASM::Type::U32:
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case Shader::Backend::GLASM::Type::U32:
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return fmt::format_to(ctx.out(), "{}", static_cast<s32>(value.imm_u32));
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return fmt::format_to(ctx.out(), "{}", static_cast<s32>(value.imm_u32));
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case Shader::Backend::GLASM::Type::S32:
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return fmt::format_to(ctx.out(), "{}", value.imm_s32);
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case Shader::Backend::GLASM::Type::F32:
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return fmt::format_to(ctx.out(), "{}", Common::BitCast<s32>(value.imm_f32));
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case Shader::Backend::GLASM::Type::U64:
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case Shader::Backend::GLASM::Type::U64:
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case Shader::Backend::GLASM::Type::F64:
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break;
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break;
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}
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}
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throw Shader::InvalidArgument("Invalid value type {}", value.type);
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throw Shader::InvalidArgument("Invalid value type {}", value.type);
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@ -296,13 +274,8 @@ struct fmt::formatter<Shader::Backend::GLASM::ScalarF32> {
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case Shader::Backend::GLASM::Type::Register:
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case Shader::Backend::GLASM::Type::Register:
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return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id);
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return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id);
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case Shader::Backend::GLASM::Type::U32:
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case Shader::Backend::GLASM::Type::U32:
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return fmt::format_to(ctx.out(), "{}", Common::BitCast<u32>(value.imm_u32));
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return fmt::format_to(ctx.out(), "{}", Common::BitCast<f32>(value.imm_u32));
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case Shader::Backend::GLASM::Type::S32:
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return fmt::format_to(ctx.out(), "{}", Common::BitCast<s32>(value.imm_s32));
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case Shader::Backend::GLASM::Type::F32:
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return fmt::format_to(ctx.out(), "{}", value.imm_f32);
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case Shader::Backend::GLASM::Type::U64:
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case Shader::Backend::GLASM::Type::U64:
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case Shader::Backend::GLASM::Type::F64:
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break;
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break;
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}
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}
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throw Shader::InvalidArgument("Invalid value type {}", value.type);
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throw Shader::InvalidArgument("Invalid value type {}", value.type);
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@ -322,13 +295,9 @@ struct fmt::formatter<Shader::Backend::GLASM::ScalarF64> {
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case Shader::Backend::GLASM::Type::Register:
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case Shader::Backend::GLASM::Type::Register:
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return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id);
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return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id);
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case Shader::Backend::GLASM::Type::U32:
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case Shader::Backend::GLASM::Type::U32:
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case Shader::Backend::GLASM::Type::S32:
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case Shader::Backend::GLASM::Type::F32:
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break;
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break;
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case Shader::Backend::GLASM::Type::U64:
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case Shader::Backend::GLASM::Type::U64:
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return fmt::format_to(ctx.out(), "{}", Common::BitCast<f64>(value.imm_u64));
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return fmt::format_to(ctx.out(), "{}", Common::BitCast<f64>(value.imm_u64));
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case Shader::Backend::GLASM::Type::F64:
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return fmt::format_to(ctx.out(), "{}", value.imm_f64);
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}
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}
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throw Shader::InvalidArgument("Invalid value type {}", value.type);
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throw Shader::InvalidArgument("Invalid value type {}", value.type);
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}
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}
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